NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_game_com.hpp
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#pragma once
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#include <types.h>
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#include <lib/nw4r/lyt/lyt_picture.hpp>
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8
namespace
dGameCom
{
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u32
getRandomSeed
();
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void
clearGameStop();
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float
getDispCenterY();
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void
updateSelectCursor
(
nw4r::lyt::Picture
*pic,
int
index,
bool
useSpecialDraw);
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}
nw4r::lyt::Picture
Definition
lyt_picture.hpp:8
dGameCom
A collection of various functions used throughout the game.
Definition
d_game_com.hpp:8
dGameCom::getRandomSeed
u32 getRandomSeed()
Gets a seed used for randomness.
dGameCom::updateSelectCursor
void updateSelectCursor(nw4r::lyt::Picture *pic, int index, bool useSpecialDraw)
include
dol
bases
d_game_com.hpp
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