2#include <game/bases/d_enemy.hpp>
3#include <game/bases/d_heap_allocator.hpp>
38 void createBushAnim(nw4r::g3d::ResMdl resMdl, nw4r::g3d::ResAnmChr animChr) {
dEn_c()
Constructs a new enemy actor.
nw4r::g3d::ResFile mResFile
The resource file.
virtual int create()
do method for the create operation.
m3d::anmChr_c mBushAnim
The bush model animation.
STYLE_e
The possible bush styles.
@ STYLE_REGULAR
The regular bush style.
@ STYLE_MOUNTAIN
The mountain bush style, with a yellow-ish color.
virtual int doDelete()
do method for the delete operation.
virtual ~daObjFruitTree_c()
Deletes the daObjFruitTree_c.
virtual int draw()
do method for the draw operation.
m3d::mdl_c mBushModel
The bush model.
ACTOR_PARAM_CONFIG(Size, 0, 4)
The size of the bush.
ACTOR_PARAM_CONFIG(Style, 4, 4)
The style of the bush.
dHeapAllocator_c mHeapAllocator
The allocator.
virtual int execute()
do method for the execute operation.
SIZE_e
The possible bush sizes.
daObjFruitTree_c()
Creates a new daObjFruitTree_c.