NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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res_node.hpp
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#pragma once
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#include <types.h>
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namespace
nw4r {
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namespace
g3d
{
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class
ResNode
{
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public
:
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struct
data
{
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char
pad[0xc];
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u32 id;
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};
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struct
data
{
…
};
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bool
IsValid()
const
{
return
p !=
nullptr
; }
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int
GetID()
const
{
return
IsValid() ? p->id : 0; }
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data *p;
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};
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class
ResNode
{
…
};
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}
// namespace g3d
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}
// namespace nw4r
nw4r::g3d::ResNode
Definition
res_node.hpp:8
nw4r::g3d
3D graphics drawing library.
Definition
anm_obj.hpp:9
nw4r::g3d::ResNode::data
Definition
res_node.hpp:10
include
lib
nw4r
g3d
res_node.hpp
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