NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_md_actor.hpp
1#pragma once
2
3#include <game/bases/d_base_actor.hpp>
4#include <game/mLib/m_sphere.hpp>
5
28class dMdActor_c : public dBaseActor_c {
29 dMdActor_c();
30
31 virtual int preCreate();
32 virtual void postCreate(fBase_c::MAIN_STATE_e status);
33
34 virtual int preDelete();
35 virtual void postDelete(fBase_c::MAIN_STATE_e status);
36
37 virtual int preExecute();
38 virtual void postExecute(fBase_c::MAIN_STATE_e status);
39
40 virtual int preDraw();
41 virtual void postDraw(fBase_c::MAIN_STATE_e status);
42
43 virtual ~dMdActor_c();
44
45 virtual int GetActorType();
46
50 static dMdActor_c *construct(ProfileName profName, dBase_c *base, unsigned long param, const mVec3_c *position, const mAng3_c *rotation);
51
52private:
54};
The minimum required implementation for an actor base.
The minimum required implementation for a base.
Definition d_base.hpp:41
The minimum required implementation for a cutscene actor.
dMdActor_c()
Constructs a new actor.
Definition d_md_actor.cpp:6
virtual void postDraw(fBase_c::MAIN_STATE_e status)
post method for the draw operation.
virtual void postDelete(fBase_c::MAIN_STATE_e status)
post method for the delete operation.
virtual void postExecute(fBase_c::MAIN_STATE_e status)
post method for the execute operation.
virtual int preDraw()
pre method for the draw operation.
mSphere_c mCullSphere
[Unused]. A sphere representing the actor's visible area.
virtual void postCreate(fBase_c::MAIN_STATE_e status)
post method for the create operation.
virtual int preCreate()
pre method for the create operation.
virtual int preDelete()
pre method for the delete operation.
static dMdActor_c * construct(ProfileName profName, dBase_c *base, unsigned long param, const mVec3_c *position, const mAng3_c *rotation)
Creates a child cutscene actor with the given parent. See dBaseActor_c::construct.
virtual int GetActorType()
Gets the actor kind. See ACTOR_KIND_e.
virtual int preExecute()
pre method for the execute operation.
virtual ~dMdActor_c()
Destroys the actor.
Definition d_md_actor.cpp:8
MAIN_STATE_e
The possible operation results.
Definition f_base.hpp:137
A three-dimensional short angle vector.
Definition m_angle.hpp:60
A three-dimensional floating point vector.
Definition m_vec.hpp:100
u16 ProfileName
The name of a profile. Value is a fProfile::PROFILE_NAME_e.
Definition f_profile.hpp:32