NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_calcvtx.h
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#ifndef NW4R_G3D_CALC_VTX_H
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#define NW4R_G3D_CALC_VTX_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/g3d/res/g3d_resmdl.h>
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namespace
nw4r {
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namespace
g3d
{
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// Forward declarations
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class
AnmObjShp
;
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struct
ResVtxPosData
;
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struct
ResVtxNrmData
;
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struct
ResVtxClrData
;
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void
CalcVtx(
ResMdl
mdl,
AnmObjShp
* pAnmShp,
ResVtxPosData
** ppVtxPosTable,
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ResVtxNrmData
** ppVtxNrmTable,
ResVtxClrData
** ppVtxClrTable);
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}
// namespace g3d
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}
// namespace nw4r
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#endif
nw4r::g3d::AnmObjShp
Definition
g3d_anmshp.h:19
nw4r::g3d::ResMdl
Definition
g3d_resmdl.h:122
nw4r::g3d
3D graphics drawing library.
Definition
g3d_3dsmax.h:10
nw4r::g3d::ResVtxClrData
Definition
g3d_resvtx.h:125
nw4r::g3d::ResVtxNrmData
Definition
g3d_resvtx.h:73
nw4r::g3d::ResVtxPosData
Definition
g3d_resvtx.h:19
include
lib
nw4r
g3d
g3d_calcvtx.h
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