NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_scnmdl1mat1shp.h
1#ifndef NW4R_G3D_SCN_MDL_1MAT_1SHP_H
2#define NW4R_G3D_SCN_MDL_1MAT_1SHP_H
3#include <nw4r/types_nw4r.h>
4
5#include <nw4r/g3d/g3d_scnobj.h>
6#include <nw4r/g3d/res/g3d_resmat.h>
7#include <nw4r/g3d/res/g3d_resshp.h>
8
9namespace nw4r {
10namespace g3d {
11
12class ScnMdl1Mat1Shp : public ScnLeaf {
13public:
14 ResMat GetResMat() {
15 return mResMat;
16 }
17 ResShp GetResShp() {
18 return mResShp;
19 }
20
21private:
22 ResMat mResMat; // at 0xE8
23 ResShp mResShp; // at 0xEC
24
25 NW4R_G3D_RTTI_DECL_DERIVED(ScnMdl1Mat1Shp, ScnLeaf);
26};
27
28} // namespace g3d
29} // namespace nw4r
30
31#endif
3D graphics drawing library.
Definition g3d_3dsmax.h:10