NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_player.hpp
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#pragma once
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#include <game/bases/d_a_player_base.hpp>
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class
dAcPy_c
:
public
daPlBase_c
{
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public
:
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bool
isDrawingCarryFukidashi();
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void
getCcBounds
(
mBoundBox
&bounds);
///< @unofficial
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void
cancelCarry(
dActor_c
*carriedActor);
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char
mPad[0x15e8];
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fBaseID_e
mCarryActorID;
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};
dAcPy_c
Definition
d_a_player.hpp:4
dAcPy_c::getCcBounds
void getCcBounds(mBoundBox &bounds)
dActor_c::dActor_c
dActor_c()
Constructs a new actor.
Definition
d_actor.cpp:46
daPlBase_c
Definition
d_a_player_base.hpp:4
mBoundBox
Definition
m_vec.hpp:202
fBaseID_e
fBaseID_e
A unique identifier for each base.
Definition
f_base_id.hpp:6
include
game
bases
d_a_player.hpp
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