NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 54 of file g3d_restev.h.
Public Attributes | |
ulong | size |
s32 | toResMdlData |
ulong | id |
u8 | nStages |
u8 | PADDING_0xD [0x10 - 0xD] |
u8 | texCoordToTexMapID [GX_MAX_TEXCOORD] |
u8 | PADDING_0x18 [0x20 - 0x18] |
ResTevDL | dl |
ulong nw4r::g3d::ResTevData::size |
Definition at line 55 of file g3d_restev.h.
s32 nw4r::g3d::ResTevData::toResMdlData |
Definition at line 56 of file g3d_restev.h.
ulong nw4r::g3d::ResTevData::id |
Definition at line 57 of file g3d_restev.h.
u8 nw4r::g3d::ResTevData::nStages |
Definition at line 58 of file g3d_restev.h.
u8 nw4r::g3d::ResTevData::PADDING_0xD[0x10 - 0xD] |
Definition at line 59 of file g3d_restev.h.
u8 nw4r::g3d::ResTevData::texCoordToTexMapID[GX_MAX_TEXCOORD] |
Definition at line 60 of file g3d_restev.h.
u8 nw4r::g3d::ResTevData::PADDING_0x18[0x20 - 0x18] |
Definition at line 61 of file g3d_restev.h.
ResTevDL nw4r::g3d::ResTevData::dl |
Definition at line 62 of file g3d_restev.h.