NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_calcmaterial.h
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#ifndef NW4R_G3D_CALC_MATERIAL_H
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#define NW4R_G3D_CALC_MATERIAL_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/g3d/res/g3d_resmdl.h>
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namespace
nw4r {
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namespace
g3d
{
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// Forward declarations
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class
AnmObjTexPat
;
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class
AnmObjTexSrt
;
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class
AnmObjMatClr
;
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void
CalcMaterialDirectly(
ResMdl
mdl,
AnmObjTexPat
* pAnmTexPat,
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AnmObjTexSrt
* pAnmTexSrt,
AnmObjMatClr
* pAnmMatClr);
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}
// namespace g3d
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}
// namespace nw4r
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#endif
nw4r::g3d::AnmObjMatClr
Definition
g3d_anmclr.h:23
nw4r::g3d::AnmObjTexPat
Definition
g3d_anmtexpat.h:22
nw4r::g3d::AnmObjTexSrt
Definition
g3d_anmtexsrt.h:24
nw4r::g3d::ResMdl
Definition
g3d_resmdl.h:122
nw4r::g3d
3D graphics drawing library.
Definition
g3d_3dsmax.h:10
include
lib
nw4r
g3d
g3d_calcmaterial.h
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