NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_path.hpp
1#pragma once
2#include <game/mLib/m_vec.hpp>
4
5class dWmPath_c {
6public:
7 dWmPath_c();
8 virtual ~dWmPath_c();
9
11 int _, a, b, c;
12};
A three-dimensional floating point vector.
Definition m_vec.hpp:101
#define WM_PATH_MAX_POINT_COUNT
The maximum number of keypoints for generic world map paths.