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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_a_player.hpp>
The player class for Mario, Luigi and the Toads.
Definition at line 14 of file d_a_player.hpp.
Classes | |
| struct | GlobalData_t |
Public Types | |
| enum | SpinHipAttackSubstate_e { SPIN_HIP_ATTACK_ACTION_0 , SPIN_HIP_ATTACK_ACTION_1 } |
| enum | FallSubstate_e { FALL_ACTION_0 , FALL_ACTION_1 } |
| enum | JumpSubstate_e { JUMP_TAKE_OFF , JUMP_AIR } |
| enum | LandSubstate_e { LAND_ACTION_0 , LAND_ACTION_1 } |
| enum | SpinJumpSubstate_e { SPIN_JUMP_ACTION_0 , SPIN_JUMP_ACTION_1 } |
| enum | SitJumpSubstate_e { SIT_JUMP_ACTION_0 , SIT_JUMP_ACTION_1 } |
| enum | CannonJumpSubstate_e { CANNON_JUMP_ACTION_0 , CANNON_JUMP_ACTION_1 , CANNON_JUMP_ACTION_2 } |
| enum | BlockJumpSubstate_e { BLOCK_JUMP_ACTION_0 , BLOCK_JUMP_ACTION_1 } |
| enum | RollSlipSubstate_e { ROLL_SLIP_ACTION_0 , ROLL_SLIP_ACTION_1 , ROLL_SLIP_ACTION_2 } |
| enum | PenguinSlideSubstate_e { PENGUIN_SLIDE_ACTION_0 , PENGUIN_SLIDE_ACTION_1 , PENGUIN_SLIDE_ACTION_2 } |
| enum | CrouchSubstate_e { CROUCH_GROUND , CROUCH_WATER } |
| enum | ThrowSubstate_e { THROW_ACTION_0 , THROW_ACTION_1 , THROW_ACTION_2 } |
| enum | SwimSubstate_e { SWIM_ACTION_0 , SWIM_ACTION_1 , SWIM_ACTION_2 , SWIM_ACTION_3 } |
| enum | VineSubstate_e { VINE_ACTION_IVY , VINE_ACTION_NET , VINE_ACTION_ATTACK , VINE_ACTION_ROLL } |
| enum | HangSubstate_e { HANG_ACTION_START , HANG_ACTION_WAIT , HANG_ACTION_MOVE } |
| enum | KaniSubstate_e { KANI_ACTION_WALK , KANI_ACTION_HANG_INIT , KANI_ACTION_JUMP_HANG_INIT , KANI_ACTION_HANG , KANI_ACTION_HANG_FALL , KANI_ACTION_HANG_UP , KANI_ACTION_HANG_UP_VINE } |
| enum | RopeSwingState_e { ROPE_SWING_0 , ROPE_SWING_1 , ROPE_SWING_2 , ROPE_SWING_3 , ROPE_SWING_4 , ROPE_SWING_5 , ROPE_SWING_6 , ROPE_SWING_7 , ROPE_SWING_8 , ROPE_SWING_9 , ROPE_SWING_10 } |
| enum | DemoOutDoorState_e { DEMO_OUT_DOOR_OPEN_DOOR , DEMO_OUT_DOOR_MOVE_CENTER , DEMO_OUT_DOOR_MOVE_INTER , DEMO_OUT_DOOR_WAIT_CLOSE , DEMO_OUT_DOOR_WAIT_ENTER , DEMO_OUT_DOOR_FINISHED } |
| enum | QuakeMode_e { QUAKE_MODE_0 } |
| Public Types inherited from daPlBase_c | |
| enum | DamageType_e { DAMAGE_DEFAULT , DAMAGE_BG , DAMAGE_2 , DAMAGE_HIP_ATTACK , DAMAGE_4 , DAMAGE_CLIMB , DAMAGE_6 , DAMAGE_YOGAN , DAMAGE_8 , DAMAGE_ELEC_SHOCK , DAMAGE_POISON , DAMAGE_SQUISH , DAMAGE_EAT_DIE , DAMAGE_D , DAMAGE_E , DAMAGE_FREEZE , DAMAGE_10 , DAMAGE_11 , DAMAGE_POISON_FOG } |
| enum | DokanDir_e { DOKAN_U , DOKAN_D , DOKAN_L , DOKAN_R , DOKAN_ROLL } |
| enum | StarSet_e { STAR_SET_0 , STAR_SET_1 , STAR_SET_2 } |
| enum | AnmBlend_e { BLEND_NONE , BLEND_DEFAULT } |
| Blending modes for animations. More... | |
| enum | ClearType_e { CLEAR_TYPE_GOAL , CLEAR_TYPE_BOSS , CLEAR_TYPE_FINAL_BOSS } |
| enum | BgPress_e { BG_PRESS_FOOT = 9 , BG_PRESS_HEAD , BG_PRESS_R , BG_PRESS_L , BG_PRESS_COUNT } |
| enum | GroundType_e { GROUND_TYPE_DEFAULT , GROUND_TYPE_SNOW , GROUND_TYPE_SAND , GROUND_TYPE_ICE , GROUND_TYPE_DIRT , GROUND_TYPE_WATER , GROUND_TYPE_CLOUD , GROUND_TYPE_FUNSUI , GROUND_TYPE_MANTA , GROUND_TYPE_BEACH , GROUND_TYPE_CARPET , GROUND_TYPE_LEAF , GROUND_TYPE_WOOD } |
| enum | SlipSubstate_e { SLIP_ACTION_NONE , SLIP_ACTION_STOOP , SLIP_ACTION_END } |
| enum | HipSubstate_e { HIP_ACTION_READY , HIP_ACTION_ATTACK_START , HIP_ACTION_ATTACK_FALL , HIP_ACTION_GROUND , HIP_ACTION_STAND_NORMAL , HIP_ACTION_STAND_NORMAL_END , HIP_ACTION_TO_STOOP } |
| enum | JumpDaiSubstate_e { JUMP_DAI_MOVE_DOWN , JUMP_DAI_HIGH_JUMP } |
| enum | FunsuiSubstate_e { FUNSUI_ACTION_NONE , FUNSUI_ACTION_START } |
| enum | AnimePlaySubstate_e { ANIME_PLAY_ACTION_0 , ANIME_PLAY_ACTION_1 , ANIME_PLAY_ACTION_2 } |
| enum | DemoType_e { DEMO_0 , DEMO_1 , DEMO_2 , DEMO_3 , DEMO_PLAYER , DEMO_KINOPIO , DEMO_ENDING_DANCE } |
| enum | DemoDokanMode_e { DEMO_DOKAN_NONE , DEMO_DOKAN_NORMAL , DEMO_DOKAN_RAIL , DEMO_DOKAN_WATER_TANK } |
| enum | CrouchArg_e { CROUCH_ARG_FROM_WALK , CROUCH_ARG_FROM_OTHER , CROUCH_ARG_FROM_SIT_JUMP } |
| Arguments for transitioning to the crouch state. More... | |
| enum | HipAttackArg_e { HIP_ATTACK_ARG_PLAYER , HIP_ATTACK_ARG_ITEM_KINOPIO } |
| Arguments for transitioning to the ground pound state. More... | |
| enum | SwimArg_e { SWIM_ARG_INITIAL , SWIM_ARG_ENTERING , SWIM_ARG_FIREBALL , SWIM_ARG_CLIFF_HANG } |
| Arguments for transitioning to the swim state. More... | |
| enum | KaniArg_e { KANI_ARG_WALK , KANI_ARG_HANG , KANI_ARG_JUMP_HANG , KANI_ARG_WALK_FORCE , KANI_ARG_HANG_UP_VINE , KANI_ARG_HANG_HAND } |
| Arguments for transitioning to the cliff state. More... | |
| enum | AnimePlayArg_e { DEMO_ANIME_NORMAL , DEMO_ANIME_BOSS_SET_UP , DEMO_ANIME_BOSS_GLAD , DEMO_ANIME_BOSS_ATTENTION , DEMO_ANIME_BOSS_KEY_GET , DEMO_ANIME_BOSS_GLAD_2 } |
| Arguments for transitioning to the animation state. More... | |
| enum | DemoWaitArg_e { DEMO_WAIT_ARG_TO_NONE , DEMO_WAIT_ARG_TO_CONTROL } |
| Arguments for transitioning to the demo wait state. More... | |
| enum | DemoWaitSubstate_e { DEMO_WAIT_DELAY , DEMO_WAIT_TRANSITION } |
| enum | DokanType_e { DOKAN_TYPE_NORMAL , DOKAN_TYPE_CONNECTED , DOKAN_TYPE_MINI } |
| enum | DemoDownArg_e { DEMO_DOWN_ARG_HIT , DEMO_DOWN_ARG_TIME_UP , DEMO_DOWN_ARG_POISON , DEMO_DOWN_ARG_POISON_FOG } |
| enum | DemoGoalSubstate_e { GOAL_DEMO_ACTION_POLE , GOAL_DEMO_ACTION_WAIT , GOAL_DEMO_ACTION_KIME_POSE , GOAL_DEMO_ACTION_RUN } |
| enum | DemoGoalState_Pole_e { GOAL_DEMO_POLE_SWING , GOAL_DEMO_WAIT_BELOW_PLAYER , GOAL_DEMO_POLE_SLIDE , GOAL_DEMO_POLE_WAIT_JUMP , GOAL_DEMO_POLE_JUMP , GOAL_DEMO_POLE_LAND , GOAL_DEMO_POLE_WAIT_TURN , GOAL_DEMO_POLE_TURN , GOAL_DEMO_POLE_WAIT_END } |
| enum | KimePoseMode_e { KIME_POSE_NONE , KIME_POSE_WITH_HAT , KIME_POSE_PENGUIN , KIME_POSE_NO_HAT , KIME_POSE_PROPELLER } |
| enum | ControlDemoSubstate_e { CONTROL_DEMO_WAIT , CONTROL_DEMO_WALK , CONTROL_DEMO_REGULAR_ANIM , CONTROL_DEMO_CUTSCENE_ANIM , CONTROL_DEMO_4 , CONTROL_DEMO_KINOPIO_WALK , CONTROL_DEMO_KINOPIO_SWIM , CONTROL_DEMO_KINOPIO_SINK_SAND , CONTROL_DEMO_ENDING_DANCE } |
| enum | PowerChangeType_e { POWER_CHANGE_NORMAL , POWER_CHANGE_ICE , POWER_CHANGE_LOW_SLIP } |
| enum | SquishState_e { SQUISH_OFF , SQUISH_INIT , SQUISH_SET_REDUCTION , SQUISH_ANIMATION } |
| enum | BgCross1_e { BGC_FOOT = BIT_FLAG(0) , BGC_HEAD = BIT_FLAG(1) , BGC_WALL = BIT_FLAG(2) , BGC_WALL_TOUCH_L = BIT_FLAG(3) , BGC_WALL_TOUCH_R = BIT_FLAG(4) , BGC_WALL_TOUCH_L_2 = BIT_FLAG(5) , BGC_WALL_TOUCH_R_2 = BIT_FLAG(6) , BGC_OBJBG_TOUCH_L = BIT_FLAG(7) , BGC_OBJBG_TOUCH_R = BIT_FLAG(8) , BGC_OBJBG_TOUCH_CARRIED_L = BIT_FLAG(9) , BGC_OBJBG_TOUCH_CARRIED_R = BIT_FLAG(10) , BGC_11 = BIT_FLAG(11) , BGC_12 = BIT_FLAG(12) , BGC_13 = BIT_FLAG(13) , BGC_WATER_SHALLOW = BIT_FLAG(14) , BGC_WATER_TOUCH = BIT_FLAG(15) , BGC_WATER_SUBMERGED = BIT_FLAG(16) , BGC_ON_WATER_MOVE = BIT_FLAG(17) , BGC_WATER_BUBBLE = BIT_FLAG(18) , BGC_SIDE_LIMIT_L = BIT_FLAG(19) , BGC_SIDE_LIMIT_R = BIT_FLAG(20) , BGC_ON_SNOW = BIT_FLAG(22) , BGC_ON_ICE = BIT_FLAG(23) , BGC_ON_ICE_LOW_SLIP = BIT_FLAG(24) , BGC_SLOPE_AND_HEAD = BIT_FLAG(25) , BGC_ON_SAND = BIT_FLAG(26) , BGC_ON_SINK_SAND = BIT_FLAG(27) , BGC_IN_SINK_SAND = BIT_FLAG(28) , BGC_INSIDE_SINK_SAND = BIT_FLAG(29) , BGC_ON_BELT_L = BIT_FLAG(30) , BGC_ON_BELT_R = BIT_FLAG(31) } |
| enum | BgCross2_e { BGC_SEMISOLID = BIT_FLAG(0) , BGC_LIFT = BIT_FLAG(1) , BGC_HANG_ROPE = BIT_FLAG(2) , BGC_AUTOSLIP = BIT_FLAG(3) , BGC_36 = BIT_FLAG(4) , BGC_GROUNDED_MOVE_UP = BIT_FLAG(5) , BGC_37 = BIT_FLAG(6) , BGC_SLOPE = BIT_FLAG(7) , BGC_CLIFF = BIT_FLAG(8) , BGC_CLIFF_ABOVE_1 = BIT_FLAG(9) , BGC_CLIFF_ABOVE_2 = BIT_FLAG(10) , BGC_CAN_CLIMB = BIT_FLAG(11) , BGC_44 = BIT_FLAG(12) , BGC_VINE_TOUCH_FULL = BIT_FLAG(13) , BGC_VINE_TOUCH_U = BIT_FLAG(14) , BGC_VINE_TOUCH_D = BIT_FLAG(15) , BGC_VINE_TOUCH_2 = BIT_FLAG(16) , BGC_VINE_TOUCH = BIT_FLAG(17) , BGC_VINE_TOUCH_L = BIT_FLAG(19) , BGC_VINE_TOUCH_R = BIT_FLAG(20) , BGC_NON_BREAK_BLOCK_HIT = BIT_FLAG(21) , BGC_COIN_BLOCK_HIT = BIT_FLAG(22) , BGC_PRESS_HEAD_HIT = BIT_FLAG(23) , BGC_BLOCK_HIT = BIT_FLAG(24) , BGC_57 = BIT_FLAG(25) , BGC_58 = BIT_FLAG(26) , BGC_LINE_BLOCK_HIT = BIT_FLAG(27) , BGC_60 = BIT_FLAG(28) , BGC_61 = BIT_FLAG(29) , BGC_62 = BIT_FLAG(30) , BGC_63 = BIT_FLAG(31) } |
| enum | Status_e { STATUS_CREATED , STATUS_CAN_EXECUTE , STATUS_NO_ANIM , STATUS_DISABLE_STATE_CHANGE , STATUS_OUT_OF_PLAY , STATUS_ALL_DOWN_FADE , STATUS_STUNNED , STATUS_07 , STATUS_QUAKE , STATUS_JUMP = 0x0a , STATUS_CAN_PENGUIN_SLIDE , STATUS_STAR_JUMP , STATUS_KANI_JUMP , STATUS_SINK_SAND_JUMP , STATUS_SIT_JUMP , STATUS_YOSHI_DISMOUNT_JUMP , STATUS_CANNON_JUMP , STATUS_WAIT_JUMP , STATUS_WALL_SLIDE , STATUS_BIG_JUMP , STATUS_SPRING_JUMP , STATUS_PLAYER_JUMP , STATUS_17 , STATUS_THROW , STATUS_KANI_WALK , STATUS_SLOPE_HEAD_PUSH_L , STATUS_SLOPE_HEAD_PUSH_R , STATUS_HIP_ATTACK_FALL , STATUS_HIP_ATTACK_LAND , STATUS_HIP_ATTACK_STAND_UP , STATUS_SPIN_HIP_ATTACK_FALL , STATUS_SPIN_HIP_ATTACK_LANDED , STATUS_SPIN_HIP_ATTACK_LANDING , STATUS_PRESS_ATTACH , STATUS_HIP_ATTACK_DAMAGE_PLAYER , STATUS_24 , STATUS_PROPEL = 0x26 , STATUS_PROPEL_UP , STATUS_PROPEL_SLOW_FALL = 0x29 , STATUS_PROPEL_NO_ROLL , STATUS_SPIN , STATUS_IS_SPIN_HOLD_REQ , STATUS_TWIRL , STATUS_WAS_TWIRL , STATUS_SLIP_ACTIVE = 0x30 , STATUS_31 , STATUS_32 , STATUS_VINE , STATUS_HANG , STATUS_POLE , STATUS_TARZAN_ROPE , STATUS_KANI_HANG , STATUS_KANI_HANG_ANIMATION , STATUS_39 , STATUS_SWIM , STATUS_PENGUIN_SWIM , STATUS_PENGUIN_SLIDE , STATUS_PENGUIN_SLIDE_JUMP , STATUS_INITIAL_SLIDE , STATUS_PENGUIN_RECOIL , STATUS_40 , STATUS_SWIM_AGAINST_JET_H , STATUS_SWIM_AGAINST_JET_V , STATUS_WIND_AIRBORNE , STATUS_45 = 0x45 , STATUS_46 , STATUS_47 , STATUS_48 , STATUS_49 , STATUS_4A , STATUS_RIDE_YOSHI , STATUS_JUMP_DAI_COOLDOWN = 0x4d , STATUS_4E , STATUS_4F , STATUS_50 , STATUS_51 , STATUS_52 , STATUS_53 , STATUS_54 , STATUS_55 , STATUS_56 , STATUS_57 , STATUS_RIDE_NUT_2 , STATUS_RIDE_NUT , STATUS_5A , STATUS_5B , STATUS_5C , STATUS_EXTRA_PUSH_FORCE , STATUS_5E , STATUS_5F , STATUS_ENEMY_STAGE_CLEAR , STATUS_JUMP_COUNT_INCREASED , STATUS_62 , STATUS_63 , STATUS_64 , STATUS_GOAL_POLE_TOUCHED , STATUS_GOAL_POLE_WAIT_BELOW_PLAYER , STATUS_GOAL_POLE_CAN_SLIDE , STATUS_GOAL_POLE_FINISHED_SLIDE_DOWN , STATUS_GOAL_POLE_READY_FOR_JUMP_OFF , STATUS_GOAL_POLE_TURN , STATUS_6B , STATUS_6C , STATUS_6D , STATUS_6E , STATUS_GOAL_POLE_NOT_GOAL_NO_MOVE , STATUS_70 , STATUS_71 , STATUS_72 , STATUS_73 , STATUS_74 , STATUS_ENDING_DANCE_AUTO , STATUS_DEMO_NEXT_GOTO_BLOCK , STATUS_77 , STATUS_78 , STATUS_79 , STATUS_7A , STATUS_STOP_EXECUTE = 0x7d , STATUS_7E , STATUS_7F , STATUS_80 , STATUS_81 , STATUS_82 , STATUS_83 , STATUS_84 , STATUS_85 , STATUS_86 , STATUS_AUTO_BOUNCE , STATUS_88 , STATUS_89 , STATUS_8A , STATUS_QUAKE_BIG , STATUS_QUAKE_SMALL , STATUS_8D , STATUS_8E , STATUS_CAN_LAND , STATUS_91 = 0x91 , STATUS_92 , STATUS_93 , STATUS_94 , STATUS_95 , STATUS_96 , STATUS_97 , STATUS_98 , STATUS_99 , STATUS_9B = 0x9b , STATUS_9C , STATUS_9D , STATUS_9E , STATUS_CAN_SPIN , STATUS_A0 , STATUS_A1 , STATUS_A2 , STATUS_A3 , STATUS_A4 , STATUS_A5 , STATUS_FIREBALL_PREPARE_SHOOT , STATUS_A7 , STATUS_A8 , STATUS_A9 , STATUS_AA , STATUS_AB , STATUS_FOLLOW_MAME_KURIBO , STATUS_IS_PENGUIN , STATUS_HIP_ATTACK , STATUS_B3 = 0xb3 , STATUS_ABOUT_TO_BE_DELETED = 0xb5 , STATUS_ITEM_KINOPIO_DISPLAY_OUT , STATUS_B7 , STATUS_B8 , STATUS_DISPLAY_OUT_DEAD , STATUS_DISPLAY_OUT_NO_DAMAGE , STATUS_INVISIBLE , STATUS_INVULNERABLILITY_BLINK , STATUS_BD , STATUS_BE , STATUS_BF , STATUS_C0 , STATUS_CAN_WATER_WALK , STATUS_ON_WATER_MOVE , STATUS_CAN_WATER_SLIDE , STATUS_C4 , STATUS_C5 , STATUS_C8 = 0xc8 , STATUS_C9 , STATUS_CA } |
| The status IDs to be used with onStatus(), offStatus(), isStatus() and setStatus(). More... | |
| typedef void(daPlBase_c::* | ProcFunc) () |
| Public Types inherited from dActor_c | |
| enum | EAT_POINTS_e { EAT_POINTS_200 , EAT_POINTS_1000 , EAT_POINTS_NONE } |
| The score awarded when the actor is eaten by Yoshi. More... | |
| enum | EAT_STATE_e { EAT_STATE_NONE , EAT_STATE_EATING , EAT_STATE_EATEN , EAT_STATE_SPIT , EAT_STATE_SPAT } |
| The possible actor eat states. More... | |
| enum | EAT_BEHAVIOR_e { EAT_TYPE_NONE , EAT_TYPE_EAT , EAT_TYPE_DRINK , EAT_TYPE_DRINK_BIG , EAT_TYPE_FIREBALL , EAT_TYPE_ICEBALL } |
| The possible actor behaviors when eaten by Yoshi. More... | |
| enum | STAGE_ACTOR_KIND_e { STAGE_ACTOR_GENERIC , STAGE_ACTOR_PLAYER , STAGE_ACTOR_YOSHI , STAGE_ACTOR_ENEMY } |
| The possible stage actor kinds. More... | |
| enum | CARRY_ACTION_e { CARRY_RELEASE = BIT_FLAG(0) , CARRY_THROW = BIT_FLAG(1) } |
| The possible carry actions. More... | |
| enum | BG_COLL_FLAG_e { COLL_NONE = BIT_FLAG(-1) , COLL_WALL_L = BIT_FLAG(0) , COLL_WALL_R = BIT_FLAG(1) , COLL_FOOT = BIT_FLAG(2) , COLL_HEAD = BIT_FLAG(3) } |
| The directions the actor can collide with. More... | |
| enum | ACTOR_SPAWN_FLAG_e { ACTOR_SPAWNED = BIT_FLAG(0) , ACTOR_NO_RESPAWN = BIT_FLAG(3) } |
| Information related to actor spawning. More... | |
| enum | SCREEN_OUT_e { SKIP_NONE = BIT_FLAG(-1) , SKIP_ACTOR_DELETE = BIT_FLAG(1) , SKIP_SCREEN_CHECK = BIT_FLAG(2) , SKIP_RIDE_CHECK = BIT_FLAG(3) } |
| Flags used to control out of screen checks. More... | |
| typedef dAcPy_c *(* | searchNearPlayerFunc) (mVec2_c &delta, const mVec2_c &pos) |
| Gets the closest player to the given position and its distance. | |
| typedef bool(* | getTrgToSrcDirFunc) (float trgX, float srcX) |
| Gets the direction the target position is in, from the source position's viewpoint. | |
| Public Types inherited from dBaseActor_c | |
| enum | ACTOR_KIND_e { ACTOR_MAP_GENERIC , ACTOR_MAP_DEMO , ACTOR_MAP_OBJECT , ACTOR_MAP_ENEMY , ACTOR_MAP_PLAYER , ACTOR_MAP_STOP , ACTOR_UNK_6 , ACTOR_MENU_PLAYER , ACTOR_GENERIC } |
| An identifier that represents the actor's kind. More... | |
| Public Types inherited from fBase_c | |
| enum | LIFECYCLE_e { CREATING , ACTIVE , DELETING } |
| The possible lifecycle states. More... | |
| enum | GROUP_TYPE_e { OTHER , SCENE , ACTOR , ENEMY } |
| The possible group types. More... | |
| enum | MAIN_STATE_e { CANCELED , ERROR , SUCCESS , WAITING } |
| The possible operation results. More... | |
| enum | PACK_RESULT_e { NOT_READY , SUCCEEDED , FAILED } |
| The possible operation step results. More... | |
| enum | PROC_DISABLE_e { ROOT_DISABLE_EXECUTE = BIT_FLAG(0) , DISABLE_EXECUTE = BIT_FLAG(1) , ROOT_DISABLE_DRAW = BIT_FLAG(2) , DISABLE_DRAW = BIT_FLAG(3) } |
Controls if the execute and draw operations should be skipped. More... | |
Static Public Member Functions | |
| static bool | ccCheckAttack (dCc_c *self, dCc_c *other) |
| static bool | ccCheckStamp (dCc_c *self, dCc_c *other) |
| static bool | ccCheckSideHit (dCc_c *self, dCc_c *other) |
| static void | ccCallBack (dCc_c *self, dCc_c *other) |
| static void | atCcCallBack (dCc_c *self, dCc_c *other) |
| Static Public Member Functions inherited from dActor_c | |
| static void | setSoftLight_Player (m3d::bmdl_c &mdl) |
| Sets the soft light effect for players. | |
| static void | setSoftLight_Enemy (m3d::bmdl_c &mdl) |
| Sets the soft light effect for enemies. | |
| static void | setSoftLight_Map (m3d::bmdl_c &mdl) |
| Sets the soft light effect for map actors. | |
| static void | setSoftLight_MapObj (m3d::bmdl_c &mdl) |
| Sets the soft light effect for map objects. | |
| static void | setSoftLight_Boss (m3d::bmdl_c &mdl) |
| Sets the soft light effect for bosses. | |
| static void | setSoftLight_Item (m3d::bmdl_c &mdl) |
| Sets the soft light effect for items. | |
| static int | screenCullCheck (const mVec3_c &pos, const sRangeDataF &visibleBound, sRangeDataF destroyBound, u8 areaID) |
| Checks if the actor should be culled due to being outside the screen. | |
| static dAcPy_c * | searchNearPlayer_Main (mVec2_c &delta, const mVec2_c &pos) |
| See searchNearPlayerFunc. | |
| static dAcPy_c * | searchNearPlayerNormal (mVec2_c &delta, const mVec2_c &pos) |
| See searchNearPlayerFunc. | |
| static dAcPy_c * | searchNearPlayerLoop (mVec2_c &delta, const mVec2_c &pos) |
| See searchNearPlayerFunc. | |
| static bool | getTrgToSrcDir_Main (float trgX, float srcX) |
| See getTrgToSrcDirFunc. | |
| static bool | getTrgToSrcDirNormal (float trgX, float srcX) |
| See getTrgToSrcDirFunc. | |
| static bool | getTrgToSrcDirLoop (float trgX, float srcX) |
| See getTrgToSrcDirFunc. | |
| static void | changePosAngle (mVec3_c *pos, mAng3_c *ang, int param3) |
| Adjusts the actor's position to account for looping stages. | |
| static void | setSearchNearPlayerFunc (int loopType) |
| Sets the player search function to be used for the level. | |
| static void | setGetTrgToSrcDirFunc (int loopType) |
| Sets the direction detection function to be used for the level. | |
| static void | setChangePosAngleFunc (int loopType) |
| Sets the position update function to be used for the level. | |
| static void | setLoopFunc (int loopType) |
| Sets the position-related functions for the level. | |
| static void | setTmpCtData (u8 layer) |
| Sets temporary data to be used for the next actor's construction. | |
| static dActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer) |
| Creates a stage actor without a parent. | |
| static dActor_c * | construct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer) |
| Creates a child stage actor with the given parent. | |
| Static Public Member Functions inherited from dBaseActor_c | |
| static void | draw2DActorOnLyt1 () |
| Calls draw2D() on every actor. | |
| static void | draw2DActorOnLyt2 () |
| Calls draw2D_lyt2() on every actor. | |
| static dBaseActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| Creates an actor without a parent. | |
| static dBaseActor_c * | construct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| Creates a child actor with the given parent. | |
| Static Public Member Functions inherited from dBase_c | |
| static dBase_c * | searchBaseByProfName (ProfileName profile, const dBase_c *parent) |
| Searches for a base with a given profile name, optionally under a given parent. | |
| static void | initLoader () |
| Sets the callbacks for the scrapped relocatable profile system. | |
| static dBase_c * | createBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType) |
| Creates a child base under the given parent. | |
| static dBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| Creates a root base. | |
| Static Public Member Functions inherited from fBase_c | |
| static void * | operator new (size_t) |
new operator override for all bases. | |
| static void | operator delete (void *) |
delete operator override for all bases. | |
| static fBase_c * | createChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType) |
| Creates a child base under the given parent. | |
| static fBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| Creates a root base. | |
Public Attributes | |
| int | mIsRescueKinopio |
| PLAYER_POWERUP_e | mPowerupCopy |
| PLAYER_POWERUP_e | mPowerupCopy2 |
| mVec2_c | m_0c |
| sBcPointData | mVineBcData |
| dPc_c | mPc |
| int | m_60 |
| s8 | mScrollMode |
| s8 | mChangeType |
| s8 | mChangeTimer |
| s8 | m_67 |
| int | m_68 |
| float | mAmiRelated2 |
| int | mDoorSize |
| int | m_74 |
| int | m_78 |
| int | m_7c |
| int | m_80 |
| int | mWaitFrameCount |
| int | m_88 |
| int | mJumpCounter |
| u8 | mJumpComboTimer |
| Timer for allowing a slight delay between jumps to still count as a combo. | |
| u8 | mWallSlideCooldown |
| Timer to disable wall sliding while active. | |
| float | m_94 |
| mEf::levelEffect_c | mLevelEf1 |
| mEf::levelEffect_c | mLevelEf2 |
| mAng | m_2e8 |
| int | m_2ec |
| int | m_2f0 |
| s16 | m_2f4 |
| s16 | mPropelRollSpeed |
| s16 | mIsPropelFall |
| mEf::levelEffect_c | mLevelEf3 |
| dEf::followEffect_c | mFollowEf |
| int | m_538 |
| int | m_53c |
| int | m_540 |
| int | m_544 |
| int | m_548 |
| float | m_54c |
| mEf::levelEffect_c | mLevelEf4 |
| mEf::levelEffect_c | mLevelEf5 |
| u8 | mPad1 [0x4] |
| mVec3_c | mAmiRollPos |
| float | mAmiXDiff |
| float | mAmiRelated |
| s16 | mAmiAng |
| int | m_7bc |
| u16 | m_7c0 |
| u32 | m_7c4 |
| mEf::levelEffect_c | mLevelEf6 |
| u8 | m_8f0 |
| mVec2_c | m_8f4 |
| int | mPoleGrabCooldown |
| Timer to disable grabbing a pole while active. | |
| short | m_900 |
| short | m_902 |
| short | m_904 |
| short | m_906 |
| int | m_908 |
| RopeSwingState_e | m_90c |
| int | mTarzanRopeCooldown |
| Timer to disable swinging on a vine while active. | |
| int | m_914 |
| float | m_918 |
| int | m_91c |
| mEf::levelEffect_c | mLevelEf7 |
| mEf::levelEffect_c | mLevelEf8 |
| int | m_b70 |
| int | m_b74 |
| float | m_b78 |
| int | m_b7c |
| int | m_b80 |
| int | m_b84 |
| u8 | m_b88 |
| u8 | m_b89 |
| float | m_b8c |
| mVec2_c | mUzuSwimSpeed |
| int | m_b98 |
| mEf::levelEffect_c | mLevelEf9 |
| mEf::levelEffect_c | mLevelEf10 |
| mEf::levelEffect_c | mLevelEf11 |
| mEf::levelEffect_c | mLevelEf12 |
| int | m_103c |
| int | m_1040 |
| int | mSpinTimer |
| Timer for the duration of a spin jump. | |
| s16 | m_1048 |
| u8 | mPad2 [0x4] |
| float | mSpinHoldReqTarget |
| The target X position to move to while doing a spin in place. | |
| u32 | mSpinFireBallCooldown |
| Timer to control how often fireballs the player automatically shoots while spinning. | |
| u32 | mStartSpinCooldown |
| Timer to disable spin jumps and propeller spins while active. | |
| s16 | m_105c |
| dEf::followEffect_c | mFollowEf2 |
| dEf::followEffect_c | mFollowEf3 |
| u32 | m_1288 |
| u32 | m_128c |
| u8 | mPad3 [0x8] |
| int | m_1298 |
| mVec2_c | m_129c |
| u8 | mPad4 [0x4] |
| mVec3_c | m_12a8 |
| u32 | m_12b4 |
| int | m_12b8 |
| u32 | mAllBalloonFadeTimer |
| mMtx_c | mRideJrClownMtx |
| int | mSpinCooldown |
| Timer to disable another spin action while active. | |
| u8 | m_12f4 |
| float | m_12f8 |
| fBaseID_e | m_12fc |
| float | m_1300 |
| float | m_1304 |
| int | m_1308 |
| int | m_130c |
| int | m_1310 [2] |
| int | m_1318 [2] |
| int | mFollowType |
| int | mPowerUpEffectTimer |
| Timer controlling the powerup effect duration and opacity. | |
| int | mPowerUpType |
| 0: Touching an item, 1: Touching the midway point. | |
| dEf::dLevelEffect_c | mItemGetEffect1 |
| dEf::dLevelEffect_c | mItemGetEffect2 |
| int | m_157c |
| int | m_1580 |
| int | m_1584 |
| dPyMdlMng_c | mPyMdlMng |
| float | m_1594 |
| float | m_1598 |
| float | m_159c |
| fBaseID_e | mCarryActorID |
| int | mFastRunFrames |
| How many frames the player has been running at over 1 unit/frame. | |
| int | m_15a8 |
| short | mNoInteractTimer |
| Disables interaction with other players and enemies while the timer is non-zero. | |
| short | m_15ae |
| short | m_15b0 |
| short | m_15b2 |
| short | mWaterWalkTimer |
| short | m_15b6 |
| short | m_15b8 |
| short | mBalloonHelpVoiceCooldown |
| Timer to only allow the help voice to play every 2 seconds. | |
| dEf::followEffect_c | mFollowEf4 |
| dPropelParts_c | mPropelParts |
| dPlayerOrchestra_c | mPlayerOrchestra |
| Public Attributes inherited from daPlBase_c | |
| SquishState_e | mSquishState |
| The player's current squish state for being jumped on by another player. | |
| int | mSquishKeyframeIdx |
| The current target index for the squishing animation keyframes. | |
| float | mSquishScale |
| The current scale of the player during the squish animation. | |
| int | mSquishNoMoveTimer |
| Timer for how long to freeze the squished player in position. | |
| int | mSquishCooldownTimer |
| Cooldown for another player to squish this player. | |
| const daPlBase_c * | mpNoHitPlayer |
| The player that cannot collide with this player. | |
| int | mNoHitTimer |
| Timer for how long the no-hit status lasts. | |
| u32 | mBgPressActive |
| u32 | mBgPressFlags |
| fBaseID_e | mBgPressIDs [13] |
| Index into this array with BgPress_e. | |
| float | mViewLimitPadding |
| KimePoseMode_e | mKimePoseMode |
| s8 | mDemoState |
| int | mDokanEnterNextGotoID |
| Value is a ControlDemoState_e. | |
| mVec3_c | mWarpPos |
| mVec2_c | mDokanMoveSpeed |
| Direction to move the player while entering a rolling hill pipe or a rail pipe. | |
| short | mRollDokanAngle |
| DemoDokanMode_e | mDokanMode |
| u8 | mDokanDir |
| dBg_ctr_c * | mpDokanBgCtr |
| u8 | mDokanCounterL |
| u8 | mDokanCounterR |
| float | mDokanOffsetY |
| float | mDokanShiftXEpsilon |
| short | mRailDokanRailIndex |
| short | mRailDokanNextNodeTimer |
| int | mGoalDemoIndex |
| Indicates where the player is in the order of players which have touched the goal pole, 0 being the first. | |
| int | mGoalTouchOrder |
| float | mGoalPoleEndY |
| int | mTimer_a8 |
| [Seems unused - set to 0 when leaving a rolling hill]. | |
| mVec3_c | mGoalJumpTarget |
| int | mGoalJumpFrameCount |
| mVec3_c | mControlDemoTargetPos |
| float | mControlDemoSpeedF |
| int | mItemKinopioDirection |
| int | mItemKinopioTurnTimer |
| int | mBossDemoLandTimer |
| int | mEndingDanceKeyTimers [5] |
| int | mEndingDanceInactivityTimer |
| int | mWalkAnmState |
| int | mTimer_f4 |
| int | mSlipEndTimer |
| s8 | mAutoSlipTimer |
| dEf::followEffect_c | mTurnSmokeEffect |
| The wind effect when turning around after running. | |
| int | mTurnGroundType |
| u8 | mTurnEffectFade |
| mEf::levelEffect_c | mHitAttackDropEffect |
| The wind effect when doing a ground pound. | |
| int | wasStaffCreditGroundHipAttack |
| Whether the floor was ground pounded during the staff credits. [Used to allow for the coin block ground pounding]. | |
| mVec3_c | mJumpDaiOffset |
| The difference vector between this player and the player being jumped on. | |
| float | mJumpDaiSpeedF |
| int | mJumpDaiFallTimer |
| AnimePlayArg_e | mDemoAnime |
| int | mIsBeingDeleted |
| mEf::levelEffect_c | mSmokeEffect |
| mEf::levelEffect_c | mSlipSmokeEffect |
| Smoke when sliding down a slope or into a cannon. | |
| mEf::levelEffect_c | mBrakeSmokeEffect |
| Smoke when turning around after running. | |
| mEf::levelEffect_c | mRunEffect |
| E.g. sand particles / snowflakes when running. | |
| mEf::levelEffect_c | mQuicksandSplashEffect |
| Sand splash effect when landing on quicksand. | |
| mEf::levelEffect_c | mQuicksandSinkEffect |
| Sand particles when the player is submerged in quicksand. | |
| dPyMdlMng_c * | mpMdlMng |
| dAudio::SndObjctPly_c | mSndObj |
| dAcPyKey_c | mKey |
| fBaseID_e | mRideActorID |
| fBaseID_e | mRelatedActorID |
| Actor that is eating the player, or the door actor. | |
| fBaseID_e | mHipAttackPlayerID |
| u32 | mStatusFlags [7] |
| float | mModelHeight |
| u8 | mPrevDirection |
| u8 | mAmiLayer |
| u8 | mPlayerLayer |
| mVec3_c | mLastPosDelta |
| mVec3_c | mLiftRelatedPos |
| float | mPrevSpeedF |
| float | mPrevSpeedY |
| float | mTopHeight |
| Stores the highest Y position reached, resets when landing on the ground again. | |
| float | mAirTopHeight |
| The highest Y position since being on the ground last. Not reset when landing on the ground. | |
| const sSpeedData * | mSpeedDataNormal |
| const sSpeedData * | mSpeedDataStar |
| const float * | mGravityData |
| int | mNoGravityTimer |
| int | mStarTimer |
| int | mDamageInvulnTimer |
| int | mPowerupChangeInvulnTimer |
| int | mTimer_ce8 |
| [Related to balloon break jump] | |
| s8 | mTreadCount |
| s8 | mStarCount |
| s8 | mPlComboCount |
| u32 | mNewFollowMameKuribo |
| u32 | mFollowMameKuribo |
| fBaseID_e | mIceActorID |
| PLAYER_POWERUP_e | mPowerup |
| sBcPointData | mHeadBcData |
| sBcPointData | mFootBcData |
| sBcPointData | mWallBcData |
| mVec3_c | mBgPushForce |
| Belts, quicksand etc. | |
| float | mExtraPushForceX |
| u32 | mNowBgCross1 |
| u32 | mNowBgCross2 |
| u32 | mOldBgCross1 |
| u32 | mOldBgCross2 |
| u32 | mBgFootHistory [10] |
| u32 | mStandOnUnitType |
| u32 | mPrevStandOnUnitType |
| float | m_d80 [2] |
| GroundType_e | mGroundType |
| float | m_d8c |
| int | mNoHitObjTimer |
| short | mMoveSakaAngle |
| short | mPrevMoveSakaAngle |
| short | mStillSakaAngle |
| short | mPrevStillSakaAngle |
| short | mAdjacentSlopeAngle |
| int | mAirWalkTimer |
| Timer to wait before changing to the falling state after walking off a ledge. | |
| float | mWaterHeight |
| float | mPrevWaterHeight |
| int | mWaterDepth |
| float | mSinkSandHeight |
| bool | mIsBgDamage |
| s8 | mBgDamageType |
| u8 | mWaterType |
| Value is a dBc_c::WATER_TYPE_e. | |
| mVec3_c | mAirWaterHitPos |
| short | mAirWaterHitAngle |
| float | mKaniHeight |
| The height of the last cliff the player interacted with. | |
| float | mRideNutHeight |
| dCc_c | mCc1 |
| dCc_c | mAttCc1 |
| dCc_c | mAttCc2 |
| dCc_c | mAttCc3 |
| float | mCcRevSpeedF |
| float | mCcRevTotalOffsX |
| float | mCcRevTotalOffsY |
| float | mCcRevRate |
| Multiplier for position revision for colliders. 1.0f moves to the target immediately. | |
| bool | mCcRevSet |
| bool | mCcHasInitialRevY |
| int | mCcRevDisabledTimer |
| u8 | mIsDispLimitR |
| Whether the player is too far to the right and should be pushed to the left. | |
| u8 | mIsDispLimitL |
| Whether the player is too far to the left and should be pushed to the right. | |
| float | mDispLimitAdjR |
| The distance by which the player is too far right. | |
| float | mDispLimitAdjL |
| The distance by which the player is too far left. | |
| sFStateMgr_c< daPlBase_c, sStateMethodUsr_FI_c > | mDemoStateMgr |
| The state manager for demo (cutscene) states. | |
| int | mDemoStateArg |
| To be used as an argument to the new demo state. | |
| int | mDemoSubstate |
| int | mDemoSubstateTimer |
| bool | mIsDemoMode |
| Whether the player is currently in a demo (cutscene) state. | |
| sFStateMgr_c< daPlBase_c, sStateMethodUsr_FI_c > | mStateMgr |
| The state manager for regular player states. | |
| void * | mStateArg |
| To be used as an argument to the new state. | |
| int | mSubstate |
| int | mSubstateTimer |
| int | mSubstateValue |
| States can use this field for various purposes - as a timer, boolean flag, etc. | |
| mVec3_c | mPressAttachPos |
| int | mWindGroundTimer |
| float | mWindSpeed |
| float | mFinalAirPushForceX |
| float | m_1134 |
| float | m_1138 |
| float | m_113c |
| PLAYER_TYPE_e | mPlayerType |
| Public Attributes inherited from dActor_c | |
| u8 | m_00 |
| Seems to be a player bit flag. | |
| u32 | mCarryFukidashiPlayerNo |
The player for whom an action prompt related to the actor is being displayed. -1 if no players meet this criteria. | |
| u32 | mCarryingFlags |
| The actor's carry actions. See CARRY_ACTION_e. | |
| u8 | mThrowDirection |
| The actor's direction when thrown or dropped after carrying. | |
| int | mComboMultiplier |
| The current combo multiplier obtained by the actor by colliding with other actors. | |
| u8 | m_13 |
| u32 | m_17 |
| float | m_1b |
| u32 | m_1f |
| dCc_c | mCc |
| The actor-to-actor collision sensor. | |
| dBc_c | mBc |
| The actor-to-tile collision sensor. | |
| dRc_c | mRc |
| The actor's ride surface manager. | |
| mVec2_c | m_1eb |
| mVec2_c | mVisibleAreaSize |
| The size of the area inside which the actor is visible. | |
| mVec2_c | mVisibleAreaOffset |
| The offset applied to the area size. | |
| sRangeDataF | mMaxBound |
| sRangeDataF | mDestroyBound |
| u8 | mDirection |
| The actor's facing direction. | |
| u8 | mAreaNo |
| The actor's zone ID. | |
| u8 | mBgCollFlags |
| The collision directions that the actor collided with in the previous frame. Value is a BG_COLL_FLAG_e. | |
| u8 * | mpSpawnFlags |
| The spawn flags for the actor. See ACTOR_SPAWN_FLAG_e. | |
| u16 * | mpDeleteVal |
| u8 | mEventNums [2] |
| The event IDs the actor is tracking. | |
| u64 | mEventMask |
| The event mask, generated from mEventNums. | |
| int | m_23b |
| u16 | mSpriteSpawnFlags |
| The spawn flags from the sprite data entry. | |
| bool | mBlockHit |
| Whether a block below the actor was hit. | |
| fBaseID_e | mEatenByID |
| The unique identifier of the eating actor. | |
| u8 | mEatState |
| The actor's eat state. Value is a EAT_STATE_e. | |
| u8 | mEatBehavior |
| The actor's eat behaviour. Value is a EAT_BEHAVIOR_e. | |
| mVec3_c | mPreEatScale |
| The actor's scale before being eaten. | |
| EAT_POINTS_e | mEatPoints |
| The score awarded when the actor is eaten by Yoshi. | |
| int | mAttentionMode |
| u32 | mAttentionFlags |
| dPropelParts_c * | mpPropelParts |
| The actor's propeller effect manager. | |
| u8 | mKind |
| The actor's kind. Value is a STAGE_ACTOR_KIND_e. | |
| s8 | mPlayerNo |
The player associated with the actor, -1 if not associated to any player. | |
| u8 | mExecStopMask |
The mask required to disable the execute operation for the actor. | |
| u8 | mLayer |
| The actor's layer. | |
| bool | mNoRespawn |
| Whether the actor should not respawn after being deleted. | |
| u8 | mAmiLayer |
| The actor's layer for chainlink fences. | |
| Public Attributes inherited from dBaseActor_c | |
| mMtx_c | mMatrix |
| The actor's partial transformation matrix. See makeMtx() for details. | |
| mVec3_c | mPos |
| The actor's position. | |
| mVec3_c | mLastPos |
| The actor's position in the previous frame. | |
| mVec3_c | mPosDelta |
| The actor's position delta since the previous frame. | |
| mVec3_c | mCenterOffs |
| The offset from the position to the center of the actor (defaults to 0). | |
| mVec3_c | mScale |
| The actor's scale (defaults to 1). | |
| mVec3_c | mSpeed |
| The actor's speed. | |
| mVec3_c | mSpeedMax |
| The actor's maximum speed. | |
| mAng3_c | mAngle |
| The actor's rotation (for 2D actors). | |
| mAng3_c | mAngle3D |
| The actor's rotation (for 3D actors). | |
| float | mSpeedF |
| The actor's horizontal speed. | |
| float | mMaxSpeedF |
| The actor's maximum horizontal speed. | |
| float | mAccelY |
| The actor's vertical acceleration. | |
| float | mMaxFallSpeed |
| The actor's maximum fall speed. | |
| float | mAccelF |
| The actor's horizontal acceleration. | |
| u32 | mActorProperties |
| The actor's properties. See fProfile::fActorProfile_c::mActorProperties. | |
| bool | mVisible |
Whether the actor should be visible or not. Defaults to true . | |
| Public Attributes inherited from fBase_c | |
| fBaseID_e | mUniqueID |
| The base's unique identifier. | |
| u32 | mParam |
| A bitfield that configures the base's behaviour. Its usage varies from profile to profile. | |
| ProfileName | mProfName |
| The base's profile name. | |
Static Public Attributes | |
| static sFStateVirtualID_c< dAcPy_c > | StateID_DemoStartWait |
| static sFStateVirtualID_c< dAcPy_c > | StateID_DemoDown |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Walk |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Jump |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Fall |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Land |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Crouch |
| static sFStateVirtualID_c< dAcPy_c > | StateID_SitJump |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Slip |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Turn |
| static sFStateVirtualID_c< dAcPy_c > | StateID_HipAttack |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Swim |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Kani |
| static sFStateVirtualID_c< dAcPy_c > | StateID_Cloud |
| static sFStateID_c< dAcPy_c > | StateID_RideOffJump |
| static sFStateID_c< dAcPy_c > | StateID_SpinHipAttack |
| static sFStateID_c< dAcPy_c > | StateID_RollSlip |
| Flying through the air after being thrown by another player. | |
| static sFStateID_c< dAcPy_c > | StateID_Vine |
| static sFStateID_c< dAcPy_c > | StateID_Hang |
| static sFStateID_c< dAcPy_c > | StateID_Pole |
| static sFStateID_c< dAcPy_c > | StateID_Fire |
| static sFStateID_c< dAcPy_c > | StateID_LiftUp |
| Lifting up another player. | |
| static sFStateID_c< dAcPy_c > | StateID_Throw |
| static sFStateID_c< dAcPy_c > | StateID_PropelThrow |
| static sFStateID_c< dAcPy_c > | StateID_WallJump |
| static sFStateID_c< dAcPy_c > | StateID_WallSlide |
| static sFStateID_c< dAcPy_c > | StateID_Propel |
| static sFStateID_c< dAcPy_c > | StateID_CarryPlayer |
| Being carried by another player. | |
| static sFStateID_c< dAcPy_c > | StateID_RideYoshi |
| static sFStateID_c< dAcPy_c > | StateID_SpinJump |
| static sFStateID_c< dAcPy_c > | StateID_PenguinSlide |
| static sFStateID_c< dAcPy_c > | StateID_KaniJump |
| static sFStateID_c< dAcPy_c > | StateID_Quake |
| static sFStateID_c< dAcPy_c > | StateID_ElecShock |
| static sFStateID_c< dAcPy_c > | StateID_FlyDamage |
| static sFStateID_c< dAcPy_c > | StateID_IceDamage |
| static sFStateID_c< dAcPy_c > | StateID_CannonJump |
| static sFStateID_c< dAcPy_c > | StateID_TarzanRope |
| static sFStateID_c< dAcPy_c > | StateID_PlayerEat |
| static sFStateID_c< dAcPy_c > | StateID_Balloon |
| static sFStateID_c< dAcPy_c > | StateID_BlockJump |
| Rescue Toad jumping out of his block. | |
| static sFStateID_c< dAcPy_c > | StateID_JrCrown |
| static sFStateID_c< dAcPy_c > | StateID_DemoInDoor |
| static sFStateID_c< dAcPy_c > | StateID_DemoInJump |
| static sFStateID_c< dAcPy_c > | StateID_DemoInVine |
| static sFStateID_c< dAcPy_c > | StateID_DemoOutDoor |
| static sFStateID_c< dAcPy_c > | StateID_DemoFallDown |
| static sFStateID_c< dAcPy_c > | StateID_DemoFireDown |
| static sFStateID_c< dAcPy_c > | StateID_DemoEatDie |
| static sFStateID_c< dAcPy_c > | StateID_DemoDokanCannon |
| static sFStateID_c< dAcPy_c > | StateID_DemoCannonWarp |
| static const float | data_802f5a0c [] |
| static const float | data_802f5a48 [] |
| static dAcPy_HIO_Speed_c | m_speed_hio [2] |
| static const float | msc_JUMP_SPEED = daPlBase_c::sc_JumpSpeed |
| Static Public Attributes inherited from daPlBase_c | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoNone |
Default demo state, checking for pipe entry. Argument: Whether to not force execution start (bool). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoStartWait |
| Course in default state. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoWait |
| Waiting before transitioning to StateID_DemoNone or StateID_DemoControl. Argument: See DemoWaitArg_e. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoInDokanU |
| Entering an area via a pipe above the player. Argument: Pipe type (DokanType_e). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoInDokanD |
| Entering an area via a pipe below the player. Argument: Pipe type (DokanType_e). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoInDokanR |
| Entering an area via a pipe to the right of the player. Argument: Pipe type (DokanType_e). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoInDokanL |
| Entering an area via a pipe to the left of the player. Argument: Pipe type (DokanType_e). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoOutDokanU |
| Leaving an area via a pipe above the player. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoOutDokanD |
| Leaving an area via a pipe below the player. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoOutDokanR |
| Leaving an area via a pipe to the right of the player. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoOutDokanL |
| Leaving an area via a pipe to the left of the player. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoOutDokanRoll |
| Leaving an area via a rolling hill pipe. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoInWaterTank |
| Entering an area via a water tank pipe. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoOutWaterTank |
| Leaving an area via a water tank pipe. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoRailDokan |
| Transitioning between two rail pipes without leaving the area. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoDown |
| Death animation. Argument: See DemoDownArg_e. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoNextGotoBlock |
| Transition to a new area. Argument: Lower 8 bits: next goto ID, upper 8 bits: fader type (dFader_c::fader_type_e). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoGoal |
Goal pole cutscene. Argument: Is Yoshi (bool). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_DemoControl |
| Cutscene controlling the player. Argument: See ControlDemoSubstate_e. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_None |
| Default state, does nothing. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Walk |
| Player on the ground. Argument: Blending mode (AnmBlend_e). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Jump |
| Jumping. Argument: Jump information (jmpInf_c *). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_SitJump |
Crouch jump. Argument: Should initiate jump (bool). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Fall |
Falling. Argument: Should play animation (bool). | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Land |
Landing after a jump. Argument: bool [Unknown purpose, never read from]. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Crouch |
| Crouching on the ground. Argument: See CrouchArg_e. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Slip |
| Sliding down a slope. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Turn |
| Turning around after running fast. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_HipAttack |
| Ground pounding. Argument: See HipAttackArg_e. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Swim |
| Swimming. Argument: See SwimArg_e. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_JumpDai |
| Jumping on a spring. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_PlayerJumpDai |
| Jumping on a player. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Funsui |
| Being blown upwards by a fountain. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Kani |
| Moving on a cliff. Argument: See KaniArg_e. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_Cloud |
| Riding a cloud. Argument: None. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_AnimePlay |
| Playing a cutscene animation. Argument: See AnimePlayArg_e. | |
| static sFStateVirtualID_c< daPlBase_c > | StateID_WaitJump |
| Doing a hop caused by a small quake. Argument: None. | |
| static const float | sc_DirSpeed [] = { 1.0f, -1.0f } |
| static const float | sc_JumpSpeed = 3.628f |
| static const float | sc_JumpSpeedNuma1 = 3.5f |
| static const float | sc_JumpSpeedNuma2 = 2.3f |
| static const float | sc_WaterWalkSpeed = 0.5625f |
| static const float | sc_WaterSwimSpeed = 1.125f |
| static const float | sc_WaterJumpSpeed = 1.25f |
| static const float | sc_WaterMaxFallSpeed = -3.0f |
| static const float | sc_MaxFallSpeed = -4.0f |
| static const float | sc_MaxFallSpeed_Foot = -2.0f |
| static const float | sc_MaxFallDownSpeed = -8.5f |
| static const float | scTurnPowerUpRate = 3.0f |
| static const float | scDokanInSpeedX = 1.0f |
| static const float | scDokanInWidthX = 0.0f |
| static const float | scDokanInMoveSpeed = 0.75f |
| static const float | scDokanWaitAnmFixFrame = 85.0f |
| static const int | sc_DokanEnterThreshold = 10 |
| static const int | sc_DemoWaitDuration = 10 |
| Number of frames to wait before transitioning from StateID_DemoWait. | |
| static const int | sc_DemoPoleWaitTurn = 5 |
| Number of frames to wait before turning towards the screen in the goal pole animation. | |
| static const int | sc_DemoPoleWaitEnd = 7 |
| Number of frames to wait before doing the course clear pose in the goal pole animation. | |
| Static Public Attributes inherited from dActor_c | |
| static const float | smc_CULL_XLIMIT = 80.0f |
| The default max bound X offset. | |
| static const float | smc_CULL_YLIMIT = 256.0f |
| The default max bound Y offset. | |
| static const float | smc_CULL_AREA_XLIMIT = 128.0f |
| The default max bound X size. | |
| static const float | smc_CULL_AREA_YLIMIT = 128.0f |
| The default max bound Y size. | |
| static const mVec2_c | smc_FUKIDASHI_RANGE = mVec2_c(9.0f, 12.0f) |
| The default trigger area size for displaying action prompts. | |
| static u8 | mExecStopReq |
The actors for which the execute operation is requested to be disabled. | |
| static u8 | mDrawStopReq |
The actor kinds for which the draw operation is requested to be disabled. | |
| static u8 | mExecStop |
The actors for which the execute operation is currently disabled. | |
| static u8 | mDrawStop |
The actor kinds for which the draw operation is currently disabled. | |
| static searchNearPlayerFunc | mSearchNearPlayerFunc |
| The player search function. | |
| static getTrgToSrcDirFunc | mGetTrgToSrcDirFunc |
| The direction detection function. | |
| static u8 | m_tmpCtLayerNo |
| Temporary storage for the next constructed actor's layer. See mLayer. | |
| static u8 * | m_read_p_keep |
| Temporary storage for the next created sprite actor's spawn flags. See mpSpawnFlags. | |
| static u8 | m_flag_keep [2] |
| Temporary storage for the next created sprite actor's tracked event IDs. See mEventNums. | |
| static u64 | m_flagbit_keep |
| Temporary storage for the next created sprite actor's event mask. See mEventMask. | |
| static u8 | m_mbgchoice_keep |
| Temporary storage for the next created sprite actor's layer. See mLayer. | |
Additional Inherited Members | |
| Protected Member Functions inherited from dBaseActor_c | |
| virtual | ~dBaseActor_c () |
| Destroys the actor. | |
| virtual void | draw2D () |
| Alternate drawing function used to draw 3D models in front of 2D graphics (first draw pass). | |
| virtual void | draw2D_lyt2 () |
| Alternate drawing function used to draw 3D models in front of 2D graphics (second draw pass). | |
| virtual void | finalUpdate () |
Code to be executed after all actors' execute operation has run. | |
| Protected Member Functions inherited from fBase_c | |
| bool | isProcControlFlag (u8 flag) const |
| Checks if a flag is set in mProcControl. | |
| void | setProcControlFlag (u8 flag) |
| Sets a flag in mProcControl. | |
| void | clearProcControlFlag (u8 flag) |
| Clears a flag in mProcControl. | |
| virtual void | deleteReady () |
| Informs the base that it's about to be deleted. | |
| virtual bool | entryFrmHeap (unsigned long size, EGG::Heap *parentHeap) |
| Creates a heap of the given size for the base. | |
| virtual bool | entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap) |
| Creates a heap of the given size for the base. | |
| virtual bool | createHeap () |
| [Does nothing]. | |
| virtual | ~fBase_c () |
| Destroys the base. | |
| Protected Attributes inherited from dBase_c | |
| const char * | mpKindString |
| The base's kind string. | |
| const char * | mpNameString |
| The base's profile name string. | |
| Protected Attributes inherited from fBase_c | |
| u8 | mLifecycleState |
| The base's lifecycle state. Value is a LIFECYCLE_e. | |
| bool | mDeleteRequested |
If deletion of the base was requested, but the delete operation has not been scheduled yet. | |
| bool | mDeferExecute |
If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time. | |
| bool | mDeferRetryCreate |
If the create operation has not been completed, and rescheduling it isn't possible at this time. | |
| u8 | mGroupType |
| The base's group type. Value is a GROUP_TYPE_e. | |
| u8 | mProcControl |
| The operations to be skipped. Value is a PROC_DISABLE_e. | |
| fManager_c | mMng |
| The base's process manager. | |
| fBaHelper_c * | mpUnusedHelper |
| See Unused Content. | |
| fLiMgBa_c | mUnusedList |
| See Unused Content. | |
| EGG::FrmHeap * | mHeap |
| The base's dedicated heap. | |
| Static Protected Attributes inherited from fBase_c | |
| static int(* | sLoadAsyncCallback )() |
| See Unused Content. | |
| static void(* | sUnloadCallback )() |
| See Unused Content. | |
Definition at line 17 of file d_a_player.hpp.
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| enum dAcPy_c::QuakeMode_e |
Definition at line 151 of file d_a_player.hpp.
| dAcPy_c::dAcPy_c | ( | ) |
Definition at line 10846 of file d_a_player.cpp.
|
virtual |
Definition at line 10867 of file d_a_player.cpp.
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do method for the create operation.
Reimplemented from daPlBase_c.
Definition at line 10937 of file d_a_player.cpp.
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pre method for the execute operation.
Reimplemented from daPlBase_c.
Definition at line 10993 of file d_a_player.cpp.
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post method for the execute operation.
Reimplemented from daPlBase_c.
Definition at line 11004 of file d_a_player.cpp.
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do method for the delete operation.
This method was renamed due to conflict with the delete C++ keyword.
Reimplemented from daPlBase_c.
Definition at line 10871 of file d_a_player.cpp.
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do method for the draw operation.
Reimplemented from daPlBase_c.
Definition at line 11209 of file d_a_player.cpp.
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Returns whether the actor can be carried.
Reimplemented from dActor_c.
Definition at line 2997 of file d_a_player.cpp.
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Callback for when the actor is picked up by another actor.
| carryingActor | The actor performing the carrying action. |
Reimplemented from dActor_c.
Definition at line 3013 of file d_a_player.cpp.
|
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Callback for when the actor is targeted by Yoshi's tongue.
| eatingActor | The actor performing the eating action. |
Reimplemented from dActor_c.
Definition at line 6949 of file d_a_player.cpp.
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Callback for when the eating action is canceled.
This only seems to occur when two actors try to eat the same actor at the same time.
| eatingActor | The actor performing the eating action. |
Reimplemented from dActor_c.
Definition at line 6953 of file d_a_player.cpp.
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Callback for when the actor is being eaten.
| eatingActor | The actor performing the eating action. |
Reimplemented from dActor_c.
Definition at line 6957 of file d_a_player.cpp.
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Callback for when the actor is about to be spat out.
| eatingActor | The actor performing the eating action. |
Reimplemented from dActor_c.
Definition at line 6966 of file d_a_player.cpp.
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Updates the actor's position during eating actions.
| eatingActor | The eating actor. |
Reimplemented from dActor_c.
Definition at line 7028 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 10406 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Definition at line 8741 of file d_a_player.cpp.
Reimplemented from daPlBase_c.
Definition at line 8724 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
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Definition at line 9030 of file d_a_player.cpp.
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Definition at line 9063 of file d_a_player.cpp.
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Definition at line 8852 of file d_a_player.cpp.
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Definition at line 8748 of file d_a_player.cpp.
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Definition at line 8768 of file d_a_player.cpp.
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Definition at line 8917 of file d_a_player.cpp.
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Definition at line 1922 of file d_a_player.cpp.
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Definition at line 1926 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 1960 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 2140 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 2147 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 2172 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 2177 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 2393 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 2537 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 1482 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 1510 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 82 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 6629 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 7106 of file d_a_player.cpp.
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Definition at line 7115 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 7122 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 7134 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
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Reimplemented from daPlBase_c.
Definition at line 11523 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 261 of file d_a_player.hpp.
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Reimplemented from daPlBase_c.
Definition at line 2584 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 2599 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11232 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11253 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11285 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11346 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11359 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11376 of file d_a_player.cpp.
|
virtual |
Starts a jump action with the given parameters.
Does not start a jump if the player is in a climbing state.
| jumpSpeed | The vertical speed of the jump. |
| speedF | The forward speed. |
| allowSteer | Whether the player can steer in midair. |
| keyMode | The input settings for the jump. (0: none, 1: force jump pressed, 2: force jump not pressed) |
| jumpMode | The type of jump to perform. [TODO: document the jump modes] |
Reimplemented from daPlBase_c.
Definition at line 11564 of file d_a_player.cpp.
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Starts a jump action unconditionally. See setJump().
Reimplemented from daPlBase_c.
Definition at line 11571 of file d_a_player.cpp.
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virtual |
Reimplemented from daPlBase_c.
Definition at line 35 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 10618 of file d_a_player.cpp.
Reimplemented from daPlBase_c.
Definition at line 11675 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 10322 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 10326 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 48 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11819 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11827 of file d_a_player.cpp.
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Reimplemented from daPlBase_c.
Definition at line 11389 of file d_a_player.cpp.
|
virtual |
Definition at line 2591 of file d_a_player.cpp.
| void dAcPy_c::setSeaLandSmokeEffect | ( | ) |
Definition at line 3501 of file d_a_player.cpp.
| bool dAcPy_c::setHipAttackAction | ( | ) |
Definition at line 62 of file d_a_player.cpp.
| void dAcPy_c::setWaterInEffect | ( | ) |
Definition at line 3183 of file d_a_player.cpp.
| void dAcPy_c::setSpinHipAttackEffect | ( | ) |
Definition at line 106 of file d_a_player.cpp.
| void dAcPy_c::setScrollMode | ( | s8 | mode | ) |
Definition at line 11775 of file d_a_player.cpp.
| dActor_c * dAcPy_c::getCarryPropelActor | ( | ) |
Definition at line 2558 of file d_a_player.cpp.
| void dAcPy_c::setPropelSpinSmokeEffect | ( | ) |
Definition at line 7682 of file d_a_player.cpp.
| void dAcPy_c::setWaterWalkFlag | ( | ) |
Definition at line 11304 of file d_a_player.cpp.
| bool dAcPy_c::setKaniActionInitHangHand | ( | ) |
Definition at line 4904 of file d_a_player.cpp.
| bool dAcPy_c::jump_common | ( | ) |
Definition at line 451 of file d_a_player.cpp.
| void dAcPy_c::_jumpSet | ( | jmpInf_c * | jumpInf | ) |
Definition at line 585 of file d_a_player.cpp.
| void dAcPy_c::calcJumpCount | ( | ) |
Definition at line 357 of file d_a_player.cpp.
| float dAcPy_c::getJumpSpeed | ( | ) |
Definition at line 366 of file d_a_player.cpp.
| void dAcPy_c::setJumpSpeed | ( | ) |
Definition at line 400 of file d_a_player.cpp.
| void dAcPy_c::fn_80127740 | ( | int | jumpType, |
| AnmBlend_e | blendMode ) |
Jump animation set, some enum as first param.
Definition at line 408 of file d_a_player.cpp.
| void dAcPy_c::fn_80145fd0 | ( | int | jumpType | ) |
Jump voice, some enum as param.
Definition at line 11310 of file d_a_player.cpp.
| bool dAcPy_c::checkCarryThrow | ( | ) |
Definition at line 2780 of file d_a_player.cpp.
| void dAcPy_c::jumpExeTakeOff | ( | ) |
Definition at line 473 of file d_a_player.cpp.
| void dAcPy_c::jumpExecAir | ( | ) |
Definition at line 496 of file d_a_player.cpp.
| void dAcPy_c::fn_801282d0 | ( | AnmBlend_e | blendMode | ) |
Definition at line 635 of file d_a_player.cpp.
| bool dAcPy_c::spinLiftUp | ( | dActor_c * | actor, |
| bool | b ) |
Definition at line 2708 of file d_a_player.cpp.
| void dAcPy_c::setJumpCommonBase | ( | ) |
Definition at line 566 of file d_a_player.cpp.
| dAcPy_c * dAcPy_c::getCarryPlayer | ( | ) |
Definition at line 2542 of file d_a_player.cpp.
| bool dAcPy_c::isIceSlipAnmPlay | ( | ) |
Definition at line 2069 of file d_a_player.cpp.
Definition at line 696 of file d_a_player.cpp.
| bool dAcPy_c::checkWallJump | ( | ) |
Definition at line 723 of file d_a_player.cpp.
| void dAcPy_c::setWallSlideEffect | ( | ) |
Definition at line 768 of file d_a_player.cpp.
| void dAcPy_c::setSpinHoldReq | ( | float | targetX | ) |
Definition at line 889 of file d_a_player.cpp.
Definition at line 894 of file d_a_player.cpp.
| void dAcPy_c::setSpinJumpEffect | ( | int | i | ) |
Definition at line 912 of file d_a_player.cpp.
| void dAcPy_c::endSpinJumpEffect | ( | ) |
Definition at line 962 of file d_a_player.cpp.
| void dAcPy_c::setSpinJumpEffectSub | ( | int | i | ) |
Definition at line 925 of file d_a_player.cpp.
| void dAcPy_c::setMissSpinJumpEffect | ( | int | i | ) |
Definition at line 969 of file d_a_player.cpp.
| void dAcPy_c::initRideSpinMove | ( | ) |
Definition at line 6899 of file d_a_player.cpp.
| void dAcPy_c::setSpinFireBall | ( | ) |
Definition at line 7335 of file d_a_player.cpp.
| void dAcPy_c::endRideSpinMove | ( | ) |
Definition at line 6905 of file d_a_player.cpp.
| bool dAcPy_c::isMissSpinEnableAnm | ( | ) |
Definition at line 1117 of file d_a_player.cpp.
| s16 dAcPy_c::getMissSpinAngle | ( | ) |
Definition at line 1127 of file d_a_player.cpp.
| void dAcPy_c::setMissSpin | ( | ) |
Definition at line 1134 of file d_a_player.cpp.
| void dAcPy_c::resetMissSpin | ( | ) |
Definition at line 1142 of file d_a_player.cpp.
| void dAcPy_c::updateMissSpin | ( | ) |
Definition at line 1146 of file d_a_player.cpp.
| void dAcPy_c::setKaniMoveSpeed | ( | bool | b | ) |
Definition at line 5008 of file d_a_player.cpp.
| void dAcPy_c::setCrouchSmokeEffect | ( | ) |
Definition at line 2415 of file d_a_player.cpp.
| void dAcPy_c::setSlipSE | ( | ) |
Definition at line 1494 of file d_a_player.cpp.
| void dAcPy_c::setSlipEffect | ( | ) |
Definition at line 1505 of file d_a_player.cpp.
| void dAcPy_c::releaseCarryActor | ( | ) |
Definition at line 2738 of file d_a_player.cpp.
Definition at line 11783 of file d_a_player.cpp.
Definition at line 11789 of file d_a_player.cpp.
| bool dAcPy_c::checkPenguinSlideJump | ( | ) |
Definition at line 1707 of file d_a_player.cpp.
| void dAcPy_c::setPenguinSlideEffect | ( | ) |
Definition at line 1871 of file d_a_player.cpp.
| void dAcPy_c::setPenguinSlideLandEffect | ( | ) |
Definition at line 1915 of file d_a_player.cpp.
| void dAcPy_c::setNormalWalkAnm | ( | AnmBlend_e | blendMode, |
| float | speedRate ) |
Definition at line 2076 of file d_a_player.cpp.
| void dAcPy_c::setRunOnWaterEffect | ( | ) |
Definition at line 2270 of file d_a_player.cpp.
| void dAcPy_c::turnPowerSet | ( | ) |
Definition at line 2304 of file d_a_player.cpp.
| void dAcPy_c::setTurnSmokeEffect | ( | ) |
Definition at line 2337 of file d_a_player.cpp.
| void dAcPy_c::CrouchActionGround | ( | ) |
Definition at line 2470 of file d_a_player.cpp.
| void dAcPy_c::CrouchActionWater | ( | ) |
Definition at line 2487 of file d_a_player.cpp.
| void dAcPy_c::setWaterGroundJump | ( | ) |
Definition at line 3540 of file d_a_player.cpp.
| dActor_c * dAcPy_c::getCarryPropelBlock | ( | ) |
Definition at line 2550 of file d_a_player.cpp.
| dActor_c * dAcPy_c::getCarryHardBlock | ( | ) |
Definition at line 2573 of file d_a_player.cpp.
| float dAcPy_c::getLiftUpOffset | ( | ) |
Definition at line 2606 of file d_a_player.cpp.
| mVec3_c dAcPy_c::getLiftUpPos | ( | ) |
Definition at line 2627 of file d_a_player.cpp.
| void dAcPy_c::clearSpinLiftUpReserve | ( | ) |
Definition at line 2650 of file d_a_player.cpp.
| void dAcPy_c::checkSpinLiftUpReserve | ( | dCc_c * | cc | ) |
Definition at line 2655 of file d_a_player.cpp.
| void dAcPy_c::setSpinLiftUpReserve | ( | ) |
Definition at line 2671 of file d_a_player.cpp.
| void dAcPy_c::checkSpinLiftUpRoofHeight | ( | ) |
Definition at line 2697 of file d_a_player.cpp.
| void dAcPy_c::setCarryOffFall | ( | const dAcPy_c * | player | ) |
Definition at line 2756 of file d_a_player.cpp.
| bool dAcPy_c::checkEnableThrow | ( | ) |
Definition at line 2768 of file d_a_player.cpp.
| void dAcPy_c::initializeThrowCommonBase | ( | ) |
Definition at line 2793 of file d_a_player.cpp.
| void dAcPy_c::initializeThrowCommon | ( | ) |
Definition at line 2809 of file d_a_player.cpp.
| void dAcPy_c::finalizeThrowCommonBase | ( | ) |
Definition at line 2815 of file d_a_player.cpp.
| void dAcPy_c::finalizeThrowCommon | ( | ) |
Definition at line 2819 of file d_a_player.cpp.
| void dAcPy_c::setThrowActor | ( | ) |
Definition at line 2830 of file d_a_player.cpp.
| const sBcPlayerPointData * dAcPy_c::getBgPointData | ( | ) |
Definition at line 10018 of file d_a_player.cpp.
| void dAcPy_c::setBcData | ( | int | setInstant | ) |
Definition at line 10041 of file d_a_player.cpp.
| void dAcPy_c::executeThrowCommon | ( | ) |
Definition at line 2904 of file d_a_player.cpp.
| void dAcPy_c::setWaterMoveSpeed | ( | ) |
Definition at line 3866 of file d_a_player.cpp.
Definition at line 3097 of file d_a_player.cpp.
| void dAcPy_c::setUzuSpeedY | ( | float | f | ) |
Definition at line 3127 of file d_a_player.cpp.
| void dAcPy_c::setUzuSpeedF | ( | float | f | ) |
Definition at line 3148 of file d_a_player.cpp.
| bool dAcPy_c::setUzuSwimAction | ( | ) |
Definition at line 3158 of file d_a_player.cpp.
| bool dAcPy_c::setSwimAction | ( | ) |
Definition at line 3166 of file d_a_player.cpp.
| void dAcPy_c::setWaterOutEffect | ( | ) |
Definition at line 3233 of file d_a_player.cpp.
| void dAcPy_c::setPaddleSwimEffect | ( | ) |
Definition at line 3269 of file d_a_player.cpp.
| void dAcPy_c::resetPaddleSwimEffect | ( | ) |
Definition at line 3277 of file d_a_player.cpp.
| void dAcPy_c::setWaterSurfaceSwimEffect | ( | ) |
Definition at line 3282 of file d_a_player.cpp.
| void dAcPy_c::setFlutterKickEffect | ( | ) |
Definition at line 3298 of file d_a_player.cpp.
| void dAcPy_c::setInitSwimAction_FireBall | ( | ) |
Definition at line 3811 of file d_a_player.cpp.
| const sBcPlayerPointData * dAcPy_c::getBgPointData_Powerup | ( | PLAYER_POWERUP_e | powerup, |
| int | index ) |
Definition at line 10010 of file d_a_player.cpp.
| bool dAcPy_c::setWaterSurfaceJump | ( | ) |
Definition at line 3363 of file d_a_player.cpp.
| void dAcPy_c::createFireBall | ( | int | i | ) |
Definition at line 7227 of file d_a_player.cpp.
| void dAcPy_c::SwimAction_Swim | ( | ) |
Definition at line 3415 of file d_a_player.cpp.
| void dAcPy_c::setSwimAction_Swim | ( | AnmBlend_e | blendMode | ) |
Definition at line 3402 of file d_a_player.cpp.
| void dAcPy_c::setSwimAction_Walk | ( | AnmBlend_e | blendMode | ) |
Definition at line 3527 of file d_a_player.cpp.
| void dAcPy_c::setSwimAction_Penguin | ( | AnmBlend_e | blendMode | ) |
Definition at line 3589 of file d_a_player.cpp.
| void dAcPy_c::setSwimActionWalkAnm | ( | ) |
Definition at line 3510 of file d_a_player.cpp.
| void dAcPy_c::SwimAction_Walk | ( | ) |
Definition at line 3547 of file d_a_player.cpp.
| s16 dAcPy_c::getPenguinSwinAngleX | ( | ) |
Definition at line 3569 of file d_a_player.cpp.
| void dAcPy_c::setPenWaterMoveSpeed | ( | int | i | ) |
Definition at line 3616 of file d_a_player.cpp.
| bool dAcPy_c::setPenguinPaddleSwim | ( | ) |
Definition at line 3740 of file d_a_player.cpp.
| void dAcPy_c::SwimAction_Penguin | ( | ) |
Definition at line 3751 of file d_a_player.cpp.
| void dAcPy_c::setSwimAction_FireBall | ( | ) |
Definition at line 3820 of file d_a_player.cpp.
| void dAcPy_c::SwimAction_FireBall | ( | ) |
Definition at line 3833 of file d_a_player.cpp.
| bool dAcPy_c::checkSetFireBall | ( | ) |
Definition at line 7187 of file d_a_player.cpp.
| void dAcPy_c::calcPenguinSwimGroundRev | ( | ) |
Definition at line 4011 of file d_a_player.cpp.
| void dAcPy_c::setIvyHangEffect | ( | ) |
Definition at line 4086 of file d_a_player.cpp.
| bool dAcPy_c::setVineAction | ( | ) |
Definition at line 4099 of file d_a_player.cpp.
| float dAcPy_c::getHangBcOffsetY | ( | ) |
Definition at line 4116 of file d_a_player.cpp.
| bool dAcPy_c::setKaniHangToVineAction | ( | ) |
Definition at line 4131 of file d_a_player.cpp.
| bool dAcPy_c::setVineToKaniHangAction | ( | ) |
Definition at line 4149 of file d_a_player.cpp.
| void dAcPy_c::calcVineSpeed | ( | ) |
Definition at line 4227 of file d_a_player.cpp.
| bool dAcPy_c::checkVineEnd | ( | ) |
Definition at line 4293 of file d_a_player.cpp.
| void dAcPy_c::setVineWalkSE | ( | ) |
Definition at line 4307 of file d_a_player.cpp.
| void dAcPy_c::VineActionIvy | ( | ) |
Definition at line 4323 of file d_a_player.cpp.
Definition at line 6494 of file d_a_player.cpp.
| void dAcPy_c::VineActionNet | ( | ) |
Definition at line 4358 of file d_a_player.cpp.
| void dAcPy_c::VineActionAttack | ( | ) |
Definition at line 4445 of file d_a_player.cpp.
| void dAcPy_c::VineActionRoll | ( | ) |
Definition at line 4479 of file d_a_player.cpp.
| bool dAcPy_c::checkNetPunch | ( | ) |
Definition at line 4512 of file d_a_player.cpp.
| bool dAcPy_c::setAmiRollAction | ( | mVec3_c * | pos | ) |
Definition at line 4525 of file d_a_player.cpp.
| bool dAcPy_c::isAmiRollAction | ( | ) |
Definition at line 4542 of file d_a_player.cpp.
| void dAcPy_c::setAmiRollPos | ( | short | ang, |
| float | f ) |
Definition at line 4549 of file d_a_player.cpp.
Definition at line 4560 of file d_a_player.cpp.
| void dAcPy_c::endAmiRollAction | ( | short | ang | ) |
Definition at line 4568 of file d_a_player.cpp.
| void dAcPy_c::setCarryPlayerHang | ( | float | height | ) |
Definition at line 4592 of file d_a_player.cpp.
| bool dAcPy_c::setHangAction | ( | ) |
Definition at line 4598 of file d_a_player.cpp.
| void dAcPy_c::HangActionStart | ( | ) |
Definition at line 4632 of file d_a_player.cpp.
| void dAcPy_c::setHangActionWait | ( | ) |
Definition at line 4642 of file d_a_player.cpp.
| void dAcPy_c::HangActionWait | ( | ) |
Definition at line 4648 of file d_a_player.cpp.
| void dAcPy_c::setHangActionMove | ( | ) |
Definition at line 4655 of file d_a_player.cpp.
| void dAcPy_c::HangActionMove | ( | ) |
Definition at line 4663 of file d_a_player.cpp.
| void dAcPy_c::setPoleTurnAngle | ( | ) |
Definition at line 4703 of file d_a_player.cpp.
| bool dAcPy_c::setPoleAction | ( | ) |
Definition at line 4708 of file d_a_player.cpp.
| void dAcPy_c::PoleActionStart | ( | ) |
Definition at line 4751 of file d_a_player.cpp.
| void dAcPy_c::setPoleActionWait | ( | ) |
Definition at line 4769 of file d_a_player.cpp.
| void dAcPy_c::PoleActionWait | ( | ) |
Definition at line 4774 of file d_a_player.cpp.
| void dAcPy_c::setPoleActionUp | ( | ) |
Definition at line 4789 of file d_a_player.cpp.
| void dAcPy_c::PoleActionUp | ( | ) |
Definition at line 4794 of file d_a_player.cpp.
| void dAcPy_c::setPoleActionDown | ( | ) |
Definition at line 4816 of file d_a_player.cpp.
| void dAcPy_c::PoleActionDown | ( | ) |
Definition at line 4821 of file d_a_player.cpp.
| void dAcPy_c::setPoleJump | ( | ) |
Definition at line 4846 of file d_a_player.cpp.
| bool dAcPy_c::setPoleShakeJump | ( | ) |
Definition at line 4855 of file d_a_player.cpp.
| bool dAcPy_c::setKaniHangAction | ( | ) |
Definition at line 4921 of file d_a_player.cpp.
| void dAcPy_c::setKaniWalkEffect | ( | ) |
Definition at line 4935 of file d_a_player.cpp.
| void dAcPy_c::setKaniHangEffect | ( | ) |
Definition at line 4945 of file d_a_player.cpp.
| void dAcPy_c::setKaniCliffCatchEffect | ( | ) |
Definition at line 4955 of file d_a_player.cpp.
| void dAcPy_c::setKaniAction_Walk | ( | ) |
Definition at line 5039 of file d_a_player.cpp.
| void dAcPy_c::setKaniAction_Hang | ( | ) |
Definition at line 5054 of file d_a_player.cpp.
| void dAcPy_c::setKaniAction_HangUp | ( | ) |
Definition at line 5079 of file d_a_player.cpp.
| void dAcPy_c::setKaniAction_HangFall | ( | ) |
Definition at line 5074 of file d_a_player.cpp.
| void dAcPy_c::setKaniAction_JumpHang | ( | ) |
Definition at line 5064 of file d_a_player.cpp.
| void dAcPy_c::setKaniAction_HangUpVine | ( | ) |
Definition at line 5100 of file d_a_player.cpp.
| void dAcPy_c::setKaniAction_HangHand | ( | ) |
Definition at line 5088 of file d_a_player.cpp.
| void dAcPy_c::setKaniHangStartEffect | ( | ) |
Definition at line 5037 of file d_a_player.cpp.
| void dAcPy_c::KaniAction_Walk | ( | ) |
Definition at line 5107 of file d_a_player.cpp.
| void dAcPy_c::KaniAction_HangInit | ( | ) |
Definition at line 5146 of file d_a_player.cpp.
| void dAcPy_c::KaniAction_JumpHangInit | ( | ) |
Definition at line 5156 of file d_a_player.cpp.
| bool dAcPy_c::checkCliffHangFootGround | ( | ) |
Definition at line 5164 of file d_a_player.cpp.
| bool dAcPy_c::checkCliffHangWater | ( | ) |
Definition at line 5178 of file d_a_player.cpp.
| void dAcPy_c::KaniAction_Hang | ( | ) |
Definition at line 5194 of file d_a_player.cpp.
| void dAcPy_c::KaniAction_HangFall | ( | ) |
Definition at line 5244 of file d_a_player.cpp.
| void dAcPy_c::KaniAction_HangUp | ( | ) |
Definition at line 5256 of file d_a_player.cpp.
| void dAcPy_c::KaniAction_HangUpVine | ( | ) |
Definition at line 5264 of file d_a_player.cpp.
| void dAcPy_c::setCatchRopeSE | ( | ) |
Definition at line 5307 of file d_a_player.cpp.
| void dAcPy_c::setClimbRopeSE | ( | ) |
Definition at line 5320 of file d_a_player.cpp.
| void dAcPy_c::setSlideRopeSE | ( | ) |
Definition at line 5332 of file d_a_player.cpp.
| void dAcPy_c::setRopeHasigoSE | ( | ) |
Definition at line 5344 of file d_a_player.cpp.
| void dAcPy_c::releasePoleCheck | ( | ) |
Definition at line 5350 of file d_a_player.cpp.
| bool dAcPy_c::setTarzanRopeAction | ( | ) |
Definition at line 5355 of file d_a_player.cpp.
| bool dAcPy_c::setTarzanRopeJump | ( | ) |
Definition at line 5437 of file d_a_player.cpp.
| daYoshi_c * dAcPy_c::getRideYoshi | ( | ) |
Definition at line 6545 of file d_a_player.cpp.
| bool dAcPy_c::isNotBalloonCourse | ( | ) |
Definition at line 6171 of file d_a_player.cpp.
| bool dAcPy_c::fn_801477c0 | ( | ) |
Definition at line 11876 of file d_a_player.cpp.
| void dAcPy_c::setSceneChangeInfo | ( | ) |
Definition at line 10880 of file d_a_player.cpp.
| bool dAcPy_c::updateRopeAngle | ( | ) |
Definition at line 5493 of file d_a_player.cpp.
Definition at line 5506 of file d_a_player.cpp.
| bool dAcPy_c::checkStartSwingUp | ( | ) |
Definition at line 5511 of file d_a_player.cpp.
| bool dAcPy_c::checkStartSwingDown | ( | ) |
Definition at line 5524 of file d_a_player.cpp.
| void dAcPy_c::updateRopeSwingAnm | ( | ) |
Definition at line 5542 of file d_a_player.cpp.
| void dAcPy_c::TarzanRopeActionStart | ( | ) |
Definition at line 5614 of file d_a_player.cpp.
| void dAcPy_c::setTarzanRopeActionWait | ( | ) |
Definition at line 5620 of file d_a_player.cpp.
| void dAcPy_c::TarzanRopeActionWait | ( | ) |
Definition at line 5630 of file d_a_player.cpp.
| void dAcPy_c::setTarzanRopeActionUp | ( | ) |
Definition at line 5640 of file d_a_player.cpp.
| void dAcPy_c::TarzanRopeActionUp | ( | ) |
Definition at line 5645 of file d_a_player.cpp.
| void dAcPy_c::setTarzanRopeActionDown | ( | ) |
Definition at line 5667 of file d_a_player.cpp.
| void dAcPy_c::TarzanRopeActionDown | ( | ) |
Definition at line 5672 of file d_a_player.cpp.
| void dAcPy_c::setTarzanRopeActionHasigoMove | ( | ) |
Definition at line 5686 of file d_a_player.cpp.
| void dAcPy_c::TarzanRopeActionHasigoMove | ( | ) |
Definition at line 5690 of file d_a_player.cpp.
| void dAcPy_c::TarzanRopeActionHasigoHangDown | ( | ) |
Definition at line 5711 of file d_a_player.cpp.
| void dAcPy_c::setTarzanRopeActionHasigoHangUp | ( | ) |
Definition at line 5727 of file d_a_player.cpp.
| void dAcPy_c::TarzanRopeActionHasigoHangUp | ( | ) |
Definition at line 5745 of file d_a_player.cpp.
| void dAcPy_c::startQuakeAction | ( | QuakeMode_e | mode | ) |
Definition at line 5805 of file d_a_player.cpp.
| void dAcPy_c::setQuakeAction | ( | int | i, |
| QuakeMode_e | mode ) |
Definition at line 5810 of file d_a_player.cpp.
| void dAcPy_c::setQuakeActionLocal | ( | int | i, |
| QuakeMode_e | mode ) |
Definition at line 5815 of file d_a_player.cpp.
| void dAcPy_c::endQuakeAction | ( | ) |
Definition at line 5822 of file d_a_player.cpp.
| void dAcPy_c::setQuakeNumbEffect | ( | ) |
Definition at line 5863 of file d_a_player.cpp.
| void dAcPy_c::initElecShock | ( | ) |
Definition at line 5900 of file d_a_player.cpp.
| bool dAcPy_c::executeElecShock | ( | ) |
Definition at line 5907 of file d_a_player.cpp.
| void dAcPy_c::setElecEffect | ( | ) |
Definition at line 5912 of file d_a_player.cpp.
Definition at line 5928 of file d_a_player.cpp.
| void dAcPy_c::initCcData | ( | ) |
Definition at line 10303 of file d_a_player.cpp.
| void dAcPy_c::initBcData | ( | ) |
Definition at line 10307 of file d_a_player.cpp.
| void dAcPy_c::calcModel | ( | ) |
Definition at line 11138 of file d_a_player.cpp.
| void dAcPy_c::setBreakBalloonJump | ( | u8 | playerNo, |
| short | angle ) |
Definition at line 6136 of file d_a_player.cpp.
| void dAcPy_c::setDrawBalloonInPlayer | ( | mVec3_c & | pos | ) |
Definition at line 6159 of file d_a_player.cpp.
| bool dAcPy_c::checkAllBalloonFade | ( | ) |
Definition at line 6383 of file d_a_player.cpp.
| void dAcPy_c::setBalloonHelpVoice | ( | ) |
Definition at line 6307 of file d_a_player.cpp.
| bool dAcPy_c::setBalloonInNextgoto | ( | ) |
Definition at line 6314 of file d_a_player.cpp.
| bool dAcPy_c::setBalloonInDamage | ( | ) |
Definition at line 6323 of file d_a_player.cpp.
| bool dAcPy_c::setBalloonButtonA | ( | ) |
Definition at line 6335 of file d_a_player.cpp.
| bool dAcPy_c::setBalloonInDispOutByYoshi | ( | int | i | ) |
Definition at line 6392 of file d_a_player.cpp.
Definition at line 6400 of file d_a_player.cpp.
| void dAcPy_c::setShakeIce | ( | float | f | ) |
Definition at line 6434 of file d_a_player.cpp.
| mVec3_c dAcPy_c::getIceDrawPos | ( | ) |
Definition at line 6440 of file d_a_player.cpp.
| void dAcPy_c::fn_801395a0 | ( | ) |
Definition at line 6448 of file d_a_player.cpp.
| void dAcPy_c::fn_801416c0 | ( | PLAYER_POWERUP_e | powerup | ) |
Definition at line 9349 of file d_a_player.cpp.
| bool dAcPy_c::setRideOffYoshiJump | ( | daPlBase_c * | yoshi | ) |
Definition at line 6512 of file d_a_player.cpp.
| void dAcPy_c::setRideOnYoshi | ( | daYoshi_c * | yoshi | ) |
Definition at line 6552 of file d_a_player.cpp.
| void dAcPy_c::setCloudStateMove | ( | ) |
Definition at line 6633 of file d_a_player.cpp.
| bool dAcPy_c::checkCloudStateCrouch | ( | ) |
Definition at line 6638 of file d_a_player.cpp.
| void dAcPy_c::setCloudStateFireCreate | ( | ) |
Definition at line 6651 of file d_a_player.cpp.
| bool dAcPy_c::checkCarryActor | ( | dAcPy_c * | player | ) |
Definition at line 6718 of file d_a_player.cpp.
| bool dAcPy_c::setDropCarryPlayer | ( | ) |
Definition at line 6725 of file d_a_player.cpp.
| void dAcPy_c::setCarryPlayerMode_Move | ( | float | f | ) |
Definition at line 6873 of file d_a_player.cpp.
| void dAcPy_c::setCarryPlayerMode_Fire | ( | ) |
Definition at line 6883 of file d_a_player.cpp.
| void dAcPy_c::setCarryPlayerMode_Crouch | ( | ) |
Definition at line 6892 of file d_a_player.cpp.
| dAcPy_c * dAcPy_c::getRidePlayer | ( | ) |
Definition at line 6909 of file d_a_player.cpp.
| void dAcPy_c::setYoshiBackPos | ( | ) |
Definition at line 6916 of file d_a_player.cpp.
| void dAcPy_c::setPlayerHandPos | ( | ) |
Definition at line 6933 of file d_a_player.cpp.
| void dAcPy_c::setPlayerEatPos | ( | dActor_c * | eatingActor | ) |
Definition at line 7017 of file d_a_player.cpp.
| void dAcPy_c::setPlayerEatReact | ( | ) |
Definition at line 7089 of file d_a_player.cpp.
| void dAcPy_c::endPowerUpEffect | ( | ) |
Definition at line 11845 of file d_a_player.cpp.
| void dAcPy_c::setJrCrownPos | ( | ) |
Definition at line 7128 of file d_a_player.cpp.
| void dAcPy_c::setJrCrownElecDamage | ( | ) |
Definition at line 7181 of file d_a_player.cpp.
| bool dAcPy_c::setFireBallAction | ( | ) |
Definition at line 7205 of file d_a_player.cpp.
| bool dAcPy_c::checkFireJump | ( | ) |
Definition at line 7213 of file d_a_player.cpp.
Definition at line 11641 of file d_a_player.cpp.
| int dAcPy_c::getSpinActionMode | ( | ) |
Definition at line 11698 of file d_a_player.cpp.
| bool dAcPy_c::setPropelAction | ( | ) |
Definition at line 7353 of file d_a_player.cpp.
| void dAcPy_c::resetPropelFlyTime | ( | ) |
Definition at line 7372 of file d_a_player.cpp.
| void dAcPy_c::clearPropelFlyUpTime | ( | ) |
Definition at line 7378 of file d_a_player.cpp.
| void dAcPy_c::calcPropelMoveSpeedF | ( | ) |
Definition at line 7384 of file d_a_player.cpp.
| void dAcPy_c::setPropelActionFlyInit | ( | ) |
Definition at line 7419 of file d_a_player.cpp.
| void dAcPy_c::setPropelActionBigFly | ( | ) |
Definition at line 7432 of file d_a_player.cpp.
| void dAcPy_c::setPropelActionFly | ( | ) |
Definition at line 7441 of file d_a_player.cpp.
| void dAcPy_c::PropelActionFly | ( | ) |
Definition at line 7448 of file d_a_player.cpp.
| void dAcPy_c::setPropelActionFall | ( | ) |
Definition at line 7478 of file d_a_player.cpp.
| void dAcPy_c::PropelActionFall | ( | ) |
Definition at line 7488 of file d_a_player.cpp.
| void dAcPy_c::setStartPropelJumpEffect | ( | ) |
Definition at line 7695 of file d_a_player.cpp.
| bool dAcPy_c::calcPropelFallSpinEffect | ( | ) |
Definition at line 7712 of file d_a_player.cpp.
| void dAcPy_c::setPropelFallSpinEffect | ( | ) |
Definition at line 7705 of file d_a_player.cpp.
| void dAcPy_c::endPropelFlyPartsMove | ( | ) |
Definition at line 7674 of file d_a_player.cpp.
| void dAcPy_c::stopPropelFallSpinEffect | ( | ) |
Definition at line 7758 of file d_a_player.cpp.
| void dAcPy_c::updatePropelParts | ( | ) |
Definition at line 7625 of file d_a_player.cpp.
| void dAcPy_c::updatePropelFlyPartsMove | ( | ) |
Definition at line 7649 of file d_a_player.cpp.
| bool dAcPy_c::isEnablePropelJump | ( | ) |
Definition at line 11686 of file d_a_player.cpp.
| bool dAcPy_c::setSpinActionReq | ( | ) |
Definition at line 11715 of file d_a_player.cpp.
| bool dAcPy_c::setSpinAction | ( | ) |
Definition at line 11738 of file d_a_player.cpp.
| void dAcPy_c::initPlayerDownCommon | ( | ) |
Definition at line 7845 of file d_a_player.cpp.
| void dAcPy_c::initDemo_DownPose | ( | ) |
Definition at line 7764 of file d_a_player.cpp.
| void dAcPy_c::initDemo_DownFall | ( | ) |
Definition at line 7779 of file d_a_player.cpp.
| void dAcPy_c::exeDemo_DownFall | ( | ) |
Definition at line 7804 of file d_a_player.cpp.
| void dAcPy_c::checkRest | ( | ) |
Definition at line 7818 of file d_a_player.cpp.
| void dAcPy_c::stopOtherDownDemo | ( | ) |
Definition at line 7868 of file d_a_player.cpp.
| void dAcPy_c::playOtherDownDemo | ( | ) |
Definition at line 7893 of file d_a_player.cpp.
| void dAcPy_c::setPlayerEatDie | ( | ) |
Definition at line 8137 of file d_a_player.cpp.
| void dAcPy_c::releaseEatDie | ( | ) |
Definition at line 8199 of file d_a_player.cpp.
| bool dAcPy_c::setEatDieHide | ( | ) |
Definition at line 8207 of file d_a_player.cpp.
| bool dAcPy_c::setEatDieFadeOut | ( | ) |
Definition at line 8217 of file d_a_player.cpp.
| bool dAcPy_c::setEatDieSpitOut | ( | ) |
Definition at line 8227 of file d_a_player.cpp.
| void dAcPy_c::setEatDieScreamVoice | ( | ) |
Definition at line 8235 of file d_a_player.cpp.
| bool dAcPy_c::searchDoorActor | ( | ) |
Definition at line 8243 of file d_a_player.cpp.
| void dAcPy_c::setDemoInDoor_Walk | ( | ) |
Definition at line 8289 of file d_a_player.cpp.
| bool dAcPy_c::isDoorDemoEnable | ( | ) |
Definition at line 8456 of file d_a_player.cpp.
| bool dAcPy_c::setDoorDemo | ( | dActor_c * | door | ) |
Definition at line 8468 of file d_a_player.cpp.
| void dAcPy_c::exeDemoOutDoor_OpenDoor | ( | ) |
Definition at line 8538 of file d_a_player.cpp.
| void dAcPy_c::initDemoOutDoor_MoveInter | ( | ) |
Definition at line 8579 of file d_a_player.cpp.
| void dAcPy_c::exeDemoOutDoor_MoveInter | ( | ) |
Definition at line 8586 of file d_a_player.cpp.
| void dAcPy_c::initDemoOutDoor_MoveCenter | ( | ) |
Definition at line 8553 of file d_a_player.cpp.
| void dAcPy_c::exeDemoOutDoor_MoveCenter | ( | ) |
Definition at line 8566 of file d_a_player.cpp.
| void dAcPy_c::exeDemoOutDoor_WaitClose | ( | ) |
Definition at line 8631 of file d_a_player.cpp.
| void dAcPy_c::exeDemoOutDoor_WaitEnter | ( | ) |
Definition at line 8645 of file d_a_player.cpp.
Definition at line 8666 of file d_a_player.cpp.
| void dAcPy_c::endDemoDokanCannon | ( | mVec3_c & | pos | ) |
Definition at line 8677 of file d_a_player.cpp.
| bool dAcPy_c::isDokanCannonIn | ( | ) |
Definition at line 8683 of file d_a_player.cpp.
Definition at line 11662 of file d_a_player.cpp.
| void dAcPy_c::setOffYoshiInGoal | ( | daPlBase_c * | yoshi | ) |
Definition at line 8733 of file d_a_player.cpp.
| bool dAcPy_c::isDrawingCarryFukidashi | ( | ) |
Definition at line 12005 of file d_a_player.cpp.
| void dAcPy_c::getCcBounds | ( | sRangeDataF * | bounds | ) |
Definition at line 9722 of file d_a_player.cpp.
| bool dAcPy_c::cancelCarry | ( | dActor_c * | carriedActor | ) |
Definition at line 2726 of file d_a_player.cpp.
| void dAcPy_c::setFireBallDamage | ( | u8 | type | ) |
Definition at line 9373 of file d_a_player.cpp.
| bool dAcPy_c::fn_80145c00 | ( | PLAYER_POWERUP_e | powerup | ) |
Definition at line 11219 of file d_a_player.cpp.
| mVec3_c dAcPy_c::getModelScaleBase | ( | ) |
Definition at line 11191 of file d_a_player.cpp.
| mVec3_c dAcPy_c::getModelScale | ( | ) |
Definition at line 11201 of file d_a_player.cpp.
| void dAcPy_c::calcInvalidKeyTimer | ( | ) |
Definition at line 11795 of file d_a_player.cpp.
| void dAcPy_c::calcTimerProc | ( | ) |
Definition at line 10377 of file d_a_player.cpp.
| void dAcPy_c::calcStarTimer | ( | ) |
Definition at line 11262 of file d_a_player.cpp.
| void dAcPy_c::initChangeInit | ( | ) |
Definition at line 9127 of file d_a_player.cpp.
| bool dAcPy_c::executeChangeInit | ( | ) |
Definition at line 9136 of file d_a_player.cpp.
| int dAcPy_c::change_reverse_scale_set | ( | ) |
Definition at line 9154 of file d_a_player.cpp.
| void dAcPy_c::initChangeNormal | ( | ) |
Definition at line 9232 of file d_a_player.cpp.
| bool dAcPy_c::executeChangeNormal | ( | ) |
Definition at line 9277 of file d_a_player.cpp.
| void dAcPy_c::setChange | ( | int | mode | ) |
Definition at line 9314 of file d_a_player.cpp.
| bool dAcPy_c::updateChange | ( | ) |
Definition at line 9326 of file d_a_player.cpp.
|
virtual |
Reimplemented from daPlBase_c.
Definition at line 10314 of file d_a_player.cpp.
| void dAcPy_c::setFollowEffect | ( | int | followType | ) |
Definition at line 10331 of file d_a_player.cpp.
| void dAcPy_c::setItemGetEffect | ( | ) |
Definition at line 11835 of file d_a_player.cpp.
| void dAcPy_c::setChukanPowerUpEffect | ( | ) |
Definition at line 11840 of file d_a_player.cpp.
| void dAcPy_c::updateItemGetEffect | ( | ) |
Definition at line 11855 of file d_a_player.cpp.
| void dAcPy_c::updateFollowEffect | ( | ) |
Definition at line 10363 of file d_a_player.cpp.
| void dAcPy_c::setCenterOffset | ( | ) |
Definition at line 11476 of file d_a_player.cpp.
| void dAcPy_c::selectAction | ( | ) |
Definition at line 11039 of file d_a_player.cpp.
| bool dAcPy_c::isDrawingFukidashi | ( | ) |
Definition at line 11986 of file d_a_player.cpp.
| void dAcPy_c::managePropelFukidashi | ( | ) |
Definition at line 11921 of file d_a_player.cpp.
| void dAcPy_c::setCcAtSpin | ( | ) |
Definition at line 9704 of file d_a_player.cpp.
| void dAcPy_c::setCcAtSpinFall | ( | ) |
Definition at line 9715 of file d_a_player.cpp.
| void dAcPy_c::setCcAtSpinLiftUp | ( | ) |
Definition at line 9739 of file d_a_player.cpp.
| void dAcPy_c::setCcAtNetPunch | ( | ) |
Definition at line 9697 of file d_a_player.cpp.
| void dAcPy_c::setCcData | ( | ) |
Definition at line 9750 of file d_a_player.cpp.
| void dAcPy_c::setCcDataDirect | ( | ) |
Definition at line 9689 of file d_a_player.cpp.
| void dAcPy_c::fn_80143060 | ( | sBcPointData & | data1, |
| sBcPointData & | data2, | ||
| bool | mode ) |
Definition at line 10192 of file d_a_player.cpp.
| bool dAcPy_c::fn_80143220 | ( | sBcPointData & | data1, |
| sBcPointData & | data2 ) |
Definition at line 10240 of file d_a_player.cpp.
| void dAcPy_c::reviseBcDataCarryPlayer | ( | sBcPointData & | data1, |
| sBcPointData & | data2 ) |
Definition at line 10268 of file d_a_player.cpp.
| void dAcPy_c::reviseBcDataCarryHardBlock | ( | sBcPointData & | data1, |
| sBcPointData & | data2 ) |
Definition at line 10289 of file d_a_player.cpp.
| void dAcPy_c::setStarBase | ( | StarSet_e | starSet, |
| int | timer ) |
Definition at line 11240 of file d_a_player.cpp.
| bool dAcPy_c::searchKinopioNearPlayer | ( | float * | dist | ) |
Definition at line 11890 of file d_a_player.cpp.
| void dAcPy_c::setPlayerData | ( | ) |
Definition at line 11500 of file d_a_player.cpp.
| void dAcPy_c::setSpeedData | ( | ) |
Definition at line 11508 of file d_a_player.cpp.
| void dAcPy_c::setModeGravity | ( | ) |
Definition at line 11515 of file d_a_player.cpp.
Definition at line 9504 of file d_a_player.cpp.
Definition at line 9586 of file d_a_player.cpp.
Definition at line 9620 of file d_a_player.cpp.
Definition at line 9641 of file d_a_player.cpp.
Definition at line 9853 of file d_a_player.cpp.
| mVec3_c dAcPy_c::getCarryPos | ( | ) |
Definition at line 2610 of file d_a_player.cpp.
|
inline |
Definition at line 709 of file d_a_player.hpp.
|
inline |
Definition at line 715 of file d_a_player.hpp.
|
inline |
Definition at line 716 of file d_a_player.hpp.
|
inline |
Definition at line 724 of file d_a_player.hpp.
|
static |
Definition at line 205 of file d_a_player.hpp.
|
static |
Definition at line 206 of file d_a_player.hpp.
|
static |
Definition at line 226 of file d_a_player.hpp.
|
static |
Definition at line 227 of file d_a_player.hpp.
|
static |
Definition at line 228 of file d_a_player.hpp.
|
static |
Definition at line 229 of file d_a_player.hpp.
|
static |
Definition at line 230 of file d_a_player.hpp.
|
static |
Definition at line 231 of file d_a_player.hpp.
|
static |
Definition at line 232 of file d_a_player.hpp.
|
static |
Definition at line 233 of file d_a_player.hpp.
|
static |
Definition at line 234 of file d_a_player.hpp.
|
static |
Definition at line 235 of file d_a_player.hpp.
|
static |
Definition at line 236 of file d_a_player.hpp.
|
static |
Definition at line 237 of file d_a_player.hpp.
|
static |
Definition at line 291 of file d_a_player.hpp.
|
static |
Definition at line 292 of file d_a_player.hpp.
|
static |
Flying through the air after being thrown by another player.
Definition at line 293 of file d_a_player.hpp.
|
static |
Definition at line 294 of file d_a_player.hpp.
|
static |
Definition at line 295 of file d_a_player.hpp.
|
static |
Definition at line 296 of file d_a_player.hpp.
|
static |
Definition at line 297 of file d_a_player.hpp.
|
static |
Lifting up another player.
Definition at line 298 of file d_a_player.hpp.
|
static |
Definition at line 299 of file d_a_player.hpp.
|
static |
Definition at line 300 of file d_a_player.hpp.
|
static |
Definition at line 301 of file d_a_player.hpp.
|
static |
Definition at line 302 of file d_a_player.hpp.
|
static |
Definition at line 303 of file d_a_player.hpp.
|
static |
Being carried by another player.
Definition at line 304 of file d_a_player.hpp.
|
static |
Definition at line 305 of file d_a_player.hpp.
|
static |
Definition at line 306 of file d_a_player.hpp.
|
static |
Definition at line 307 of file d_a_player.hpp.
|
static |
Definition at line 308 of file d_a_player.hpp.
|
static |
Definition at line 309 of file d_a_player.hpp.
|
static |
Definition at line 310 of file d_a_player.hpp.
|
static |
Definition at line 311 of file d_a_player.hpp.
|
static |
Definition at line 312 of file d_a_player.hpp.
|
static |
Definition at line 313 of file d_a_player.hpp.
|
static |
Definition at line 314 of file d_a_player.hpp.
|
static |
Definition at line 315 of file d_a_player.hpp.
|
static |
Definition at line 316 of file d_a_player.hpp.
|
static |
Rescue Toad jumping out of his block.
Definition at line 317 of file d_a_player.hpp.
|
static |
Definition at line 318 of file d_a_player.hpp.
|
static |
Definition at line 319 of file d_a_player.hpp.
|
static |
Definition at line 320 of file d_a_player.hpp.
|
static |
Definition at line 321 of file d_a_player.hpp.
|
static |
Definition at line 322 of file d_a_player.hpp.
|
static |
Definition at line 323 of file d_a_player.hpp.
|
static |
Definition at line 324 of file d_a_player.hpp.
|
static |
Definition at line 325 of file d_a_player.hpp.
|
static |
Definition at line 326 of file d_a_player.hpp.
|
static |
Definition at line 327 of file d_a_player.hpp.
| int dAcPy_c::mIsRescueKinopio |
Definition at line 728 of file d_a_player.hpp.
| PLAYER_POWERUP_e dAcPy_c::mPowerupCopy |
Definition at line 729 of file d_a_player.hpp.
| PLAYER_POWERUP_e dAcPy_c::mPowerupCopy2 |
Definition at line 730 of file d_a_player.hpp.
| mVec2_c dAcPy_c::m_0c |
Definition at line 731 of file d_a_player.hpp.
| sBcPointData dAcPy_c::mVineBcData |
Definition at line 732 of file d_a_player.hpp.
| dPc_c dAcPy_c::mPc |
Definition at line 733 of file d_a_player.hpp.
| int dAcPy_c::m_60 |
Definition at line 734 of file d_a_player.hpp.
| s8 dAcPy_c::mScrollMode |
Definition at line 735 of file d_a_player.hpp.
| s8 dAcPy_c::mChangeType |
Definition at line 736 of file d_a_player.hpp.
| s8 dAcPy_c::mChangeTimer |
Definition at line 737 of file d_a_player.hpp.
| s8 dAcPy_c::m_67 |
Definition at line 738 of file d_a_player.hpp.
| int dAcPy_c::m_68 |
Definition at line 739 of file d_a_player.hpp.
| float dAcPy_c::mAmiRelated2 |
Definition at line 740 of file d_a_player.hpp.
| int dAcPy_c::mDoorSize |
Definition at line 741 of file d_a_player.hpp.
| int dAcPy_c::m_74 |
Definition at line 742 of file d_a_player.hpp.
| int dAcPy_c::m_78 |
Definition at line 743 of file d_a_player.hpp.
| int dAcPy_c::m_7c |
Definition at line 744 of file d_a_player.hpp.
| int dAcPy_c::m_80 |
Definition at line 745 of file d_a_player.hpp.
| int dAcPy_c::mWaitFrameCount |
Definition at line 746 of file d_a_player.hpp.
| int dAcPy_c::m_88 |
Definition at line 747 of file d_a_player.hpp.
| int dAcPy_c::mJumpCounter |
Definition at line 748 of file d_a_player.hpp.
| u8 dAcPy_c::mJumpComboTimer |
Timer for allowing a slight delay between jumps to still count as a combo.
Definition at line 749 of file d_a_player.hpp.
| u8 dAcPy_c::mWallSlideCooldown |
Timer to disable wall sliding while active.
Definition at line 750 of file d_a_player.hpp.
| float dAcPy_c::m_94 |
Definition at line 751 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf1 |
Definition at line 752 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf2 |
Definition at line 753 of file d_a_player.hpp.
| mAng dAcPy_c::m_2e8 |
Definition at line 754 of file d_a_player.hpp.
| int dAcPy_c::m_2ec |
Definition at line 755 of file d_a_player.hpp.
| int dAcPy_c::m_2f0 |
Definition at line 756 of file d_a_player.hpp.
| s16 dAcPy_c::m_2f4 |
Definition at line 757 of file d_a_player.hpp.
| s16 dAcPy_c::mPropelRollSpeed |
Definition at line 758 of file d_a_player.hpp.
| s16 dAcPy_c::mIsPropelFall |
Definition at line 759 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf3 |
Definition at line 760 of file d_a_player.hpp.
| dEf::followEffect_c dAcPy_c::mFollowEf |
Definition at line 761 of file d_a_player.hpp.
| int dAcPy_c::m_538 |
Definition at line 762 of file d_a_player.hpp.
| int dAcPy_c::m_53c |
Definition at line 763 of file d_a_player.hpp.
| int dAcPy_c::m_540 |
Definition at line 764 of file d_a_player.hpp.
| int dAcPy_c::m_544 |
Definition at line 765 of file d_a_player.hpp.
| int dAcPy_c::m_548 |
Definition at line 766 of file d_a_player.hpp.
| float dAcPy_c::m_54c |
Definition at line 767 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf4 |
Definition at line 768 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf5 |
Definition at line 769 of file d_a_player.hpp.
| u8 dAcPy_c::mPad1[0x4] |
Definition at line 770 of file d_a_player.hpp.
| mVec3_c dAcPy_c::mAmiRollPos |
Definition at line 771 of file d_a_player.hpp.
| float dAcPy_c::mAmiXDiff |
Definition at line 772 of file d_a_player.hpp.
| float dAcPy_c::mAmiRelated |
Definition at line 773 of file d_a_player.hpp.
| s16 dAcPy_c::mAmiAng |
Definition at line 774 of file d_a_player.hpp.
| int dAcPy_c::m_7bc |
Definition at line 775 of file d_a_player.hpp.
| u16 dAcPy_c::m_7c0 |
Definition at line 776 of file d_a_player.hpp.
| u32 dAcPy_c::m_7c4 |
Definition at line 777 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf6 |
Definition at line 778 of file d_a_player.hpp.
| u8 dAcPy_c::m_8f0 |
Definition at line 779 of file d_a_player.hpp.
| mVec2_c dAcPy_c::m_8f4 |
Definition at line 780 of file d_a_player.hpp.
| int dAcPy_c::mPoleGrabCooldown |
Timer to disable grabbing a pole while active.
Definition at line 781 of file d_a_player.hpp.
| short dAcPy_c::m_900 |
Definition at line 782 of file d_a_player.hpp.
| short dAcPy_c::m_902 |
Definition at line 782 of file d_a_player.hpp.
| short dAcPy_c::m_904 |
Definition at line 782 of file d_a_player.hpp.
| short dAcPy_c::m_906 |
Definition at line 782 of file d_a_player.hpp.
| int dAcPy_c::m_908 |
Definition at line 783 of file d_a_player.hpp.
| RopeSwingState_e dAcPy_c::m_90c |
Definition at line 784 of file d_a_player.hpp.
| int dAcPy_c::mTarzanRopeCooldown |
Timer to disable swinging on a vine while active.
Definition at line 785 of file d_a_player.hpp.
| int dAcPy_c::m_914 |
Definition at line 786 of file d_a_player.hpp.
| float dAcPy_c::m_918 |
Definition at line 787 of file d_a_player.hpp.
| int dAcPy_c::m_91c |
Definition at line 788 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf7 |
Definition at line 789 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf8 |
Definition at line 790 of file d_a_player.hpp.
| int dAcPy_c::m_b70 |
Definition at line 791 of file d_a_player.hpp.
| int dAcPy_c::m_b74 |
Definition at line 792 of file d_a_player.hpp.
| float dAcPy_c::m_b78 |
Definition at line 793 of file d_a_player.hpp.
| int dAcPy_c::m_b7c |
Definition at line 794 of file d_a_player.hpp.
| int dAcPy_c::m_b80 |
Definition at line 795 of file d_a_player.hpp.
| int dAcPy_c::m_b84 |
Definition at line 796 of file d_a_player.hpp.
| u8 dAcPy_c::m_b88 |
Definition at line 797 of file d_a_player.hpp.
| u8 dAcPy_c::m_b89 |
Definition at line 798 of file d_a_player.hpp.
| float dAcPy_c::m_b8c |
Definition at line 799 of file d_a_player.hpp.
| mVec2_c dAcPy_c::mUzuSwimSpeed |
Definition at line 800 of file d_a_player.hpp.
| int dAcPy_c::m_b98 |
Definition at line 801 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf9 |
Definition at line 802 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf10 |
Definition at line 803 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf11 |
Definition at line 804 of file d_a_player.hpp.
| mEf::levelEffect_c dAcPy_c::mLevelEf12 |
Definition at line 805 of file d_a_player.hpp.
| int dAcPy_c::m_103c |
Definition at line 806 of file d_a_player.hpp.
| int dAcPy_c::m_1040 |
Definition at line 807 of file d_a_player.hpp.
| int dAcPy_c::mSpinTimer |
Timer for the duration of a spin jump.
Definition at line 808 of file d_a_player.hpp.
| s16 dAcPy_c::m_1048 |
Definition at line 809 of file d_a_player.hpp.
| u8 dAcPy_c::mPad2[0x4] |
Definition at line 810 of file d_a_player.hpp.
| float dAcPy_c::mSpinHoldReqTarget |
The target X position to move to while doing a spin in place.
Definition at line 811 of file d_a_player.hpp.
| u32 dAcPy_c::mSpinFireBallCooldown |
Timer to control how often fireballs the player automatically shoots while spinning.
Definition at line 812 of file d_a_player.hpp.
| u32 dAcPy_c::mStartSpinCooldown |
Timer to disable spin jumps and propeller spins while active.
Definition at line 813 of file d_a_player.hpp.
| s16 dAcPy_c::m_105c |
Definition at line 814 of file d_a_player.hpp.
| dEf::followEffect_c dAcPy_c::mFollowEf2 |
Definition at line 815 of file d_a_player.hpp.
| dEf::followEffect_c dAcPy_c::mFollowEf3 |
Definition at line 816 of file d_a_player.hpp.
| u32 dAcPy_c::m_1288 |
Definition at line 817 of file d_a_player.hpp.
| u32 dAcPy_c::m_128c |
Definition at line 818 of file d_a_player.hpp.
| u8 dAcPy_c::mPad3[0x8] |
Definition at line 819 of file d_a_player.hpp.
| int dAcPy_c::m_1298 |
Definition at line 820 of file d_a_player.hpp.
| mVec2_c dAcPy_c::m_129c |
Definition at line 821 of file d_a_player.hpp.
| u8 dAcPy_c::mPad4[0x4] |
Definition at line 822 of file d_a_player.hpp.
| mVec3_c dAcPy_c::m_12a8 |
Definition at line 823 of file d_a_player.hpp.
| u32 dAcPy_c::m_12b4 |
Definition at line 824 of file d_a_player.hpp.
| int dAcPy_c::m_12b8 |
Definition at line 825 of file d_a_player.hpp.
| u32 dAcPy_c::mAllBalloonFadeTimer |
Definition at line 826 of file d_a_player.hpp.
| mMtx_c dAcPy_c::mRideJrClownMtx |
Definition at line 827 of file d_a_player.hpp.
| int dAcPy_c::mSpinCooldown |
Timer to disable another spin action while active.
Definition at line 828 of file d_a_player.hpp.
| u8 dAcPy_c::m_12f4 |
Definition at line 829 of file d_a_player.hpp.
| float dAcPy_c::m_12f8 |
Definition at line 830 of file d_a_player.hpp.
| fBaseID_e dAcPy_c::m_12fc |
Definition at line 831 of file d_a_player.hpp.
| float dAcPy_c::m_1300 |
Definition at line 832 of file d_a_player.hpp.
| float dAcPy_c::m_1304 |
Definition at line 833 of file d_a_player.hpp.
| int dAcPy_c::m_1308 |
Definition at line 834 of file d_a_player.hpp.
| int dAcPy_c::m_130c |
Definition at line 835 of file d_a_player.hpp.
| int dAcPy_c::m_1310[2] |
Definition at line 836 of file d_a_player.hpp.
| int dAcPy_c::m_1318[2] |
Definition at line 837 of file d_a_player.hpp.
| int dAcPy_c::mFollowType |
Definition at line 838 of file d_a_player.hpp.
| int dAcPy_c::mPowerUpEffectTimer |
Timer controlling the powerup effect duration and opacity.
Definition at line 839 of file d_a_player.hpp.
| int dAcPy_c::mPowerUpType |
0: Touching an item, 1: Touching the midway point.
Definition at line 840 of file d_a_player.hpp.
| dEf::dLevelEffect_c dAcPy_c::mItemGetEffect1 |
Definition at line 841 of file d_a_player.hpp.
| dEf::dLevelEffect_c dAcPy_c::mItemGetEffect2 |
Definition at line 842 of file d_a_player.hpp.
| int dAcPy_c::m_157c |
Definition at line 843 of file d_a_player.hpp.
| int dAcPy_c::m_1580 |
Definition at line 844 of file d_a_player.hpp.
| int dAcPy_c::m_1584 |
Definition at line 845 of file d_a_player.hpp.
| dPyMdlMng_c dAcPy_c::mPyMdlMng |
Definition at line 846 of file d_a_player.hpp.
| float dAcPy_c::m_1594 |
Definition at line 847 of file d_a_player.hpp.
| float dAcPy_c::m_1598 |
Definition at line 848 of file d_a_player.hpp.
| float dAcPy_c::m_159c |
Definition at line 849 of file d_a_player.hpp.
| fBaseID_e dAcPy_c::mCarryActorID |
Definition at line 850 of file d_a_player.hpp.
| int dAcPy_c::mFastRunFrames |
How many frames the player has been running at over 1 unit/frame.
Definition at line 851 of file d_a_player.hpp.
| int dAcPy_c::m_15a8 |
Definition at line 852 of file d_a_player.hpp.
| short dAcPy_c::mNoInteractTimer |
Disables interaction with other players and enemies while the timer is non-zero.
Definition at line 854 of file d_a_player.hpp.
| short dAcPy_c::m_15ae |
Definition at line 855 of file d_a_player.hpp.
| short dAcPy_c::m_15b0 |
Definition at line 856 of file d_a_player.hpp.
| short dAcPy_c::m_15b2 |
Definition at line 857 of file d_a_player.hpp.
| short dAcPy_c::mWaterWalkTimer |
Definition at line 858 of file d_a_player.hpp.
| short dAcPy_c::m_15b6 |
Definition at line 859 of file d_a_player.hpp.
| short dAcPy_c::m_15b8 |
Definition at line 860 of file d_a_player.hpp.
| short dAcPy_c::mBalloonHelpVoiceCooldown |
Timer to only allow the help voice to play every 2 seconds.
Definition at line 861 of file d_a_player.hpp.
| dEf::followEffect_c dAcPy_c::mFollowEf4 |
Definition at line 862 of file d_a_player.hpp.
| dPropelParts_c dAcPy_c::mPropelParts |
Definition at line 863 of file d_a_player.hpp.
| dPlayerOrchestra_c dAcPy_c::mPlayerOrchestra |
Definition at line 864 of file d_a_player.hpp.
|
static |
Definition at line 10760 of file d_a_player.hpp.
|
static |
Definition at line 10766 of file d_a_player.hpp.
|
static |
Definition at line 872 of file d_a_player.hpp.
|
static |
Definition at line 873 of file d_a_player.hpp.