NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::g3d::ResTexData Struct Reference

Description

Definition at line 12 of file g3d_restex.h.

Public Types

enum  Flag { FLAG_CIFMT = (1 << 0) }
 

Public Attributes

ResBlockHeaderData header
 
ulong revision
 
s32 toResFileData
 
s32 toTexData
 
s32 name
 
ulong flag
 
u16 width
 
u16 height
 
union { 
 
   GXTexFmt   fmt 
 
   GXCITexFmt   cifmt 
 
};  
 
ulong mipmap_level
 
f32 min_lod
 
f32 max_lod
 
s32 original_path
 
s32 toResUserData
 

Member Enumeration Documentation

◆ Flag

enum nw4r::g3d::ResTexData::Flag

Definition at line 13 of file g3d_restex.h.

Member Data Documentation

◆ header

ResBlockHeaderData nw4r::g3d::ResTexData::header

Definition at line 17 of file g3d_restex.h.

◆ revision

ulong nw4r::g3d::ResTexData::revision

Definition at line 18 of file g3d_restex.h.

◆ toResFileData

s32 nw4r::g3d::ResTexData::toResFileData

Definition at line 19 of file g3d_restex.h.

◆ toTexData

s32 nw4r::g3d::ResTexData::toTexData

Definition at line 20 of file g3d_restex.h.

◆ name

s32 nw4r::g3d::ResTexData::name

Definition at line 21 of file g3d_restex.h.

◆ flag

ulong nw4r::g3d::ResTexData::flag

Definition at line 22 of file g3d_restex.h.

◆ width

u16 nw4r::g3d::ResTexData::width

Definition at line 23 of file g3d_restex.h.

◆ height

u16 nw4r::g3d::ResTexData::height

Definition at line 24 of file g3d_restex.h.

◆ fmt

GXTexFmt nw4r::g3d::ResTexData::fmt

Definition at line 26 of file g3d_restex.h.

◆ cifmt

GXCITexFmt nw4r::g3d::ResTexData::cifmt

Definition at line 27 of file g3d_restex.h.

◆ mipmap_level

ulong nw4r::g3d::ResTexData::mipmap_level

Definition at line 29 of file g3d_restex.h.

◆ min_lod

f32 nw4r::g3d::ResTexData::min_lod

Definition at line 30 of file g3d_restex.h.

◆ max_lod

f32 nw4r::g3d::ResTexData::max_lod

Definition at line 31 of file g3d_restex.h.

◆ original_path

s32 nw4r::g3d::ResTexData::original_path

Definition at line 32 of file g3d_restex.h.

◆ toResUserData

s32 nw4r::g3d::ResTexData::toResUserData

Definition at line 33 of file g3d_restex.h.