NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 12 of file g3d_restex.h.
Public Types | |
enum | Flag { FLAG_CIFMT = (1 << 0) } |
Public Attributes | ||
ResBlockHeaderData | header | |
ulong | revision | |
s32 | toResFileData | |
s32 | toTexData | |
s32 | name | |
ulong | flag | |
u16 | width | |
u16 | height | |
union { | ||
GXTexFmt fmt | ||
GXCITexFmt cifmt | ||
}; | ||
ulong | mipmap_level | |
f32 | min_lod | |
f32 | max_lod | |
s32 | original_path | |
s32 | toResUserData | |
enum nw4r::g3d::ResTexData::Flag |
Definition at line 13 of file g3d_restex.h.
ResBlockHeaderData nw4r::g3d::ResTexData::header |
Definition at line 17 of file g3d_restex.h.
ulong nw4r::g3d::ResTexData::revision |
Definition at line 18 of file g3d_restex.h.
s32 nw4r::g3d::ResTexData::toResFileData |
Definition at line 19 of file g3d_restex.h.
s32 nw4r::g3d::ResTexData::toTexData |
Definition at line 20 of file g3d_restex.h.
s32 nw4r::g3d::ResTexData::name |
Definition at line 21 of file g3d_restex.h.
ulong nw4r::g3d::ResTexData::flag |
Definition at line 22 of file g3d_restex.h.
u16 nw4r::g3d::ResTexData::width |
Definition at line 23 of file g3d_restex.h.
u16 nw4r::g3d::ResTexData::height |
Definition at line 24 of file g3d_restex.h.
GXTexFmt nw4r::g3d::ResTexData::fmt |
Definition at line 26 of file g3d_restex.h.
GXCITexFmt nw4r::g3d::ResTexData::cifmt |
Definition at line 27 of file g3d_restex.h.
ulong nw4r::g3d::ResTexData::mipmap_level |
Definition at line 29 of file g3d_restex.h.
f32 nw4r::g3d::ResTexData::min_lod |
Definition at line 30 of file g3d_restex.h.
f32 nw4r::g3d::ResTexData::max_lod |
Definition at line 31 of file g3d_restex.h.
s32 nw4r::g3d::ResTexData::original_path |
Definition at line 32 of file g3d_restex.h.
s32 nw4r::g3d::ResTexData::toResUserData |
Definition at line 33 of file g3d_restex.h.