NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_player.hpp
1#pragma once
2#include <game/bases/d_a_player_base.hpp>
3
4class dAcPy_c : public daPlBase_c {
5public:
6 bool isDrawingCarryFukidashi();
7 void getCcBounds(mBoundBox &bounds); ///< @unofficial
8 void cancelCarry(dActor_c *carriedActor);
9
10 char mPad[0x15e8];
11 fBaseID_e mCarryActorID;
12};
void getCcBounds(mBoundBox &bounds)
dActor_c()
Constructs a new actor.
Definition d_actor.cpp:46
fBaseID_e
A unique identifier for each base.
Definition f_base_id.hpp:6