NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/mLib/m_fader.hpp>
Fader management class.
This ensures that only one fader is employed at once.
Definition at line 7 of file m_fader.hpp.
Static Public Member Functions | |
static void | draw () |
Draws the current fader. | |
static bool | isStatus (mFaderBase_c::EStatus status) |
Checks if the current fader's status matches status . | |
static bool | setFader (mFaderBase_c *fader) |
Sets the fader to be used. | |
Static Public Attributes | |
static mFaderBase_c * | mFader = nullptr |
The fader currently in use. | |
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static |
Draws the current fader.
Definition at line 8 of file m_fader.cpp.
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inlinestatic |
Checks if the current fader's status matches status
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Definition at line 12 of file m_fader.hpp.
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static |
Sets the fader to be used.
Definition at line 14 of file m_fader.cpp.
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static |
The fader currently in use.
Definition at line 18 of file m_fader.hpp.