NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_resource.hpp
1#pragma once
2#include <game/bases/d_dvd.hpp>
3#include <game/mLib/m2d/resource.hpp>
4#include <lib/nw4r/lyt/lyt_resource.hpp>
5#include <lib/egg/heap/eggHeap.hpp>
6
7namespace d2d {
8
11
13
14 virtual void creater();
15
16 InternalAccessor mInternalAccessor;
17};
18
20public:
21 bool create(EGG::Heap *, unsigned long);
22 void remove();
23
24 bool requestEx(const char *, int);
25 bool request(const char *);
26
27private:
28 void *mpResource;
29 d2d::dDvd::loader_c mLoader;
30};
31
32} // namespace d2d