NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Provides application layer bindings to EGG, NW4R and the Revolution SDK.
Classes | |
struct | mAng |
A one-dimensional short angle vector. More... | |
class | mAng3_c |
A three-dimensional short angle vector. More... | |
struct | mColor |
A 32-bit RGBA color. More... | |
class | mColorFader_c |
A fader that fades a color in and out. More... | |
class | mFader_c |
Fader management class. More... | |
class | mFaderBase_c |
Base fader implementation. More... | |
class | mMtx_c |
A 3x4 matrix. More... | |
class | mVec2_c |
A two-dimensional floating point vector. More... | |
class | mVec3_c |
A three-dimensional floating point vector. More... | |
class | mWipeFader_c |
A fader that wipes a texture in and out to/from the center of the screen. More... | |