NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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f_helper_unk.hpp
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#pragma once
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#include <types.h>
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/// @brief [A helper class for fBase_c with unknown purpose].
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/// @ingroup framework
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/// @unused
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/// @unofficial
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class
fBaHelper_c
{
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s16 mStatus;
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s16 mCount;
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void
**mpArr;
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void
*filler1;
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s16 filler2;
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s16 mUnknown;
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virtual
void
vf_0x8
();
///< [Stripped out of binary]. @unused
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virtual
int
vf_0xc
(
void
*);
///< [Stripped out of binary]. @unused
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virtual
void
vf_0x10
(
void
*);
///< [Stripped out of binary]. @unused
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public
:
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void
Delete
();
///< @unused @todo Document this method.
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int
Load
(
int
);
///< @unused @todo Document this method.
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bool
LoadOnlyOne
();
///< @unused @todo Document this method.
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};
fBaHelper_c
[A helper class for fBase_c with unknown purpose].
Definition
f_helper_unk.hpp:8
fBaHelper_c::LoadOnlyOne
bool LoadOnlyOne()
Definition
f_helper_unk.cpp:32
fBaHelper_c::vf_0x8
virtual void vf_0x8()
[Stripped out of binary].
fBaHelper_c::Load
int Load(int)
Definition
f_helper_unk.cpp:16
fBaHelper_c::vf_0x10
virtual void vf_0x10(void *)
[Stripped out of binary].
fBaHelper_c::vf_0xc
virtual int vf_0xc(void *)
[Stripped out of binary].
fBaHelper_c::Delete
void Delete()
Definition
f_helper_unk.cpp:4
include
game
framework
f_helper_unk.hpp
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