NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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►Nd2d | |
►NdReset | |
►NEGG | |
►NfProfile | For all profile related structures |
►Nm2d | |
►Nnw4hbm | |
►Nnw4r | |
C__eti_init_info | C++ exception table info |
C__partial_array_destructor | Guarantees the correct destruction of an array if an exception is thrown during its construction |
C_GXColor | A 32-bit RGBA color |
C_GXFifo | |
C_GXTexObj | |
CARCDirEntry | |
CARCHandle | |
CcListMg_c | A doubly-linked list container. See cListNd_c |
CcListNd_c | A doubly-linked list node. See cListMg_c |
CcM_rand_c | Random number generation helper class |
CcOwnerSetMg_c | A set container. See cOwnerSetNd_c |
CcOwnerSetNd_c | A set node with a pointer to the owning container. See cOwnerSetMg_c |
CcTreeMg_c | A tree container. See cTreeNd_c |
CcTreeNd_c | A tree node. See cTreeMg_c |
CdActor_c | |
CdaPyDemoMng_c | |
CdaPyMng_c | |
CdBase_c | The minimum required implementation for a base |
CdBaseActor_c | The minimum required implementation for an actor base |
CdBg_c | |
►CdCc_c | Collider ("Collision Check") class - handles collisions between actors |
CdControllerInformation_c | Displays the controller information screen |
CdCsvData_c | |
CdFader_c | |
►CdInfo_c | |
CdMdActor_c | The minimum required implementation for a cutscene actor |
CdMessage_c | |
CdMj2dGame_c | Save slot data holder |
CdMj2dHeader_c | Represents the header of the game's save file |
►CdRes_c | An archive resource management class |
►CdResMng_c | A higher-level archive resource management class |
CdScene_c | |
CdScRestartCrsin_c | |
CdScStage_c | |
CdScWMap_c | |
CdSelectCursor_c | |
CdWarningManager_c | |
CdWCamera_c | |
CdWipeDokan_c | A fader that animates a wavy texture across the screen |
CdWipeKuppa_c | A fader that animates a Bowser texture in/out |
CdWipeMario_c | A fader that animates a Mario texture in/out |
CdWmActor_c | The minimum required implementation for a world map actor |
CdWmViewClip_c | |
CdYesNoWindow_c | Displays a confirmation prompt |
CEffectManager_c | |
CfBaHelper_c | [Unused]. [A helper class for fBase_c with unknown purpose] |
CfBase_c | The base class for all scenes, actors and various other processes |
CfLiMgBa_c | A base list, made of fLiNdBa_c nodes |
CfLiMgPTMF_c | A base list made of fLiNdPrio_c nodes, with a reference to a process function |
CfLiNdBa_c | A base list node |
CfLiNdPrio_c | A base list node, with priority fields for reordering |
CfManager_c | Manages the execution of base operations |
CForceListElement | |
CfTrMgBa_c | A base tree, made of fTrNdBa_c nodes |
CfTrMgPTMF_c | A base tree made of fTrNdBa_c nodes, with a reference to a process function |
CfTrNdBa_c | A base tree node |
CLytBase_c | |
CLytTextBox_c | |
CmAng | A one-dimensional short angle vector |
CmAng3_c | A three-dimensional short angle vector |
CmColor | A 32-bit RGBA color |
CmColorFader_c | A fader that fades a color in and out |
CmDvd_command_c | |
CmDvd_mountMemArchive_c | |
CMEMiHeapHeader | |
CMEMLink | |
CMEMList | |
CmFader_c | Fader management class |
CmFaderBase_c | Base fader implementation |
CmMtx_c | A 3x4 matrix |
CmSphere_c | |
CmVec2_c | A two-dimensional floating point vector |
CmVec3_c | A three-dimensional floating point vector |
CmWipeFader_c | A fader that wipes a texture in and out to/from the center of the screen |
CobjectRef | Global destruction chain entry |
CS16Vec | A three-dimensional short vector |
CsFState_c | A state holder for a given class |
CsFStateFct_c | A state factory for a given class |
CsFStateID_c | An implementation of a state ID for a given class |
CsFStateMgr_c | A wrapper for sStateMgr_c that uses sFStateFct_c and sStateIDChk_c |
CSndAudioMgr | |
CsPhase_c | A phase is a list of methods to be called in order |
CsStateFctIf_c | The interface for state factories |
►CsStateID_c | A generic implementation of a state ID |
CsStateIDChk_c | A default implementation of a state ID checker |
CsStateIDChkIf_c | The interface for state ID checkers |
CsStateIDIf_c | The interface for state IDs |
CsStateIf_c | The interface for a state holder |
CsStateMethod_c | A class that handles state execution and transition |
CsStateMethodUsr_FI_c | An extension to sStateMethod_c that implements the remaining abstract methods |
CsStateMgr_c | An implementation of sStateMgrIf_c |
CsStateMgrIf_c | The interface for state managers |
CVec | A three-dimensional floating point vector |
CVec2 | A two-dimensional floating point vector |