NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_path.hpp
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#pragma once
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#include <game/mLib/m_vec.hpp>
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#include <
constants/game_constants.h
>
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class
dWmPath_c {
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public
:
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dWmPath_c();
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virtual
~dWmPath_c();
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mVec3_c
mPoints[
WM_PATH_MAX_POINT_COUNT
];
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int
_, a, b, c;
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};
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:101
game_constants.h
WM_PATH_MAX_POINT_COUNT
#define WM_PATH_MAX_POINT_COUNT
The maximum number of keypoints for generic world map paths.
Definition
game_constants.h:30
include
game
bases
d_wm_path.hpp
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