NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_a_wm_map.hpp
1#pragma once
2
3#include <game/bases/d_wm_demo_actor.hpp>
4#include <game/bases/d_heap_allocator.hpp>
5#include <game/bases/d_wm_map_model.hpp>
6
7class daWmMap_c : public dWmDemoActor_c {
8public:
9 int GetNodeCount(int); ///< @unofficial
10
11 dHeapAllocator_c mAllocator;
12 dWmMapModel_c mModels[4];
13 u8 mPad1[0x20c];
14 int currIdx;
15 u8 mPad2[0x4];
16 dCsvData_c mCsvData[4];
17 dWmConnect_c mWmConnect[4];
18
19 static daWmMap_c *m_instance;
20};
int GetNodeCount(int)