NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_basic.h
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#ifndef NW4R_G3D_BASIC_H
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#define NW4R_G3D_BASIC_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/math.h>
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namespace
nw4r {
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namespace
g3d
{
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// Forward declarations
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struct
ChrAnmResult
;
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namespace
detail {
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namespace
dcc {
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ulong CalcWorldMtx_Basic(math::MTX34* pW, math::VEC3* pS,
const
math::MTX34* pW1,
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const
math::VEC3* pS1, ulong attr,
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const
ChrAnmResult* pResult);
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}
// namespace dcc
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}
// namespace detail
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}
// namespace g3d
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}
// namespace nw4r
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#endif
nw4r::g3d
3D graphics drawing library.
Definition
g3d_3dsmax.h:10
nw4r::g3d::ChrAnmResult
Definition
g3d_resanmchr.h:19
include
lib
nw4r
g3d
g3d_basic.h
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