2#include <game/bases/d_heap_allocator.hpp>
3#include <game/mLib/m_3d/smdl.hpp>
4#include <game/bases/d_wm_obj_actor.hpp>
dWmObjActor_c()
Constructs a new object.
dHeapAllocator_c mAllocator
The allocator.
virtual int draw()
do method for the draw operation.
virtual int create()
do method for the create operation.
virtual int doDelete()
do method for the delete operation.
void createModel()
Initializes the resources for the actor.
void calcModel()
Updates the model's transformation matrix.
m3d::smdl_c mModel
The model.
void setClipSphere()
Sets the clip sphere for the actor.
~daWmCannon_c()
Destroys the object.
virtual void setCutEndSpecific(int cutsceneCommandId, bool param2)
virtual int execute()
do method for the execute operation.
daWmCannon_c()
Constructs a new object.