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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 12 of file g3d_respltt.h.
Public Attributes | |
| ResBlockHeaderData | header |
| ulong | revision |
| s32 | toResFileData |
| s32 | toPlttData |
| s32 | name |
| GXTlutFmt | fmt |
| u16 | numEntries |
| u16 | PADDING_0x1E |
| s32 | original_path |
| s32 | toResUserData |
| ResBlockHeaderData nw4r::g3d::ResPlttData::header |
Definition at line 13 of file g3d_respltt.h.
| ulong nw4r::g3d::ResPlttData::revision |
Definition at line 14 of file g3d_respltt.h.
| s32 nw4r::g3d::ResPlttData::toResFileData |
Definition at line 15 of file g3d_respltt.h.
| s32 nw4r::g3d::ResPlttData::toPlttData |
Definition at line 16 of file g3d_respltt.h.
| s32 nw4r::g3d::ResPlttData::name |
Definition at line 17 of file g3d_respltt.h.
| GXTlutFmt nw4r::g3d::ResPlttData::fmt |
Definition at line 18 of file g3d_respltt.h.
| u16 nw4r::g3d::ResPlttData::numEntries |
Definition at line 19 of file g3d_respltt.h.
| u16 nw4r::g3d::ResPlttData::PADDING_0x1E |
Definition at line 20 of file g3d_respltt.h.
| s32 nw4r::g3d::ResPlttData::original_path |
Definition at line 21 of file g3d_respltt.h.
| s32 nw4r::g3d::ResPlttData::toResUserData |
Definition at line 22 of file g3d_respltt.h.