4#include <game/framework/f_list_mg.hpp>
5#include <game/framework/f_list_nd_prio.hpp>
35 fLiNdPrio_c *getLast()
const {
36 return (fLiNdPrio_c *) fLiMgBa_c::getLast();
The base class for all scenes, actors and various other processes.
A base list, made of fLiNdBa_c nodes.
bool addNode(fLiNdPrio_c *node)
Adds a node to the list, according to its priority.
int(fBase_c::* mpProcFunc)()
The process function for the list.
fLiMgPTMF_c(int(fBase_c::*procFunc)())
Constructs a new list.
bool walkPack()
Calls the process function on each base in the list.
A base list node, with priority fields for reordering.