Definition at line 82 of file snd_AnimSound.h.
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| enum | PlayDirection {
FORWARD
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BACKWARD
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| typedef void(* | Callback) (int, s32, const char *, UNKWORD, UNKWORD) |
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| AnimSoundImpl (SoundStartable &startable, AnimEventPlayer *player, int) |
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bool | Setup (const void *data) |
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void | Shutdown () |
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void | ResetFrame (f32, int) |
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void | UpdateFrame (f32 frame, PlayDirection dir) |
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void | UpdateForward (f32 frame) |
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void | UpdateBackward (f32 frame) |
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void | UpdateOneFrame (s32 duration, PlayDirection direction) |
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void | UpdateTrigger (const AnimEventRef *, s32, PlayDirection) |
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void | UpdateForwardRange (const AnimEventRef *, s32) |
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void | UpdateBackwardRange (const AnimEventRef *, s32) |
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void | StartEvent (const AnimEvent *, bool) |
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void | HoldEvent (const AnimEvent *, bool) |
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void | StopEvent (const AnimEvent *) |
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bool | IsPlayableLoopCount (const nw4r::snd::detail::AnimEventFrameInfo &) |
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◆ Callback
| typedef void(* nw4r::snd::detail::AnimSoundImpl::Callback) (int, s32, const char *, UNKWORD, UNKWORD) |
◆ PlayDirection
| enum nw4r::snd::detail::AnimSoundImpl::PlayDirection |
◆ mStartable
◆ mReader
◆ field_0x0C
| f32 nw4r::snd::detail::AnimSoundImpl::field_0x0C |
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◆ mpSounds
◆ mNumSounds
| int nw4r::snd::detail::AnimSoundImpl::mNumSounds |
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◆ mIsActive
| bool nw4r::snd::detail::AnimSoundImpl::mIsActive |
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◆ field_0x19
| u8 nw4r::snd::detail::AnimSoundImpl::field_0x19 |
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◆ field_0x1A
| u8 nw4r::snd::detail::AnimSoundImpl::field_0x1A |
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◆ field_0x1C
| UNKWORD nw4r::snd::detail::AnimSoundImpl::field_0x1C |
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◆ mCallback
| Callback nw4r::snd::detail::AnimSoundImpl::mCallback |
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◆ field_0x24
| UNKWORD nw4r::snd::detail::AnimSoundImpl::field_0x24 |
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◆ field_0x28
| f32 nw4r::snd::detail::AnimSoundImpl::field_0x28 |
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◆ mVariableValue
| f32 nw4r::snd::detail::AnimSoundImpl::mVariableValue |
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