NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_wm_map.hpp
1#pragma once
2
3#include <game/bases/d_wm_connect.hpp>
4#include <game/bases/d_wm_csv_data.hpp>
5#include <game/bases/d_wm_demo_actor.hpp>
6#include <game/bases/d_heap_allocator.hpp>
7#include <game/bases/d_wm_map_model.hpp>
8
9class daWmMap_c : public dWmDemoActor_c {
10public:
11 int GetNodeCount(int); ///< @unofficial
12 void GetNodePos(long nodeIdx, mVec3_c &pos);
13
14 dHeapAllocator_c mAllocator;
15 dWmMapModel_c mModels[4];
16 u8 mPad1[0x20c];
17 int currIdx;
18 u8 mPad2[0x4];
19 dCsvData_c mCsvData[4];
20 dWmConnect_c mWmConnect[4];
21
22 static daWmMap_c *m_instance;
23};
dWmDemoActor_c()
Constructs a new actor.
int GetNodeCount(int)
A three-dimensional floating point vector.
Definition m_vec.hpp:107