22class AnmObjTexPat : 
public AnmObj {
 
   24    AnmObjTexPat(
MEMAllocator* pAllocator, u16* pBindingBuf, 
int numBinding);
 
   25    virtual void G3dProc(ulong task, ulong param, 
void* pInfo) = 0; 
 
   26    virtual ~AnmObjTexPat() {}                                  
 
   28    virtual void SetFrame(f32 frame) = 0; 
 
   29    virtual f32 GetFrame() 
const = 0;     
 
   30    virtual void UpdateFrame() = 0;       
 
   32    virtual void SetUpdateRate(f32 rate) = 0; 
 
   33    virtual f32 GetUpdateRate() 
const = 0;    
 
   35    virtual bool Bind(
const ResMdl mdl) = 0; 
 
   36    virtual void Release();                  
 
   43    virtual void DetachAll();                                        
 
   45    bool TestExistence(ulong idx) 
const;
 
   46    bool TestDefined(ulong idx) 
const;
 
   50        BINDING_ID_MASK = (1 << 14) - 1,
 
   51        BINDING_INVALID = (1 << 14),
 
   52        BINDING_UNDEFINED = (1 << 15),
 
   56    static const int MAX_CHILD = 4;
 
   62    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjTexPat, AnmObj);
 
 
  106class AnmObjTexPatOverride : 
public AnmObjTexPatNode {
 
  108    static AnmObjTexPatOverride* Construct(
MEMAllocator* pAllocator, 
size_t* pSize,
 
  109                                           ResMdl mdl, 
int numChildren);
 
  111    AnmObjTexPatOverride(
MEMAllocator* pAllocator, u16* pBindingBuf,
 
  114        : AnmObjTexPatNode(pAllocator, pBindingBuf, numBinding, ppChildrenBuf,
 
  117    virtual ~AnmObjTexPatOverride() {} 
 
  122    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjTexPatOverride, AnmObjTexPatNode);
 
 
  130class AnmObjTexPatRes : 
public AnmObjTexPat, 
protected FrameCtrl {
 
  132    static AnmObjTexPatRes* Construct(
MEMAllocator* pAllocator, 
size_t* pSize,
 
  136                    u16* pBindingBuf, 
int numBinding,
 
  138    virtual void G3dProc(ulong task, ulong param, 
void* pInfo); 
 
  139    virtual ~AnmObjTexPatRes() {}                           
 
  141    virtual void SetFrame(f32 frame); 
 
  142    virtual f32 GetFrame() 
const;     
 
  143    virtual void UpdateFrame();       
 
  145    virtual void SetUpdateRate(f32 rate); 
 
  146    virtual f32 GetUpdateRate() 
const;    
 
  148    virtual bool Bind(
const ResMdl mdl); 
 
  159    void SetPlayPolicy(PlayPolicyFunc pFunc) {
 
  160        FrameCtrl::SetPlayPolicy(pFunc);
 
  167    NW4R_G3D_RTTI_DECL_DERIVED(AnmObjTexPatRes, AnmObjTexPat);