NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_calcmaterial.h
1#ifndef NW4R_G3D_CALC_MATERIAL_H
2#define NW4R_G3D_CALC_MATERIAL_H
3#include <nw4r/types_nw4r.h>
4
5#include <nw4r/g3d/res/g3d_resmdl.h>
6
7namespace nw4r {
8namespace g3d {
9
10// Forward declarations
11class AnmObjTexPat;
12class AnmObjTexSrt;
13class AnmObjMatClr;
14
15void CalcMaterialDirectly(ResMdl mdl, AnmObjTexPat* pAnmTexPat,
16 AnmObjTexSrt* pAnmTexSrt, AnmObjMatClr* pAnmMatClr);
17
18} // namespace g3d
19} // namespace nw4r
20
21#endif
3D graphics drawing library.
Definition g3d_3dsmax.h:10