NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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File Reference
Here is a list of all documented files with brief descriptions:
[detail level
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]
►
include
►
constants
docgroup.h
game_constants.h
message_list.h
sjis_constants.h
sound_list.h
system_constants.h
►
game
►
bases
d_2d.hpp
d_a_py_demo_mng.hpp
d_a_py_mng.hpp
d_actor.hpp
d_audio.hpp
d_base.hpp
d_base_actor.hpp
d_bg.hpp
d_cc.hpp
d_controller_information.hpp
d_cursor_select.hpp
d_dvd.hpp
d_effectmanager.hpp
d_fader.hpp
d_game_com.hpp
d_info.hpp
d_lytbase.hpp
d_lyttextBox.hpp
d_md_actor.hpp
d_message.hpp
d_mj2d_data.hpp
d_profile.hpp
d_res.hpp
d_res_mng.hpp
d_reset.hpp
d_resource.hpp
d_s_restart_crsin.hpp
d_s_stage.hpp
d_s_world_map_static.hpp
d_scene.hpp
d_w_camera.hpp
d_WarningManager.hpp
d_wipe_dokan.hpp
d_wipe_kuppa.hpp
d_wipe_mario.hpp
d_wm_actor.hpp
d_wm_csv_data.hpp
d_wm_lib.hpp
d_yes_no_window.hpp
docgroup.h
►
cLib
c_list.hpp
c_m3d.hpp
c_math.hpp
c_owner_set.hpp
c_random.hpp
c_tree.hpp
docgroup.h
►
framework
docgroup.h
f_base.hpp
f_base_id.hpp
f_helper_unk.hpp
f_list_mg.hpp
f_list_mg_ptmf.hpp
f_list_nd.hpp
f_list_nd_prio.hpp
f_manager.hpp
f_profile.hpp
f_profile_name.hpp
f_tree_mg.hpp
f_tree_mg_ptmf.hpp
f_tree_nd.hpp
►
mLib
►
m2d
base.hpp
resource.hpp
►
m3d
m3d.hpp
docgroup.h
m_angle.hpp
m_color.hpp
m_color_fader.hpp
m_dvd.h
m_fader.hpp
m_fader_base.hpp
m_heap.hpp
m_mtx.hpp
m_sphere.hpp
m_vec.hpp
m_wipe_fader.hpp
►
sLib
docgroup.h
s_FState.hpp
s_FStateFct.hpp
s_FStateID.hpp
s_FStateMgr.hpp
s_Phase.hpp
s_State.hpp
s_StateID.hpp
s_StateInterfaces.hpp
s_StateMethod.hpp
s_StateMethodUsr_FI.hpp
s_StateMgr.hpp
►
snd
docgroup.h
snd_audio_mgr.hpp
docgroup.h
►
lib
►
egg
►
fader
eggColorFader.hpp
eggFader.hpp
►
heap
eggFrmHeap.hpp
eggHeap.hpp
archive.hpp
docgroup.h
math.hpp
►
MSL_C
docgroup.h
float.h
math.h
string.h
►
nw4hbm
►
ut
list.hpp
►
nw4r
►
g3d
res_file.h
state.hpp
►
lyt
lyt_draw_info.hpp
lyt_layout.hpp
lyt_pane.hpp
lyt_picture.hpp
lyt_resource.hpp
lyt_textBox.hpp
lyt_window.hpp
►
math
arithmetic.hpp
constant.hpp
mtx.hpp
trigonometry.hpp
vec.hpp
►
ut
►
detail
link_list_impl.hpp
color.hpp
inlines.hpp
list.hpp
rect.hpp
docgroup.h
►
rvl
►
arc
ARC.h
►
cx
CXUncompression.h
►
gx
GX.h
►
mem
MEMExpHeap.h
MEMHeapCommon.h
MEMList.h
►
mtx
mtx.h
vec.h
►
os
OSCache.h
OSFastCast.h
►
sc
SC.h
►
vi
VI.h
docgroup.h
►
runtime
__init_cpp_exceptions.hpp
class_arrays.hpp
global_destructor_chain.h
rel.h
_dummy_classes.hpp
types.h
►
source
►
d_profileNP
►
bases
d_controller_information.cpp
d_yes_no_window.cpp
d_profile.cpp
►
dol
►
bases
d_base.cpp
d_base_actor.cpp
d_cc.cpp
d_md_actor.cpp
d_mj2d_data.cpp
d_res.cpp
d_res_info.cpp
d_res_mng.cpp
d_scene.cpp
d_wipe_dokan.cpp
d_wipe_kuppa.cpp
d_wipe_mario.cpp
d_wm_actor.cpp
►
cLib
c_list.cpp
c_m3d.cpp
c_math.cpp
c_owner_set.cpp
c_random.cpp
c_tree.cpp
►
framework
f_base.cpp
f_helper_unk.cpp
f_list.cpp
f_manager.cpp
f_profile.cpp
f_tree.cpp
►
mLib
m_angle.cpp
m_color_fader.cpp
m_fader.cpp
m_fader_base.cpp
m_mtx.cpp
m_vec.cpp
m_wipe_fader.cpp
►
sLib
s_Phase.cpp
s_StateID.cpp
s_StateMethod.cpp
s_StateMethodUsr_FI.cpp
►
lib
►
egg
►
fader
eggColorFader.cpp
►
nw4hbm
►
ut
list.cpp
►
nw4r
►
ut
list.cpp
►
runtime
__init_cpp_exceptions.cpp
class_arrays.cpp
global_destructor_chain.c
rel_init.cpp
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