2#include <game/bases/d_a_player_base.hpp>
6 bool isDrawingCarryFukidashi();
8 void cancelCarry(
dActor_c *carriedActor);
13 mtx.trans(getCarryPos());
14 mtx.concat(getModel()->getMtx());
23 static const float msc_JUMP_SPEED;
bool FUN_8012e540(dActor_c *, bool)
void getCcBounds(sRangeDataF &bounds)
dActor_c()
Constructs a new actor.
A three-dimensional floating point vector.
fBaseID_e
A unique identifier for each base.