3#include <lib/nw4r/lyt/lyt_picture.hpp>
52 float getDispCenterY();
A collection of various functions used throughout the game.
void SetSoftLight_Player(m3d::bmdl_c &, int)
Sets the soft light effect for players.
void SetSoftLight_Enemy(m3d::bmdl_c &, int)
Sets the soft light effect for enemies.
void SetSoftLight_MapObj(m3d::bmdl_c &, int)
Sets the soft light effect for map objects.
void SetSoftLight_Item(m3d::bmdl_c &, int)
Sets the soft light effect for items.
void SetSoftLight_Map(m3d::bmdl_c &, int)
Sets the soft light effect for map actors.
u32 getRandomSeed()
Gets a seed used for randomness.
bool isGameStop(ulong flag)
Determines if gameplay is currently stopped for the specified reason(s).
void clearGameStop()
Resets the game stop state.
void SetSoftLight_Boss(m3d::bmdl_c &, int)
Sets the soft light effect for bosses.
void updateSelectCursor(nw4r::lyt::Picture *pic, int index, bool useSpecialDraw)
GAME_STOP_e
The game stopping conditions.
@ GAME_STOP_OTASUKE_PAUSE
The pause menu is open during super guide/hint movie playback.
@ GAME_STOP_PAUSE
The pause menu is open.
@ GAME_STOP_WARNING
An error occurred.
@ GAME_STOP_HOME_MENU
The Home Menu is open.
@ GAME_STOP_ANY
The game is stopped for any unspecified reason.