4#include <game/framework/f_list_mg.hpp>
5#include <game/framework/f_list_nd_prio.hpp>
The base class for all scenes, actors and various other processes.
A base list, made of fLiNdBa_c nodes.
A base list made of fLiNdPrio_c nodes, with a reference to a process function.
bool addNode(fLiNdPrio_c *node)
Adds a node to the list, according to its priority.
int(fBase_c::* mpProcFunc)()
The process function for the list.
fLiMgPTMF_c(int(fBase_c::*procFunc)())
Constructs a new list.
bool walkPack()
Calls the process function on each base in the list.
A base list node, with priority fields for reordering.