NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_md_actor.hpp>
The minimum required implementation for a cutscene actor.
dMdActor_c serves as the base for all cutscene actors (Md stands for Movie Demo). It does not add any particularly relevant components, but a few overloads are provided for convenience.
The following operation changes have been made:
Definition at line 28 of file d_md_actor.hpp.
Private Member Functions | |
dMdActor_c () | |
Constructs a new actor. | |
virtual int | preCreate () |
pre method for the create operation. | |
virtual void | postCreate (fBase_c::MAIN_STATE_e status) |
post method for the create operation. | |
virtual int | preDelete () |
pre method for the delete operation. | |
virtual void | postDelete (fBase_c::MAIN_STATE_e status) |
post method for the delete operation. | |
virtual int | preExecute () |
pre method for the execute operation. | |
virtual void | postExecute (fBase_c::MAIN_STATE_e status) |
post method for the execute operation. | |
virtual int | preDraw () |
pre method for the draw operation. | |
virtual void | postDraw (fBase_c::MAIN_STATE_e status) |
post method for the draw operation. | |
virtual | ~dMdActor_c () |
Destroys the actor. | |
virtual int | GetActorType () |
Gets the actor kind. See ACTOR_KIND_e. | |
Static Private Member Functions | |
static dMdActor_c * | construct (ProfileName profName, dBase_c *base, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
Creates a child cutscene actor with the given parent. See dBaseActor_c::construct. | |
Private Attributes | |
mSphere_c | mCullSphere |
[Unused]. A sphere representing the actor's visible area. | |
Additional Inherited Members | |
Public Types inherited from dBaseActor_c | |
enum | ACTOR_KIND_e { ACTOR_MAP_GENERIC , ACTOR_MAP_DEMO , ACTOR_MAP_OBJECT , ACTOR_MAP_ENEMY , ACTOR_MAP_PLAYER , ACTOR_MAP_STOP , ACTOR_UNK_6 , ACTOR_MENU_PLAYER , ACTOR_GENERIC } |
An identifier that represents the actor's kind. More... | |
Public Types inherited from fBase_c | |
enum | LIFECYCLE_e { CREATING , ACTIVE , DELETING } |
The possible lifecycle states. More... | |
enum | GROUP_TYPE_e { OTHER , SCENE , ACTOR } |
The possible group types. More... | |
enum | MAIN_STATE_e { CANCELED , ERROR , SUCCESS , WAITING } |
The possible operation results. More... | |
enum | PACK_RESULT_e { NOT_READY , SUCCEEDED , FAILED } |
The possible operation step results. More... | |
enum | PROC_DISABLE_e { ROOT_DISABLE_EXECUTE = BIT_FLAG(0) , DISABLE_EXECUTE = BIT_FLAG(1) , ROOT_DISABLE_DRAW = BIT_FLAG(2) , DISABLE_DRAW = BIT_FLAG(3) } |
Controls if the execute and draw operations should be skipped. More... | |
Public Member Functions inherited from dBaseActor_c | |
dBaseActor_c () | |
Constructs a new actor. | |
void | calcSpeed () |
Updates the actor's speed (3D actors). See here for details. | |
void | calcSpeedXY () |
Updates the actor's speed (2D actors). See here for details. | |
void | calcSpeedX () |
Updates the actor's X speed. See here for details. | |
void | calcFallSpeed () |
Updates the actor's falling speed. See here for details. | |
void | calcSpeedY () |
Updates the actor's Y speed. See here for details. | |
void | calcSpeedF () |
Updates the actor's forward speed. See here for details. | |
void | makeMtx () |
Generates a partial transformation matrix for the actor and stores it in mMatrix. | |
mVec3_c | getCenterPos () const |
Gets the actor's centered position. | |
void | posMove (mVec3_c &delta) |
Moves the actor by the given delta. | |
void | posMove () |
Moves the actor by its speed. | |
int | GetProfNameActorNum (ProfileName profile) |
Counts the instances of the given actor profile. | |
Public Member Functions inherited from dBase_c | |
dBase_c () | |
Constructs a new base. | |
virtual | ~dBase_c () |
Destroys the base. | |
virtual const char * | getKindString () const |
Gets the base's kind string. | |
Public Member Functions inherited from fBase_c | |
fBase_c () | |
Constructs a new base. | |
void | deleteRequest () |
Requests deletion of the base. | |
fBase_c * | getConnectParent () const |
Gets the base's parent. | |
fBase_c * | getConnectChild () const |
Gets the base's first child. | |
fBase_c * | getConnectBrNext () const |
Gets the base's next sibling. | |
bool | checkChildProcessCreateState () const |
Checks if the base has at least one child in the CREATING state. | |
Public Member Functions inherited from cOwnerSetMg_c | |
cOwnerSetMg_c () | |
Constructs a new set container. | |
~cOwnerSetMg_c () | |
Destroys the set. | |
void | add (cOwnerSetNd_c *nd, void *owner) |
Adds a node to the set. | |
void | remove (cOwnerSetNd_c *nd, void *owner) |
Removes a node from the set. | |
Static Public Member Functions inherited from dBaseActor_c | |
static void | draw2DActorOnLyt1 () |
Calls draw2D on every actor. | |
static void | draw2DActorOnLyt2 () |
Calls draw2D_lyt2 on every actor. | |
static dBaseActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
Creates an actor without a parent. | |
static dBaseActor_c * | construct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
Creates a child actor with the given parent. | |
Static Public Member Functions inherited from dBase_c | |
static dBase_c * | searchBaseByProfName (ProfileName profile, const dBase_c *parent) |
Searches for a base with a given profile name, optionally under a given parent. | |
static void | initLoader () |
[Unused]. Sets the callbacks for the scrapped relocatable profile system. | |
static dBase_c * | createBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType) |
Creates a child base under the given parent. | |
static dBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
Creates a root base. | |
Static Public Member Functions inherited from fBase_c | |
static void * | operator new (size_t) |
new operator override for all bases. | |
static void | operator delete (void *) |
delete operator override for all bases. | |
static fBase_c * | createChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType) |
Creates a child base under the given parent. | |
static fBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
Creates a root base. | |
Public Attributes inherited from dBaseActor_c | |
mMtx_c | mMatrix |
The actor's partial transformation matrix. See makeMtx for details. | |
mVec3_c | mPos |
The actor's position. | |
mVec3_c | mLastPos |
The actor's position in the previous frame. | |
mVec3_c | mPosDelta |
The actor's position delta since the previous frame. | |
mVec3_c | mCenterOffs |
The offset from the position to the center of the actor (defaults to 0). | |
mVec3_c | mScale |
The actor's scale (defaults to 1). | |
mVec3_c | mSpeed |
The actor's speed. | |
mVec3_c | mSpeedMax |
The actor's maximum speed. | |
mAng3_c | mAngle |
The actor's rotation (for 2D actors). | |
mAng3_c | mAngle3D |
The actor's rotation (for 3D actors). | |
float | mSpeedF |
The actor's horizontal speed. | |
float | mMaxSpeedF |
The actor's maximum horizontal speed. | |
float | mAccelY |
The actor's vertical acceleration. | |
float | mMaxFallSpeed |
The actor's maximum fall speed. | |
float | mAccelF |
The actor's horizontal acceleration. | |
u32 | mActorProperties |
The actor's properties. See fProfile::fActorProfile_c::mActorProperties. | |
bool | mVisible |
Whether the actor should be visible or not. Defaults to true . | |
Public Attributes inherited from fBase_c | |
fBaseID_e | mUniqueID |
The base's unique identifier. | |
u32 | mParam |
A bitfield that configures the base's behaviour. Its usage varies from profile to profile. | |
ProfileName | mProfName |
The base's profile name. | |
Protected Member Functions inherited from dBaseActor_c | |
virtual | ~dBaseActor_c () |
Destroys the actor. | |
virtual void | draw2D () |
Alternate drawing function used to draw 3D models in front of 2D graphics (first draw pass). | |
virtual void | draw2D_lyt2 () |
Alternate drawing function used to draw 3D models in front of 2D graphics (second draw pass). | |
virtual void | finalUpdate () |
Code to be executed after all actors' execute operation has run. | |
Protected Member Functions inherited from fBase_c | |
bool | isProcControlFlag (u8 flag) const |
Checks if a flag is set in mProcControl. | |
void | setProcControlFlag (u8 flag) |
Sets a flag in mProcControl. | |
void | clearProcControlFlag (u8 flag) |
Clears a flag in mProcControl. | |
virtual int | create () |
do method for the create operation. | |
virtual int | doDelete () |
do method for the delete operation. | |
virtual int | execute () |
do method for the execute operation. | |
virtual int | draw () |
do method for the draw operation. | |
virtual void | deleteReady () |
Informs the base that it's about to be deleted. | |
virtual bool | entryFrmHeap (unsigned long size, EGG::Heap *parentHeap) |
[Unused]. Creates a heap of the given size for the base. | |
virtual bool | entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap) |
[Unused]. Creates a heap of the given size for the base. | |
virtual bool | createHeap () |
[Unused]. [Does nothing]. | |
virtual | ~fBase_c () |
Destroys the base. | |
Protected Attributes inherited from fBase_c | |
u8 | mLifecycleState |
The base's lifecycle state. Value is a LIFECYCLE_e. | |
bool | mDeleteRequested |
If deletion of the base was requested, but the delete operation has not been scheduled yet. | |
bool | mDeferExecute |
If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time. | |
bool | mDeferRetryCreate |
If the create operation has not been completed, and rescheduling it isn't possible at this time. | |
u8 | mGroupType |
The base's group type. Value is a GROUP_TYPE_e. | |
u8 | mProcControl |
The operations to be skipped. Value is a PROC_DISABLE_e. | |
fManager_c | mMng |
The base's process manager. | |
fBaHelper_c * | mpUnusedHelper |
[Unused]. See Unused Content. | |
fLiMgBa_c | mUnusedList |
[Unused]. See Unused Content. | |
EGG::FrmHeap * | mHeap |
[Unused]. The base's dedicated heap. | |
Static Protected Attributes inherited from fBase_c | |
static int(* | sLoadAsyncCallback )() |
[Unused]. See Unused Content. | |
static void(* | sUnloadCallback )() |
[Unused]. See Unused Content. | |
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private |
Constructs a new actor.
Definition at line 6 of file d_md_actor.cpp.
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privatevirtual |
pre
method for the create
operation.
Reimplemented from dBaseActor_c.
Definition at line 10 of file d_md_actor.cpp.
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privatevirtual |
post
method for the create
operation.
Reimplemented from dBaseActor_c.
Definition at line 14 of file d_md_actor.cpp.
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privatevirtual |
pre
method for the delete
operation.
Reimplemented from dBaseActor_c.
Definition at line 18 of file d_md_actor.cpp.
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privatevirtual |
post
method for the delete
operation.
Reimplemented from dBaseActor_c.
Definition at line 25 of file d_md_actor.cpp.
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privatevirtual |
pre
method for the execute
operation.
Reimplemented from dBaseActor_c.
Definition at line 29 of file d_md_actor.cpp.
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privatevirtual |
post
method for the execute
operation.
Reimplemented from dBaseActor_c.
Definition at line 47 of file d_md_actor.cpp.
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privatevirtual |
pre
method for the draw
operation.
Reimplemented from dBaseActor_c.
Definition at line 51 of file d_md_actor.cpp.
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privatevirtual |
post
method for the draw
operation.
Reimplemented from dBaseActor_c.
Definition at line 69 of file d_md_actor.cpp.
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privatevirtual |
Destroys the actor.
Definition at line 8 of file d_md_actor.cpp.
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privatevirtual |
Gets the actor kind. See ACTOR_KIND_e.
Reimplemented from dBaseActor_c.
Definition at line 77 of file d_md_actor.cpp.
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staticprivate |
Creates a child cutscene actor with the given parent. See dBaseActor_c::construct.
Definition at line 73 of file d_md_actor.cpp.
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private |
[Unused]. A sphere representing the actor's visible area.
Definition at line 53 of file d_md_actor.hpp.