NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_attention.hpp
1#pragma once
2#include <game/bases/d_actor.hpp>
3#include <game/framework/f_base.hpp>
4#include <game/mLib/m_vec.hpp>
5
7public:
8 void entry(fBaseID_e id);
9 fBase_c *search(mVec3_c pos);
10 fBase_c *searchPlayer(const dActor_c *player, mVec3_c pos);
11
12 static dAttention_c *mspInstance;
13};
The minimum required implementation for a stage actor.
Definition d_actor.hpp:15
The base class for all scenes, actors and various other processes.
Definition f_base.hpp:17
A three-dimensional floating point vector.
Definition m_vec.hpp:122
fBaseID_e
A unique identifier for each base.
Definition f_base_id.hpp:6