|
NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
#include <game/framework/f_profile.hpp>
A set of basic information needed to construct an actor base.
Definition at line 60 of file f_profile.hpp.
Public Attributes | |
| void *(* | mpClassInit )() |
| The constructor function. | |
| u16 | mExecuteOrder |
| The execution priority of the base. Lower values mean higher priority. | |
| u16 | mDrawOrder |
| The draw priority of the base. Lower values mean higher priority. | |
| u32 | mActorProperties |
| Various actor-related properties. | |
| void *(* fProfile::fActorProfile_c::mpClassInit) () |
The constructor function.
Definition at line 61 of file f_profile.hpp.
| u16 fProfile::fActorProfile_c::mExecuteOrder |
The execution priority of the base. Lower values mean higher priority.
Definition at line 62 of file f_profile.hpp.
| u16 fProfile::fActorProfile_c::mDrawOrder |
The draw priority of the base. Lower values mean higher priority.
Definition at line 63 of file f_profile.hpp.
| u32 fProfile::fActorProfile_c::mActorProperties |
Various actor-related properties.
These properties will be copied into the actor when it is constructed; this grants easy access to the properties and allows individual actor configuration.
Definition at line 70 of file f_profile.hpp.