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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_s_boot.hpp>
This scene handles the game's boot process. It does the following:
Definition at line 19 of file d_s_boot.hpp.
Public Member Functions | |
| dScBoot_c () | |
| Creates a new scene. | |
| virtual | ~dScBoot_c () |
| Destroys the scene. | |
| virtual int | create () |
do method for the create operation. | |
| virtual int | execute () |
do method for the execute operation. | |
| virtual int | preExecute () |
pre method for the execute operation. | |
| virtual int | draw () |
do method for the draw operation. | |
| virtual int | doDelete () |
do method for the delete operation. | |
| virtual void | deleteReady () |
| Informs the base that it's about to be deleted. | |
| bool | isState (const sStateIDIf_c &state) const |
| void | DUMMY_FUNCTION_ORDER () |
| Deadstripped dummy function to force weak function order. | |
Public Member Functions inherited from dScene_c | |
| dScene_c () | |
| Creates a new scene. | |
| ~dScene_c () | |
| Destroys the scene. | |
| virtual int | preCreate () |
pre method for the create operation. | |
| virtual void | postCreate (fBase_c::MAIN_STATE_e status) |
post method for the create operation. | |
| virtual int | preDelete () |
pre method for the delete operation. | |
| virtual void | postDelete (fBase_c::MAIN_STATE_e status) |
post method for the delete operation. | |
| virtual void | postExecute (fBase_c::MAIN_STATE_e status) |
post method for the execute operation. | |
| virtual int | preDraw () |
pre method for the draw operation. | |
| virtual void | postDraw (fBase_c::MAIN_STATE_e status) |
post method for the draw operation. | |
Public Member Functions inherited from dBase_c | |
| dBase_c () | |
| Constructs a new base. | |
| virtual | ~dBase_c () |
| Destroys the base. | |
| virtual const char * | getKindString () const |
| Gets the base's kind string. | |
Public Member Functions inherited from fBase_c | |
| fBase_c () | |
| Constructs a new base. | |
| void | deleteRequest () |
| Requests deletion of the base. | |
| fBase_c * | getConnectParent () const |
| Gets the base's parent. | |
| fBase_c * | getConnectChild () const |
| Gets the base's first child. | |
| fBase_c * | getConnectBrNext () const |
| Gets the base's next sibling. | |
| bool | checkChildProcessCreateState () const |
| Checks if the base has at least one child in the CREATING state. | |
Public Member Functions inherited from cOwnerSetMg_c | |
| cOwnerSetMg_c () | |
| Constructs a new set container. | |
| ~cOwnerSetMg_c () | |
| Destroys the set. | |
| void | add (cOwnerSetNd_c *nd, void *owner) |
| Adds a node to the set. | |
| void | remove (cOwnerSetNd_c *nd, void *owner) |
| Removes a node from the set. | |
Public Attributes | |
| dWiiStrapScreen_c * | mpWiiStrapScreen |
| The Wii strap screen instance. | |
| dYesNoWindow_c * | mpYesNoWindow |
| The yes/no window instance. | |
| dSelectCursor_c * | mpSelectCursor |
| The select cursor instance. | |
| dControllerInformation_c * | mpControllerInformation |
| The controller information instance. | |
| bool | mSceneSoundLoaded |
| Whether the sound (for the button press) has finished loading. | |
Public Attributes inherited from dScene_c | |
| sPhase_c * | mpPhase |
| The phase used for scene initialization. | |
Public Attributes inherited from fBase_c | |
| fBaseID_e | mUniqueID |
| The base's unique identifier. | |
| u32 | mParam |
| A bitfield that configures the base's behaviour. Its usage varies from profile to profile. | |
| ProfileName | mProfName |
| The base's profile name. | |
Static Public Attributes | |
| static dScBoot_c * | m_instance |
| The singleton instance of the boot scene. | |
Static Public Attributes inherited from dScene_c | |
| static u32 | mPara |
| The parameters for the next scene. | |
| static ProfileName | m_nextScene = fProfile::INVALID |
| The profile name of the next scene. | |
| static ProfileName | m_nowScene = fProfile::INVALID |
| The profile name of the current scene. | |
| static ProfileName | m_oldScene = fProfile::INVALID |
| The profile name of the previous scene. | |
| static bool | m_otherSceneFlg = true |
| Whether the next scene has already been created. | |
| static u16 | m_fadeInFrame = 30 |
| The duration of the next fade-in. | |
| static u16 | m_fadeOutFrame = 30 |
| The duration of the next fade-out. | |
| static bool | m_isAutoFadeIn = true |
| If a fade-in should automatically be performed on scene load. | |
Private Attributes | |
| sFStateMgr_c< dScBoot_c, sStateMethodUsr_FI_c > | mStateMgr |
| The main state manager for the boot scene. | |
| sFStateMgr_c< dScBoot_c, sStateMethodUsr_FI_c > | mResetStateMgr |
| The state manager for the ResetXXX states. | |
| u8 | mPad |
| bool | mNewSaveFileCreated |
| Whether new save data was created during boot. | |
| bool | mResetFaderDone |
| Whether the reset fade-out has completed. | |
| bool | mIsResetting |
| Whether the game is currently resetting. | |
| bool | mResetFadeOutStarted |
| Whether the reset fade-out has started. | |
| bool | mSaveDataCreatedMessageShown |
| Whether the "new save data created" message has been shown. | |
| int | mAutoAdvanceTimer |
| The number of frames after which the scene will automatically advance. | |
| int | mMinWaitTimer |
| The minimum number of frames to wait before a button may be pressed to advance the scene. | |
Static Private Attributes | |
| static sFStateID_c< dScBoot_c > | StateID_ResetWait |
| Waiting for a reset event. | |
| static sFStateID_c< dScBoot_c > | StateID_ResetFadeOut |
| Fading out the game for the reset. | |
| static sFStateID_c< dScBoot_c > | StateID_ResetFadeIn |
| Fading back in after the reset. | |
| static sFStateID_c< dScBoot_c > | StateID_FadeOutWait |
| Waiting for fade out to complete. | |
| static sFStateID_c< dScBoot_c > | StateID_WiiStrapKeyWait |
| Forced delay before key press is accepted. | |
| static sFStateID_c< dScBoot_c > | StateID_WiiStrapDispEndWait |
| Waiting for key press to continue. | |
| static sFStateID_c< dScBoot_c > | StateID_WiiStrapFadeOut |
| The Wii strap screen is fading out. | |
| static sFStateID_c< dScBoot_c > | StateID_ControllerInformationFadeIn |
| The controller information screen is fading in. | |
| static sFStateID_c< dScBoot_c > | StateID_ControllerInformationSoundWait |
| Waiting for the scene sound to load. | |
| static sFStateID_c< dScBoot_c > | StateID_ControllerInformationKeyWait |
| Forced delay before key press is accepted. | |
| static sFStateID_c< dScBoot_c > | StateID_ControllerInformationDispEndWait |
| Waiting for key press to continue. | |
| static sFStateID_c< dScBoot_c > | StateID_NandCommandEndWait |
| Waiting for the system to be ready for a NAND command. | |
| static sFStateID_c< dScBoot_c > | StateID_ExistFileCheck |
| Checking for existing save data. | |
| static sFStateID_c< dScBoot_c > | StateID_NandSpaceCheck |
| Checking for sufficient NAND space for the save data. | |
| static sFStateID_c< dScBoot_c > | StateID_CreateFile |
| Creating new save data. | |
| static sFStateID_c< dScBoot_c > | StateID_Load |
| Loading existing save data. | |
| static sFStateID_c< dScBoot_c > | StateID_GoToErrorFadeOut |
| Fading out to show an error message. | |
| static sFStateID_c< dScBoot_c > | StateID_GoToErrorFadeIn |
| Fading in the error message. | |
| static sFStateID_c< dScBoot_c > | StateID_NewSaveFileDisp |
| Animating in the "new save data created" message. | |
| static sFStateID_c< dScBoot_c > | StateID_ButtonInputWait |
| Waiting for button input after creating new save data. | |
| static sFStateID_c< dScBoot_c > | StateID_WindowExitWait |
| Waiting for the "save data created" window to close. | |
| static sFStateID_c< dScBoot_c > | StateID_ProcEnd |
| Going to the title screen. | |
| static sFStateID_c< dScBoot_c > | StateID_ErrorWindowOnStageWait |
| Showing an error message. | |
| static sFStateID_c< dScBoot_c > | StateID_ErrorInfinityDisp |
| Showing an irrecoverable error message. | |
Additional Inherited Members | |
Public Types inherited from fBase_c | |
| enum | LIFECYCLE_e { CREATING , ACTIVE , DELETING } |
| The possible lifecycle states. More... | |
| enum | GROUP_TYPE_e { OTHER , SCENE , ACTOR } |
| The possible group types. More... | |
| enum | MAIN_STATE_e { CANCELED , ERROR , SUCCESS , WAITING } |
| The possible operation results. More... | |
| enum | PACK_RESULT_e { NOT_READY , SUCCEEDED , FAILED } |
| The possible operation step results. More... | |
| enum | PROC_DISABLE_e { ROOT_DISABLE_EXECUTE = BIT_FLAG(0) , DISABLE_EXECUTE = BIT_FLAG(1) , ROOT_DISABLE_DRAW = BIT_FLAG(2) , DISABLE_DRAW = BIT_FLAG(3) } |
Controls if the execute and draw operations should be skipped. More... | |
Static Public Member Functions inherited from dScene_c | |
| static void | setStartScene () |
| Sets up the scene to be shown when the game boots up. | |
| static void | setResetScene () |
| Sets up the scene to be shown after a game reset. | |
| static dScene_c * | createNextScene () |
| Creates and returns a root base for the next scene. | |
| static void | setNextScene (ProfileName nextScene, unsigned long param, bool forceChange) |
| Attempts to prepare the transition to a new scene. | |
| static void | setFadeInFrame (unsigned short length) |
Sets the duration of the next fade-in transition to length. | |
| static void | setFadeOutFrame (unsigned short length) |
Sets the duration of the next fade-out transition to length. | |
| static void | setFadeInOutFrame (unsigned short length) |
Sets the duration of the next fade-in and fade-out transitions to length. | |
Static Public Member Functions inherited from dBase_c | |
| static dBase_c * | searchBaseByProfName (ProfileName profile, const dBase_c *parent) |
| Searches for a base with a given profile name, optionally under a given parent. | |
| static void | initLoader () |
| Sets the callbacks for the scrapped relocatable profile system. | |
| static dBase_c * | createBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType) |
| Creates a child base under the given parent. | |
| static dBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| Creates a root base. | |
Static Public Member Functions inherited from fBase_c | |
| static void * | operator new (size_t) |
new operator override for all bases. | |
| static void | operator delete (void *) |
delete operator override for all bases. | |
| static fBase_c * | createChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType) |
| Creates a child base under the given parent. | |
| static fBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| Creates a root base. | |
Protected Member Functions inherited from fBase_c | |
| bool | isProcControlFlag (u8 flag) const |
| Checks if a flag is set in mProcControl. | |
| void | setProcControlFlag (u8 flag) |
| Sets a flag in mProcControl. | |
| void | clearProcControlFlag (u8 flag) |
| Clears a flag in mProcControl. | |
| virtual bool | entryFrmHeap (unsigned long size, EGG::Heap *parentHeap) |
| Creates a heap of the given size for the base. | |
| virtual bool | entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap) |
| Creates a heap of the given size for the base. | |
| virtual bool | createHeap () |
| [Does nothing]. | |
| virtual | ~fBase_c () |
| Destroys the base. | |
Protected Attributes inherited from dBase_c | |
| const char * | mpKindString |
| The base's kind string. | |
| const char * | mpNameString |
| The base's profile name string. | |
Protected Attributes inherited from fBase_c | |
| u8 | mLifecycleState |
| The base's lifecycle state. Value is a LIFECYCLE_e. | |
| bool | mDeleteRequested |
If deletion of the base was requested, but the delete operation has not been scheduled yet. | |
| bool | mDeferExecute |
If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time. | |
| bool | mDeferRetryCreate |
If the create operation has not been completed, and rescheduling it isn't possible at this time. | |
| u8 | mGroupType |
| The base's group type. Value is a GROUP_TYPE_e. | |
| u8 | mProcControl |
| The operations to be skipped. Value is a PROC_DISABLE_e. | |
| fManager_c | mMng |
| The base's process manager. | |
| fBaHelper_c * | mpUnusedHelper |
| See Unused Content. | |
| fLiMgBa_c | mUnusedList |
| See Unused Content. | |
| EGG::FrmHeap * | mHeap |
| The base's dedicated heap. | |
Static Protected Attributes inherited from fBase_c | |
| static int(* | sLoadAsyncCallback )() |
| See Unused Content. | |
| static void(* | sUnloadCallback )() |
| See Unused Content. | |
| dScBoot_c::dScBoot_c | ( | ) |
Creates a new scene.
Definition at line 366 of file d_s_boot.cpp.
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Destroys the scene.
Definition at line 374 of file d_s_boot.cpp.
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do method for the create operation.
Reimplemented from fBase_c.
Definition at line 378 of file d_s_boot.cpp.
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do method for the execute operation.
Reimplemented from fBase_c.
Definition at line 434 of file d_s_boot.cpp.
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pre method for the execute operation.
If m_nextScene is set, prepares to transition to the next scene. Once all initial child bases have been added, the execute and draw operations are enabled on this base and its children.
Reimplemented from dScene_c.
Definition at line 426 of file d_s_boot.cpp.
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do method for the draw operation.
Reimplemented from fBase_c.
Definition at line 443 of file d_s_boot.cpp.
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do method for the delete operation.
This method was renamed due to conflict with the delete C++ keyword.
Reimplemented from fBase_c.
Definition at line 404 of file d_s_boot.cpp.
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virtual |
Informs the base that it's about to be deleted.
Reimplemented from fBase_c.
Definition at line 400 of file d_s_boot.cpp.
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inline |
Definition at line 30 of file d_s_boot.hpp.
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inline |
Deadstripped dummy function to force weak function order.
Definition at line 35 of file d_s_boot.hpp.
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staticprivate |
Waiting for a reset event.
Definition at line 42 of file d_s_boot.hpp.
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staticprivate |
Fading out the game for the reset.
Definition at line 43 of file d_s_boot.hpp.
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staticprivate |
Fading back in after the reset.
Definition at line 44 of file d_s_boot.hpp.
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staticprivate |
Waiting for fade out to complete.
Definition at line 46 of file d_s_boot.hpp.
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staticprivate |
Forced delay before key press is accepted.
Definition at line 47 of file d_s_boot.hpp.
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staticprivate |
Waiting for key press to continue.
Definition at line 48 of file d_s_boot.hpp.
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staticprivate |
The Wii strap screen is fading out.
Definition at line 49 of file d_s_boot.hpp.
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staticprivate |
The controller information screen is fading in.
Definition at line 50 of file d_s_boot.hpp.
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staticprivate |
Waiting for the scene sound to load.
Definition at line 51 of file d_s_boot.hpp.
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staticprivate |
Forced delay before key press is accepted.
Definition at line 52 of file d_s_boot.hpp.
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staticprivate |
Waiting for key press to continue.
Definition at line 53 of file d_s_boot.hpp.
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staticprivate |
Waiting for the system to be ready for a NAND command.
Definition at line 54 of file d_s_boot.hpp.
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staticprivate |
Checking for existing save data.
Definition at line 55 of file d_s_boot.hpp.
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staticprivate |
Checking for sufficient NAND space for the save data.
Definition at line 56 of file d_s_boot.hpp.
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staticprivate |
Creating new save data.
Definition at line 57 of file d_s_boot.hpp.
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staticprivate |
Loading existing save data.
Definition at line 58 of file d_s_boot.hpp.
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staticprivate |
Fading out to show an error message.
Definition at line 59 of file d_s_boot.hpp.
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staticprivate |
Fading in the error message.
Definition at line 60 of file d_s_boot.hpp.
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staticprivate |
Animating in the "new save data created" message.
Definition at line 61 of file d_s_boot.hpp.
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staticprivate |
Waiting for button input after creating new save data.
Definition at line 62 of file d_s_boot.hpp.
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staticprivate |
Waiting for the "save data created" window to close.
Definition at line 63 of file d_s_boot.hpp.
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staticprivate |
Going to the title screen.
Definition at line 64 of file d_s_boot.hpp.
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staticprivate |
Showing an error message.
Definition at line 65 of file d_s_boot.hpp.
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staticprivate |
Showing an irrecoverable error message.
Definition at line 66 of file d_s_boot.hpp.
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private |
The main state manager for the boot scene.
Definition at line 68 of file d_s_boot.hpp.
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private |
The state manager for the ResetXXX states.
Definition at line 69 of file d_s_boot.hpp.
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private |
Definition at line 71 of file d_s_boot.hpp.
| dWiiStrapScreen_c* dScBoot_c::mpWiiStrapScreen |
The Wii strap screen instance.
Definition at line 73 of file d_s_boot.hpp.
| dYesNoWindow_c* dScBoot_c::mpYesNoWindow |
The yes/no window instance.
Definition at line 74 of file d_s_boot.hpp.
| dSelectCursor_c* dScBoot_c::mpSelectCursor |
The select cursor instance.
Definition at line 75 of file d_s_boot.hpp.
| dControllerInformation_c* dScBoot_c::mpControllerInformation |
The controller information instance.
Definition at line 76 of file d_s_boot.hpp.
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private |
Whether new save data was created during boot.
Definition at line 79 of file d_s_boot.hpp.
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private |
Whether the reset fade-out has completed.
Definition at line 80 of file d_s_boot.hpp.
| bool dScBoot_c::mSceneSoundLoaded |
Whether the sound (for the button press) has finished loading.
Definition at line 82 of file d_s_boot.hpp.
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private |
Whether the game is currently resetting.
Definition at line 84 of file d_s_boot.hpp.
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private |
Whether the reset fade-out has started.
Definition at line 86 of file d_s_boot.hpp.
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Whether the "new save data created" message has been shown.
Definition at line 87 of file d_s_boot.hpp.
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private |
The number of frames after which the scene will automatically advance.
Definition at line 88 of file d_s_boot.hpp.
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private |
The minimum number of frames to wait before a button may be pressed to advance the scene.
Definition at line 89 of file d_s_boot.hpp.
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static |
The singleton instance of the boot scene.
Definition at line 92 of file d_s_boot.hpp.