NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_basic.h
1#ifndef NW4R_G3D_BASIC_H
2#define NW4R_G3D_BASIC_H
3#include <nw4r/types_nw4r.h>
4
5#include <nw4r/math.h>
6
7namespace nw4r {
8namespace g3d {
9
10// Forward declarations
11struct ChrAnmResult;
12
13namespace detail {
14namespace dcc {
15
16ulong CalcWorldMtx_Basic(math::MTX34* pW, math::VEC3* pS, const math::MTX34* pW1,
17 const math::VEC3* pS1, ulong attr,
18 const ChrAnmResult* pResult);
19
20} // namespace dcc
21} // namespace detail
22} // namespace g3d
23} // namespace nw4r
24
25#endif
3D graphics drawing library.
Definition g3d_3dsmax.h:10