NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_wm_map.hpp
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#pragma once
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#include <game/bases/d_wm_connect.hpp>
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#include <game/bases/d_wm_csv_data.hpp>
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#include <game/bases/d_wm_demo_actor.hpp>
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#include <game/bases/d_heap_allocator.hpp>
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#include <game/bases/d_wm_map_model.hpp>
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class
daWmMap_c
:
public
dWmDemoActor_c
{
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public
:
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int
GetNodeCount
(
int
);
///< @unofficial
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void
GetNodePos(
long
nodeIdx,
mVec3_c
&pos);
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dHeapAllocator_c
mAllocator;
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dWmMapModel_c
mModels[4];
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u8 mPad1[0x20c];
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int
currIdx;
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u8 mPad2[0x4];
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dCsvData_c
mCsvData[4];
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dWmConnect_c
mWmConnect[4];
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static
daWmMap_c
*m_instance;
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};
dCsvData_c
Definition
d_wm_csv_data.hpp:3
dHeapAllocator_c
Definition
d_heap_allocator.hpp:5
dWmConnect_c
Definition
d_wm_connect.hpp:5
dWmDemoActor_c::dWmDemoActor_c
dWmDemoActor_c()
Constructs a new actor.
Definition
d_wm_demo_actor.cpp:11
dWmMapModel_c
Definition
d_wm_map_model.hpp:5
daWmMap_c
Definition
d_a_wm_map.hpp:9
daWmMap_c::GetNodeCount
int GetNodeCount(int)
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:107
include
game
bases
d_a_wm_map.hpp
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