1#include <game/mLib/m_3d.hpp>
3#include <game/mLib/m_fader.hpp>
4#include <game/mLib/m_fader_base.hpp>
27 status =
mFader->getStatus();
Base fader implementation.
virtual EStatus getStatus() const
Gets the fader's status.
EStatus
The fader's status.
@ FADE_IN
Transition from OPAQUE to HIDDEN.
@ FADE_OUT
Transition from HIDDEN to OPAQUE.
@ HIDDEN
The screen is completely unblocked.
@ OPAQUE
The screen is completely blacked out.
static mFaderBase_c * mFader
The fader currently in use.
static bool setFader(mFaderBase_c *fader)
Sets the fader to be used.
static bool isStatus(mFaderBase_c::EStatus status)
Checks if the current fader's status matches status .
static void draw()
Draws the current fader.
void resetMaterial()
Turns off all indirect texture processing.
void Invalidate(ulong flag)
Invalidates the state recorded within the G3D library, depending on the flag. See G3DState::Invalidat...