NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 32 of file snd_WaveSound.h.
Public Types | |
typedef ut::LinkList< WaveSound, 0xf0 > | PriorityLinkList |
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enum | PauseState { PAUSE_STATE_NORMAL , PAUSE_STATE_PAUSING , PAUSE_STATE_PAUSED , PAUSE_STATE_UNPAUSING } |
typedef ut::LinkList< BasicSound, 0xf0 > | PriorityLinkList |
typedef ut::LinkList< BasicSound, 0xf8 > | SoundPlayerPlayLinkList |
typedef ut::LinkList< BasicSound, 0x100 > | SoundPlayerPriorityLinkList |
typedef ut::LinkList< BasicSound, 0x108 > | ExtSoundPlayerPlayLinkList |
Public Member Functions | |
WaveSound (SoundInstanceManager< WaveSound > *manager, int priority, int ambientPriority) | |
virtual ut::detail::RuntimeTypeInfo const * | GetRuntimeTypeInfo () const |
virtual void | Shutdown () |
virtual bool | IsPrepared () const |
virtual bool | IsAttachedTempSpecialHandle () |
virtual void | DetachTempSpecialHandle () |
virtual BasicPlayer & | GetBasicPlayer () |
virtual BasicPlayer const & | GetBasicPlayer () const |
virtual void | OnUpdatePlayerPriority () |
bool | Prepare (void const *waveSoundBase, s32 waveSoundOffset, WsdPlayer::StartOffsetType startOffsetType, s32 offset, WsdPlayer::WsdCallback const *callback, ulong callbackData) |
void | SetChannelPriority (int priority) |
void | SetReleasePriorityFix (bool flag) |
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BasicSound (int priority, int ambientPriority) | |
virtual void | InitParam () |
virtual void | UpdateMoveValue () |
virtual void | UpdateParam () |
void | StartPrepared () |
void | Update () |
void | Pause (bool flag, int fadeFrames) |
bool | IsPause () const |
void | Stop (int fadeFrames) |
void | SetAutoStopCounter (int count) |
void | FadeIn (int fadeFrames) |
bool | GetStartedFlag () const |
ulong | GetId () const |
PlayerHeap * | GetPlayerHeap () |
SoundPlayer * | GetSoundPlayer () |
int | GetVoiceOutCount () const |
int | GetPriority () const |
void | SetPlayerPriority (int priority) |
void | SetInitialVolume (f32 volume) |
void | SetVolume (f32 volume, int frames) |
void | SetPitch (f32 pitch) |
void | SetPan (f32 pan) |
void | SetSurroundPan (f32 pan) |
void | SetLpfFreq (f32 freq) |
void | SetFxSend (AuxBus bus, f32 send) |
void | SetRemoteFilter (int filter) |
void | SetPanMode (PanMode mode) |
void | SetPanCurve (PanCurve curve) |
void | SetAmbientInfo (AmbientInfo const &ambientArgInfo) |
void | SetId (ulong id) |
void | SetOutputLineFlag (int flag) |
void | AttachPlayerHeap (PlayerHeap *heap) |
void | AttachSoundPlayer (SoundPlayer *player) |
void | AttachSoundActor (SoundActor *actor) |
void | AttachExternalSoundPlayer (ExternalSoundPlayer *extPlayer) |
bool | IsAttachedGeneralHandle () |
bool | IsAttachedTempGeneralHandle () |
void | DetachPlayerHeap (PlayerHeap *heap) |
void | DetachSoundPlayer (SoundPlayer *player) |
void | DetachSoundActor (SoundActor *actor) |
void | DetachExternalSoundPlayer (ExternalSoundPlayer *extPlayer) |
void | DetachGeneralHandle () |
void | DetachTempGeneralHandle () |
int | GetRemainingFadeFrames () const |
int | CalcCurrentPlayerPriority () const |
void | ClearAmbientArgUpdateCallback () |
Static Public Member Functions | |
static DebugSoundType | GetSoundType () |
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static int | GetAmbientPriority (AmbientInfo const &ambientInfo, ulong soundId) |
Static Public Attributes | |
static ut::detail::RuntimeTypeInfo const | typeInfo |
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static ulong const | INVALID_ID = -1 |
static int const | PRIORITY_MAX = 127 |
static int const | PRIORITY_MIN = 0 |
static ut::detail::RuntimeTypeInfo const | typeInfo |
Private Attributes | |
WsdPlayer | mWsdPlayer |
WaveSoundHandle * | mTempSpecialHandle |
SoundInstanceManager< WaveSound > * | mManager |
bool | mPreparedFlag |
Additional Inherited Members | |
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ut::LinkListNode | mPriorityLink |
ut::LinkListNode | mSoundPlayerPlayLink |
ut::LinkListNode | mSoundPlayerPriorityLink |
ut::LinkListNode | mExtSoundPlayerPlayLink |
typedef ut::LinkList<WaveSound, 0xf0> nw4r::snd::detail::WaveSound::PriorityLinkList |
Definition at line 39 of file snd_WaveSound.h.
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inlinevirtual |
Definition at line 54 of file snd_WaveSound.h.
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inlinevirtual |
Reimplemented from nw4r::snd::detail::BasicSound.
Definition at line 50 of file snd_WaveSound.h.
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virtual |
Reimplemented from nw4r::snd::detail::BasicSound.
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inlinevirtual |
Implements nw4r::snd::detail::BasicSound.
Definition at line 56 of file snd_WaveSound.h.
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virtual |
Implements nw4r::snd::detail::BasicSound.
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virtual |
Implements nw4r::snd::detail::BasicSound.
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inlinevirtual |
Implements nw4r::snd::detail::BasicSound.
Definition at line 59 of file snd_WaveSound.h.
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inlinevirtual |
Implements nw4r::snd::detail::BasicSound.
Definition at line 60 of file snd_WaveSound.h.
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virtual |
Reimplemented from nw4r::snd::detail::BasicSound.
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inlinestatic |
Definition at line 72 of file snd_WaveSound.h.
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static |
Definition at line 79 of file snd_WaveSound.h.
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private |
Definition at line 84 of file snd_WaveSound.h.
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private |
Definition at line 85 of file snd_WaveSound.h.
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private |
Definition at line 86 of file snd_WaveSound.h.
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private |
Definition at line 87 of file snd_WaveSound.h.