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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 253 of file d_audio.hpp.
Public Member Functions | |
| virtual SoundHandlePrm * | startSound (ulong p1, ulong p2) |
| virtual SoundHandlePrm * | holdSound (ulong p1, ulong p2) |
| virtual SoundHandlePrm * | startSound (ulong p1, short p2, ulong p3) |
| virtual SoundHandlePrm * | holdSound (ulong p1, short p2, ulong p3) |
| virtual SoundHandlePrm * | startSound (ulong p1, const nw4r::math::VEC2 &p2, ulong p3) |
| virtual SoundHandlePrm * | holdSound (ulong p1, const nw4r::math::VEC2 &p2, ulong p3) |
| Public Member Functions inherited from NMSndObject< 4 > | |
| void | processParams () |
| void | calc () |
| SoundHandlePrm * | findHandle (int id) |
| SoundHandlePrm * | getFreeHandle () |
| virtual SoundHandlePrm * | startSound (unsigned long p1, unsigned long p2) |
| virtual SoundHandlePrm * | holdSound (unsigned long p1, unsigned long p2) |
| virtual SoundHandlePrm * | prepareSound (unsigned long p1, unsigned long p2) |
| Public Member Functions inherited from NMSndObjectBase | |
| NMSndObjectBase (OBJ_TYPE, nw4r::snd::SoundArchivePlayer &) | |
| virtual u8 | vf1C (ulong, int) |
| bool | sendRemote (nw4r::snd::SoundHandle *p, unsigned long p1, unsigned long p2) |
| u32 | getTotal () const |
Additional Inherited Members | |
| Public Types inherited from NMSndObjectBase | |
| enum | OBJ_TYPE { OBJ_TYPE_0 = 0 } |
| Public Attributes inherited from NMSndObject< 4 > | |
| float | m_64 |
| int | m_68 |
| float | m_6c |
| float | m_70 |
| SoundHandlePrm | mParams [T+2] |
| nw4r::math::VEC2 | mPos |
| Public Attributes inherited from NMSndObjectBase | |
| u32 | mTotalCount |
| u32 | m_58 |
| Snd2DCalc * | mpSnd2dCalc |
| OBJ_TYPE | mObjType |