1#include <game/bases/d_controller_information.hpp>
5#include <game/framework/f_profile_name.hpp>
6#include <game/snd/snd_audio_mgr.hpp>
35 static const char *AnmNameTbl[] = {
36 "ControllerInformation_07_in2btn.brlan",
37 "ControllerInformation_07_loop2btn.brlan",
38 "ControllerInformation_07_hit2btn.brlan"
41 static const int ANIME_INDEX_TBL[] = {0, 1, 2};
42 static const char *GROUP_NAME_DT[] = {
48 static const int MESSAGE_DATA_TBL[] = {
49 MSG_HOLD_WIIMOTE_SIDEWAYS,
50 MSG_HOLD_WIIMOTE_SIDEWAYS,
53 static const char *T_PANE_FIXED_NAME_TBL[] = {
58 bool res =
mLayout.ReadResource(
"ControllerInformation/ControllerInformation.arc",
false);
63 mLayout.build(
"ControllerInformation_07.brlyt",
nullptr);
64 mLayout.AnimeResRegister(AnmNameTbl, ARRAY_SIZE(AnmNameTbl));
65 mLayout.GroupRegister(GROUP_NAME_DT, ANIME_INDEX_TBL, ARRAY_SIZE(GROUP_NAME_DT));
66 mLayout.TPaneNameRegister(T_PANE_FIXED_NAME_TBL, MESSAGE_DATA_TBL, BMG_CATEGORY_CONTROLLER_INFORMATION, ARRAY_SIZE(T_PANE_FIXED_NAME_TBL));
87 SndAudioMgr::sInstance->startSystemSe(SE_SYS_BUTTON_SKIP, 1);
@ NOT_READY
The step could not completed at this time.
@ SUCCEEDED
The step was completed successfully.
#define BASE_PROFILE(profName, className)
Creates a basic profile, using the profile number as the execute and draw order value.