NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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g3d_calcvtx.h
1#ifndef NW4R_G3D_CALC_VTX_H
2#define NW4R_G3D_CALC_VTX_H
3#include <nw4r/types_nw4r.h>
4
5#include <nw4r/g3d/res/g3d_resmdl.h>
6
7namespace nw4r {
8namespace g3d {
9
10// Forward declarations
11class AnmObjShp;
12struct ResVtxPosData;
13struct ResVtxNrmData;
14struct ResVtxClrData;
15
16void CalcVtx(ResMdl mdl, AnmObjShp* pAnmShp, ResVtxPosData** ppVtxPosTable,
17 ResVtxNrmData** ppVtxNrmTable, ResVtxClrData** ppVtxClrTable);
18
19} // namespace g3d
20} // namespace nw4r
21
22#endif
3D graphics drawing library.
Definition g3d_3dsmax.h:10