1#include <game/bases/d_a_wm_map.hpp>
2#include <game/bases/d_cs_seq_manager.hpp>
3#include <game/bases/d_a_wm_dokan.hpp>
4#include <game/bases/d_wm_lib.hpp>
31 if (cutsceneCommandId != dCsSeqMng_c::CUTSCENE_CMD_NONE) {
mVec3_c mPos
The actor's position.
mSphere_c mClipSphere
A sphere representing the actor's visible area.
int mResNodeIdx
The index of the model's root resource node.
The actor for non-moving pipes found on the World Map.
virtual void processCutsceneCommand(int cutsceneCommandId, bool isFirstFrame)
Contains the actor-specific logic for processing the current world map cutscene.
daWmDokan_c()
Constructs a new object.
virtual int doDelete()
do method for the delete operation.
virtual int execute()
do method for the execute operation.
virtual int create()
do method for the create operation.
~daWmDokan_c()
Destroys the object.
virtual int draw()
do method for the draw operation.
@ SUCCEEDED
The step was completed successfully.
#define ACTOR_PROFILE(profName, className, properties)
Creates an actor profile, using the profile number as the execute and draw order value.