4#include <game/cLib/c_list.hpp>
6#include <game/framework/f_list_nd.hpp>
33 return (
fLiNdBa_c *) cListMg_c::getFirst();
37 return (
fLiNdBa_c *) cListMg_c::getLast();
A doubly-linked list container. See cListNd_c.
The base class for all scenes, actors and various other processes.
A base list, made of fLiNdBa_c nodes.
int countNodeByProfName(ProfileName profName) const
Counts the number of bases using the given profile name.
const fLiNdBa_c * searchNodeByID(fBaseID_e id) const
Searches for a base with the given ID.
fBaseID_e
A unique identifier for each base.
u16 ProfileName
The name of a profile. Value is a fProfile::PROFILE_NAME_e.