NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dAudio::SndObjctEmy_c Class Reference
Inheritance diagram for dAudio::SndObjctEmy_c:
[legend]

Description

Definition at line 345 of file d_audio.hpp.

Public Member Functions

virtual SoundHandlePrm * startSound (ulong p1, ulong p2)
virtual SoundHandlePrm * startSound (ulong p1, short p2, ulong p3)
virtual SoundHandlePrm * holdSound (ulong p1, ulong p2)
virtual SoundHandlePrm * holdSound (ulong p1, short p2, ulong p3)
Public Member Functions inherited from SndObjctEmy
virtual SoundHandlePrm * startSound (ulong p1, const nw4r::math::VEC2 &p2, ulong p3)
virtual SoundHandlePrm * holdSound (ulong p1, const nw4r::math::VEC2 &p2, ulong p3)
Public Member Functions inherited from NMSndObject< 4 >
void processParams ()
void calc ()
SoundHandlePrm * findHandle (int id)
SoundHandlePrm * getFreeHandle ()
virtual SoundHandlePrm * startSound (unsigned long p1, unsigned long p2)
virtual SoundHandlePrm * holdSound (unsigned long p1, unsigned long p2)
virtual SoundHandlePrm * prepareSound (unsigned long p1, unsigned long p2)
Public Member Functions inherited from NMSndObjectBase
 NMSndObjectBase (OBJ_TYPE, nw4r::snd::SoundArchivePlayer &)
virtual u8 vf1C (ulong, int)
bool sendRemote (nw4r::snd::SoundHandle *p, unsigned long p1, unsigned long p2)
u32 getTotal () const

Additional Inherited Members

Public Types inherited from NMSndObjectBase
enum  OBJ_TYPE { OBJ_TYPE_0 = 0 }
Public Attributes inherited from NMSndObject< 4 >
float m_64
int m_68
float m_6c
float m_70
SoundHandlePrm mParams [T+2]
nw4r::math::VEC2 mPos
Public Attributes inherited from NMSndObjectBase
u32 mTotalCount
u32 m_58
Snd2DCalcmpSnd2dCalc
OBJ_TYPE mObjType

Member Function Documentation

◆ startSound() [1/2]

virtual SoundHandlePrm * dAudio::SndObjctEmy_c::startSound ( ulong p1,
ulong p2 )
inlinevirtual

Reimplemented from SndObjctEmy.

Definition at line 347 of file d_audio.hpp.

◆ startSound() [2/2]

virtual SoundHandlePrm * dAudio::SndObjctEmy_c::startSound ( ulong p1,
short p2,
ulong p3 )
inlinevirtual

Reimplemented from SndObjctEmy.

Definition at line 350 of file d_audio.hpp.

◆ holdSound() [1/2]

virtual SoundHandlePrm * dAudio::SndObjctEmy_c::holdSound ( ulong p1,
ulong p2 )
inlinevirtual

Reimplemented from SndObjctEmy.

Definition at line 353 of file d_audio.hpp.

◆ holdSound() [2/2]

virtual SoundHandlePrm * dAudio::SndObjctEmy_c::holdSound ( ulong p1,
short p2,
ulong p3 )
inlinevirtual

Reimplemented from SndObjctEmy.

Definition at line 356 of file d_audio.hpp.