NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 8 of file g3d_state.hpp.
Public Types | |
enum | InvalidateFlag { INVALIDATE_TEXOBJ = BIT_FLAG(0) , INVALIDATE_TLUT = BIT_FLAG(1) , INVALIDATE_TEV = BIT_FLAG(2) , INVALIDATE_GENMODE2 = BIT_FLAG(3) , INVALIDATE_CULLVTXDESC = BIT_FLAG(4) , INVALIDATE_CURRENTMTX = BIT_FLAG(5) , INVALIDATE_TEXMTX = BIT_FLAG(6) , INVALIDATE_MISC = BIT_FLAG(7) , INVALIDATE_FOG = BIT_FLAG(8) , INVALIDATE_LIGHT = BIT_FLAG(9) , INVALIDATE_MTXARRAY = BIT_FLAG(10) , INVALIDATE_ALL } |
Specifies the states invalidated by the G3DState::Invalidate function. More... | |
Static Public Member Functions | |
static void | SetRenderModeObj (const GXRenderModeObj &) |
enum nw4r::g3d::G3DState::InvalidateFlag |
Specifies the states invalidated by the G3DState::Invalidate function.