NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResTevData Struct Reference

Description

Definition at line 54 of file g3d_restev.h.

Public Attributes

ulong size
 
s32 toResMdlData
 
ulong id
 
u8 nStages
 
u8 PADDING_0xD [0x10 - 0xD]
 
u8 texCoordToTexMapID [GX_MAX_TEXCOORD]
 
u8 PADDING_0x18 [0x20 - 0x18]
 
ResTevDL dl
 

Member Data Documentation

◆ size

ulong nw4r::g3d::ResTevData::size

Definition at line 55 of file g3d_restev.h.

◆ toResMdlData

s32 nw4r::g3d::ResTevData::toResMdlData

Definition at line 56 of file g3d_restev.h.

◆ id

ulong nw4r::g3d::ResTevData::id

Definition at line 57 of file g3d_restev.h.

◆ nStages

u8 nw4r::g3d::ResTevData::nStages

Definition at line 58 of file g3d_restev.h.

◆ PADDING_0xD

u8 nw4r::g3d::ResTevData::PADDING_0xD[0x10 - 0xD]

Definition at line 59 of file g3d_restev.h.

◆ texCoordToTexMapID

u8 nw4r::g3d::ResTevData::texCoordToTexMapID[GX_MAX_TEXCOORD]

Definition at line 60 of file g3d_restev.h.

◆ PADDING_0x18

u8 nw4r::g3d::ResTevData::PADDING_0x18[0x20 - 0x18]

Definition at line 61 of file g3d_restev.h.

◆ dl

ResTevDL nw4r::g3d::ResTevData::dl

Definition at line 62 of file g3d_restev.h.