NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_resource.hpp
1#pragma once
2#include <game/bases/d_dvd.hpp>
3#include <game/mLib/m_2d/resource.hpp>
4#include <lib/egg/core/eggHeap.h>
5#include <nw4r/lyt.h>
6
7namespace d2d {
8
9class ResAccMult_c : public m2d::ResAccIf_c {
11
12public:
13 ResAccMult_c();
14
15 virtual void creater();
16
17 InternalAccessor mInternalAccessor;
18};
19
20class ResAccMultLoader_c : public ResAccMult_c {
21public:
22 ResAccMultLoader_c();
23 ~ResAccMultLoader_c();
24
25 bool create(EGG::Heap *, unsigned long);
26 bool remove();
27
28 bool requestEx(const char *, int);
29 bool request(const char *);
30
31private:
32 void *mpResource;
33 dDvd::loader_c mLoader;
34};
35
36} // namespace d2d