NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_resource.hpp
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#pragma once
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#include <game/bases/d_dvd.hpp>
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#include <game/mLib/m2d/resource.hpp>
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#include <lib/nw4r/lyt/lyt_resource.hpp>
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#include <lib/egg/heap/eggHeap.hpp>
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namespace
d2d {
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class
ResAccMult_c
:
public
m2d::ResAccIf_c
{
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class
InternalAccessor
:
nw4r::lyt::ArcResourceAccessor
{};
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ResAccMult_c
();
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virtual
void
creater();
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InternalAccessor
mInternalAccessor;
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};
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class
ResAccMultLoader_c
:
public
ResAccMult_c
{
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public
:
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bool
create(
EGG::Heap
*,
unsigned
long
);
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void
remove();
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bool
requestEx(
const
char
*,
int
);
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bool
request(
const
char
*);
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private
:
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void
*mpResource;
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d2d::dDvd::loader_c
mLoader;
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};
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}
// namespace d2d
EGG::Heap
Definition
eggHeap.hpp:9
d2d::ResAccMultLoader_c
Definition
d_resource.hpp:19
d2d::ResAccMult_c::InternalAccessor
Definition
d_resource.hpp:10
d2d::ResAccMult_c
Definition
d_resource.hpp:9
d2d::dDvd::loader_c
Definition
d_dvd.hpp:8
m2d::ResAccIf_c
Definition
resource.hpp:6
nw4r::lyt::ArcResourceAccessor
Definition
lyt_resource.hpp:15
include
game
bases
d_resource.hpp
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