15class AnimEventPlayer {
24 bool IsAttachedSound()
const {
25 return mHandle.IsAttachedSound();
28 bool IsCurrentEvent(
const AnimEvent *event)
const {
29 return event == mpEvent;
32 int GetPriority()
const {
33 if (!IsAttachedSound()) {
36 return mHandle.detail_GetAttachedSound()->GetPriority();
39 bool IsRunning()
const {
48 if (mpEvent == event) {
53 void SetVolume(f32 volume) {
54 if (IsAttachedSound()) {
55 mHandle.detail_GetAttachedSound()->SetVolume(volume, 0);
59 void SetPitch(f32 pitch) {
60 if (IsAttachedSound()) {
61 mHandle.detail_GetAttachedSound()->SetPitch(pitch);
73 void SetVolumePitch(
const AnimEvent *event,
bool b);
74 void SetVariable(
const AnimEvent *event, ulong varNo, f32 f);
92 bool Setup(
const void *data);
94 void ResetFrame(f32,
int);
95 void UpdateFrame(f32 frame, PlayDirection dir);
96 void UpdateForward(f32 frame);
97 void UpdateBackward(f32 frame);
98 void UpdateOneFrame(s32 duration, PlayDirection direction);
99 void UpdateTrigger(
const AnimEventRef *, s32, PlayDirection);
103 void StartEvent(
const AnimEvent *,
bool);
109 typedef void (*Callback)(int, s32,
const char *, UNKWORD, UNKWORD);