2#include <game/bases/d_heap_allocator.hpp>
3#include <game/mLib/m_3d/smdl.hpp>
4#include <game/bases/d_wm_obj_actor.hpp>
dWmObjActor_c()
Constructs a new object.
virtual void processCutsceneCommand(int cutsceneCommandId, bool isFirstFrame)
Contains the actor-specific logic for processing the current world map cutscene.
daWmDokan_c()
Constructs a new object.
m3d::smdl_c mModel
The model.
virtual int doDelete()
do method for the delete operation.
virtual int execute()
do method for the execute operation.
virtual int create()
do method for the create operation.
~daWmDokan_c()
Destroys the object.
dHeapAllocator_c mAllocator
The allocator.
virtual int draw()
do method for the draw operation.