NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/framework/f_profile.hpp>
A set of basic information needed to construct an actor base.
Definition at line 60 of file f_profile.hpp.
Public Attributes | |
u32 | mActorProperties |
Various actor-related properties. | |
Public Attributes inherited from fProfile::fBaseProfile_c | |
void *(* | mpClassInit )() |
The constructor function. | |
u16 | mExecuteOrder |
The execution priority of the base. Lower values mean higher priority. | |
u16 | mDrawOrder |
The draw priority of the base. Lower values mean higher priority. | |
u32 fProfile::fActorProfile_c::mActorProperties |
Various actor-related properties.
These properties will be copied into the actor when it is constructed; this grants easy access to the properties and allows individual actor configuration.
Definition at line 67 of file f_profile.hpp.