NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_attention.hpp
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#pragma once
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#include <game/framework/f_base.hpp>
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class
dAttention_c
{
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public
:
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void
entry(
fBaseID_e
id
);
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static
dAttention_c
*mspInstance;
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};
dAttention_c
Definition
d_attention.hpp:4
fBaseID_e
fBaseID_e
A unique identifier for each base.
Definition
f_base_id.hpp:6
include
game
bases
d_attention.hpp
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