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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_a_wm_dokan_route.hpp>
The actor for World Map pipes used in course unlock paths.
All instances of this actor are hardcoded and selected via the #Node parameter, obtained via the bone name. Each index corresponds to a specific, predefined location on the World Map.
Definition at line 15 of file d_a_wm_dokan_route.hpp.
Classes | |
| struct | GlobalData_t |
| The global configuration for the actor. More... | |
Public Types | |
| enum | ANIM_e { cobDokanRoute , ANIM_COUNT } |
| The available animations for this actor. More... | |
| enum | DIR_e { EAST , WEST , NORTH , SOUTH } |
| enum | EXIT_TYPE_e { EXIT_TYPE_SECRET , EXIT_TYPE_NORMAL } |
| The possible level exit types associated with the pipe. More... | |
| enum | STATE_e { STATE_IDLE , STATE_WAIT_DELAY , STATE_ANIM_START , STATE_ANIM_PLAY , STATE_ANIM_END } |
| The possible animation states. More... | |
| typedef void(daWmDokanRoute_c::* | ProcFunc) () |
| Public Types inherited from dWmObjActor_c | |
| enum | PROC_TYPE_e { PROC_TYPE_EXEC , PROC_COUNT } |
| Public Types inherited from dBaseActor_c | |
| enum | ACTOR_KIND_e { ACTOR_MAP_GENERIC , ACTOR_MAP_DEMO , ACTOR_MAP_OBJECT , ACTOR_MAP_ENEMY , ACTOR_MAP_PLAYER , ACTOR_MAP_STOP , ACTOR_UNK_6 , ACTOR_MENU_PLAYER , ACTOR_GENERIC } |
| An identifier that represents the actor's kind. More... | |
| Public Types inherited from fBase_c | |
| enum | LIFECYCLE_e { CREATING , ACTIVE , DELETING } |
| The possible lifecycle states. More... | |
| enum | GROUP_TYPE_e { OTHER , SCENE , ACTOR , ENEMY } |
| The possible group types. More... | |
| enum | MAIN_STATE_e { CANCELED , ERROR , SUCCESS , WAITING } |
| The possible operation results. More... | |
| enum | PACK_RESULT_e { NOT_READY , SUCCEEDED , FAILED } |
| The possible operation step results. More... | |
| enum | PROC_DISABLE_e { ROOT_DISABLE_EXECUTE = BIT_FLAG(0) , DISABLE_EXECUTE = BIT_FLAG(1) , ROOT_DISABLE_DRAW = BIT_FLAG(2) , DISABLE_DRAW = BIT_FLAG(3) } |
Controls if the execute and draw operations should be skipped. More... | |
Public Member Functions | |
| daWmDokanRoute_c () | |
| Constructs a new object. | |
| ~daWmDokanRoute_c () | |
| Destroys the object. | |
| virtual int | create () |
do method for the create operation. | |
| virtual int | execute () |
do method for the execute operation. | |
| virtual int | draw () |
do method for the draw operation. | |
| virtual int | doDelete () |
do method for the delete operation. | |
| virtual void | processCutsceneCommand (int cutsceneCommandId, bool isFirstFrame) |
| Contains the actor-specific logic for processing the current world map cutscene. | |
| void | createModel () |
| Initializes the resources for the actor. | |
| void | initState () |
| Sets up the actor's initial state. | |
| void | initPosRot () |
| Initializes the pipe position and rotation (and the associated texture animation). | |
| void | initAnim () |
| Initializes the pipe's model animation, based on the associated level's completion status. | |
| void | calcModel (m3d::mdl_c &model) |
| Updates the model's transformation matrix. | |
| void | calcAnim () |
| Updates the currently playing animation. | |
| void | init_exec () |
| Process initialization function for the exec process type. | |
| void | mode_exec () |
| Process function for the exec process type. | |
| void | onCourseUnlockInit () |
| Initializes the course unlock cutscene animation. | |
| void | onCourseUnlock () |
| Updates the course unlock cutscene animation. | |
| float | getEndFrame () |
| Computes the animation frame for a fully completed pipe animation. | |
| u8 | GetNodeNum () const |
| ACTOR_PARAM_CONFIG (Node, 0, 8) | |
| The index into the hardcoded node configuration table. | |
| Public Member Functions inherited from dWmObjActor_c | |
| dWmObjActor_c () | |
| Constructs a new object. | |
| ~dWmObjActor_c () | |
| Destroys the object. | |
| virtual int | GetActorType () |
| Gets the actor kind. See ACTOR_KIND_e. | |
| virtual void | vf74 () |
| virtual bool | vf78 () |
| int | GetOpenStatus () |
| int | GetClearStatus () |
| int | GetCurrentPlayResultStatus () |
| bool | IsCourseOmoteClear () |
| bool | IsCourseUraClear () |
| bool | IsCourseOtasukeClear () |
| bool | IsCourseClear () |
| bool | IsCourseFirstOmoteClear () |
| bool | IsCourseFirstUraClear () |
| bool | IsCourseFailed () |
| bool | IsCourseFirstClear () |
| bool | IsCourseOtasukeClearSimple () |
| bool | IsCourseOmoteClearSimple () |
| bool | IsCourseUraClearSimple () |
| bool | IsCourseUraOtasukeClearSimple () |
| ACTOR_PARAM_CONFIG (CourseNo, 0, 8) | |
| The level number associated to the object. | |
| ACTOR_PARAM_CONFIG (PathNode, 8, 8) | |
| The path node associated to the object. | |
| Public Member Functions inherited from dWmDemoActor_c | |
| dWmDemoActor_c () | |
| Constructs a new actor. | |
| virtual | ~dWmDemoActor_c () |
| Destroys the actor. | |
| virtual bool | checkCutEnd () |
| virtual void | setCutEnd () |
| virtual void | clearCutEnd () |
| bool | isStaff () |
| void | InitJumpParam (const mVec3_c &startPos, const mVec3_c &targetPos, int numFrames, float jumpSpeed, float maxYSpeed) |
| void | __initJumpParam1 (const mVec3_c &startPos, const mVec3_c &targetPos, int numFrames, float jumpSpeed, float maxYSpeed) |
| void | __initJumpParam2 (const mVec3_c &startPos, const mVec3_c &targetPos, int numFrames, float jumpSpeed, float maxYSpeed) |
| void | initJumpBase (mVec3_c pos, int numFrames, float jumpSpeed) |
| bool | procJumpBase () |
| void | _initDemoJumpBaseCore (const mVec3_c &pos, int delay, int frames, float jumpSpeed, float startScale, float targetScale, const short &angY) |
| void | _initDemoJumpBase (const mVec3_c &pos, int delay, int frames, float jumpSpeed, float startScale, float targetScale, const mVec3_c &dir) |
| bool | _procDemoJumpBase () |
| void | setDirection (const mVec3_c &dir) |
| void | rotDirectionY (short angle, bool is3D) |
| void | rotDirectionX (short angle, bool is3D) |
| bool | checkArriveTargetXYZ (const mVec3_c &startPos, const mVec3_c &targetPos) |
| bool | checkArriveTargetXZ (const mVec3_c &startPos, const mVec3_c &targetPos) |
| void | CreateShadowModel (const char *arc, const char *path, const char *mdlName, bool param4) |
| void | CalcShadow (float yOffs, float scaleX, float scaleY, float scaleZ) |
| void | CalcShadow (float yOffs, float scale) |
| void | DrawShadow (bool param1) |
| float | GetBgPosY (const mVec3_c &startPos, const mVec3_c &targetPos, int directionType) |
| void | CsSPosSimple (int directionType, float yTarget) |
| void | clearSpeedAll () |
| void | adjustHeightBase (const mVec3_c &startPos, const mVec3_c &targetPos, int directionType) |
| bool | isCutsceneCommandPlaying (const int *cmdList, int cmdCount) |
| Public Member Functions inherited from dWmActor_c | |
| dWmActor_c () | |
| Constructs a new actor. | |
| Public Member Functions inherited from dBaseActor_c | |
| dBaseActor_c () | |
| Constructs a new actor. | |
| void | calcSpeed () |
| Updates the actor's speed (3D actors). See here for details. | |
| void | calcSpeedXY () |
| Updates the actor's speed (2D actors). See here for details. | |
| void | calcSpeedX () |
| Updates the actor's X speed. See here for details. | |
| void | calcFallSpeed () |
| Updates the actor's falling speed. See here for details. | |
| void | calcSpeedY () |
| Updates the actor's Y speed. See here for details. | |
| void | calcSpeedF () |
| Updates the actor's forward speed. See here for details. | |
| void | makeMtx () |
| Generates a partial transformation matrix for the actor and stores it in mMatrix. | |
| mVec3_c | getCenterPos () const |
| Gets the actor's centered position. | |
| void | posMove (mVec3_c &delta) |
| Moves the actor by the given delta. | |
| void | posMove () |
| Moves the actor by its speed. | |
| int | GetProfNameActorNum (ProfileName profile) |
| Counts the instances of the given actor profile. | |
| float | getCenterX () const |
| float | getCenterY () const |
| float | getCenterZ () const |
| Public Member Functions inherited from dBase_c | |
| dBase_c () | |
| Constructs a new base. | |
| virtual | ~dBase_c () |
| Destroys the base. | |
| virtual const char * | getKindString () const |
| Gets the base's kind string. | |
| Public Member Functions inherited from fBase_c | |
| fBase_c () | |
| Constructs a new base. | |
| void | deleteRequest () |
| Requests deletion of the base. | |
| fBase_c * | getConnectParent () const |
| Gets the base's parent. | |
| fBase_c * | getConnectChild () const |
| Gets the base's first child. | |
| fBase_c * | getConnectBrNext () const |
| Gets the base's next sibling. | |
| bool | checkChildProcessCreateState () const |
| Checks if the base has at least one child in the CREATING state. | |
| Public Member Functions inherited from cOwnerSetMg_c | |
| cOwnerSetMg_c () | |
| Constructs a new set container. | |
| ~cOwnerSetMg_c () | |
| Destroys the set. | |
| void | add (cOwnerSetNd_c *nd, void *owner) |
| Adds a node to the set. | |
| void | remove (cOwnerSetNd_c *nd, void *owner) |
| Removes a node from the set. | |
Public Attributes | |
| u32 | mUnk188 |
| dHeapAllocator_c | mAllocator |
| The allocator. | |
| nw4r::g3d::ResFile | mResFile |
| The resource file. | |
| m3d::mdl_c | mModel |
| The model. | |
| m3d::anmChr_c | mChrAnim [ANIM_COUNT] |
| The model animations. | |
| m3d::anmTexSrt_c | mSrtAnim [ANIM_COUNT] |
| The texture animations. | |
| u32 | mUnk250 |
| PROC_TYPE_e | mCurrProc |
| The current process type. See dWmObjActor_c::PROC_TYPE_e. | |
| int | mStateTimer |
| The timer for the current state. | |
| STATE_e | mState |
| The current cutscene state. See STATE_e. | |
| mVec3_c | mInitialPos |
| The initial position of the pipe. | |
| Public Attributes inherited from dWmObjActor_c | |
| int | mResNodeIdx |
| The index of the model's root resource node. | |
| Public Attributes inherited from dBaseActor_c | |
| mMtx_c | mMatrix |
| The actor's partial transformation matrix. See makeMtx() for details. | |
| mVec3_c | mPos |
| The actor's position. | |
| mVec3_c | mLastPos |
| The actor's position in the previous frame. | |
| mVec3_c | mPosDelta |
| The actor's position delta since the previous frame. | |
| mVec3_c | mCenterOffs |
| The offset from the position to the center of the actor (defaults to 0). | |
| mVec3_c | mScale |
| The actor's scale (defaults to 1). | |
| mVec3_c | mSpeed |
| The actor's speed. | |
| mVec3_c | mSpeedMax |
| The actor's maximum speed. | |
| mAng3_c | mAngle |
| The actor's rotation (for 2D actors). | |
| mAng3_c | mAngle3D |
| The actor's rotation (for 3D actors). | |
| float | mSpeedF |
| The actor's horizontal speed. | |
| float | mMaxSpeedF |
| The actor's maximum horizontal speed. | |
| float | mAccelY |
| The actor's vertical acceleration. | |
| float | mMaxFallSpeed |
| The actor's maximum fall speed. | |
| float | mAccelF |
| The actor's horizontal acceleration. | |
| u32 | mActorProperties |
| The actor's properties. See fProfile::fActorProfile_c::mActorProperties. | |
| bool | mVisible |
Whether the actor should be visible or not. Defaults to true . | |
| Public Attributes inherited from fBase_c | |
| fBaseID_e | mUniqueID |
| The base's unique identifier. | |
| u32 | mParam |
| A bitfield that configures the base's behaviour. Its usage varies from profile to profile. | |
| ProfileName | mProfName |
| The base's profile name. | |
Static Public Attributes | |
| static const int | NODE_COUNT = 6 |
| static const u8 | sExitTypes [NODE_COUNT] |
| The exit type associated with each node. Values are EXIT_TYPE_e. | |
| static const char * | sPointNames [NODE_COUNT] |
| The point name associated with each node. | |
Additional Inherited Members | |
| Static Public Member Functions inherited from dWmDemoActor_c | |
| static dWmDemoActor_c * | GetChildDemoActor (dBaseActor_c *prev, dWmDemoActor_c *&next) |
| Static Public Member Functions inherited from dBaseActor_c | |
| static void | draw2DActorOnLyt1 () |
| Calls draw2D() on every actor. | |
| static void | draw2DActorOnLyt2 () |
| Calls draw2D_lyt2() on every actor. | |
| static dBaseActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| Creates an actor without a parent. | |
| static dBaseActor_c * | construct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| Creates a child actor with the given parent. | |
| Static Public Member Functions inherited from dBase_c | |
| static dBase_c * | searchBaseByProfName (ProfileName profile, const dBase_c *parent) |
| Searches for a base with a given profile name, optionally under a given parent. | |
| static void | initLoader () |
| Sets the callbacks for the scrapped relocatable profile system. | |
| static dBase_c * | createBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType) |
| Creates a child base under the given parent. | |
| static dBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| Creates a root base. | |
| Static Public Member Functions inherited from fBase_c | |
| static void * | operator new (size_t) |
new operator override for all bases. | |
| static void | operator delete (void *) |
delete operator override for all bases. | |
| static fBase_c * | createChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType) |
| Creates a child base under the given parent. | |
| static fBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| Creates a root base. | |
| Protected Member Functions inherited from dWmActor_c | |
| virtual int | preCreate () |
pre method for the create operation. | |
| virtual void | postCreate (fBase_c::MAIN_STATE_e status) |
post method for the create operation. | |
| virtual int | preDelete () |
pre method for the delete operation. | |
| virtual void | postDelete (fBase_c::MAIN_STATE_e status) |
post method for the delete operation. | |
| virtual int | preExecute () |
pre method for the execute operation. | |
| virtual void | postExecute (fBase_c::MAIN_STATE_e status) |
post method for the execute operation. | |
| virtual int | preDraw () |
pre method for the draw operation. | |
| virtual void | postDraw (fBase_c::MAIN_STATE_e status) |
post method for the draw operation. | |
| virtual | ~dWmActor_c () |
| Destroys the actor. | |
| Protected Member Functions inherited from dBaseActor_c | |
| virtual | ~dBaseActor_c () |
| Destroys the actor. | |
| virtual void | draw2D () |
| Alternate drawing function used to draw 3D models in front of 2D graphics (first draw pass). | |
| virtual void | draw2D_lyt2 () |
| Alternate drawing function used to draw 3D models in front of 2D graphics (second draw pass). | |
| virtual void | finalUpdate () |
Code to be executed after all actors' execute operation has run. | |
| Protected Member Functions inherited from fBase_c | |
| bool | isProcControlFlag (u8 flag) const |
| Checks if a flag is set in mProcControl. | |
| void | setProcControlFlag (u8 flag) |
| Sets a flag in mProcControl. | |
| void | clearProcControlFlag (u8 flag) |
| Clears a flag in mProcControl. | |
| virtual void | deleteReady () |
| Informs the base that it's about to be deleted. | |
| virtual bool | entryFrmHeap (unsigned long size, EGG::Heap *parentHeap) |
| Creates a heap of the given size for the base. | |
| virtual bool | entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap) |
| Creates a heap of the given size for the base. | |
| virtual bool | createHeap () |
| [Does nothing]. | |
| virtual | ~fBase_c () |
| Destroys the base. | |
| Static Protected Member Functions inherited from dWmActor_c | |
| static dWmActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| Creates a world map actor without a parent. See dBaseActor_c::construct. | |
| static dWmActor_c * | construct (ProfileName profName, dBase_c *base, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| Creates a child world map actor with the given parent. See dBaseActor_c::construct. | |
| static void | setSoftLight_Map (m3d::bmdl_c &mdl) |
| Sets the soft light effect for map actors. | |
| static void | setSoftLight_MapObj (m3d::bmdl_c &mdl) |
| Sets the soft light effect for map objects. | |
| static void | setSoftLight_Enemy (m3d::bmdl_c &mdl) |
| Sets the soft light effect for enemies. | |
| static void | setSoftLight_Boss (m3d::bmdl_c &mdl) |
| Sets the soft light effect for bosses. | |
| Protected Attributes inherited from dWmDemoActor_c | |
| bool | m_00 |
| bool | mIsCutEnd |
| mHeapAllocator_c | mHeapAllocator |
| m3d::smdl_c | mModel |
| dWmSVMdl_c * | mSvMdl |
| mVec3_c | mTargetPos |
| float | mScaleCurr |
| float | mScaleDelta |
| float | mScaleTarget |
| int | mScaleDelay |
| Protected Attributes inherited from dWmActor_c | |
| mSphere_c | mClipSphere |
| A sphere representing the actor's visible area. | |
| Protected Attributes inherited from dBase_c | |
| const char * | mpKindString |
| The base's kind string. | |
| const char * | mpNameString |
| The base's profile name string. | |
| Protected Attributes inherited from fBase_c | |
| u8 | mLifecycleState |
| The base's lifecycle state. Value is a LIFECYCLE_e. | |
| bool | mDeleteRequested |
If deletion of the base was requested, but the delete operation has not been scheduled yet. | |
| bool | mDeferExecute |
If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time. | |
| bool | mDeferRetryCreate |
If the create operation has not been completed, and rescheduling it isn't possible at this time. | |
| u8 | mGroupType |
| The base's group type. Value is a GROUP_TYPE_e. | |
| u8 | mProcControl |
| The operations to be skipped. Value is a PROC_DISABLE_e. | |
| fManager_c | mMng |
| The base's process manager. | |
| fBaHelper_c * | mpUnusedHelper |
| See Unused Content. | |
| fLiMgBa_c | mUnusedList |
| See Unused Content. | |
| EGG::FrmHeap * | mHeap |
| The base's dedicated heap. | |
| Static Protected Attributes inherited from fBase_c | |
| static int(* | sLoadAsyncCallback )() |
| See Unused Content. | |
| static void(* | sUnloadCallback )() |
| See Unused Content. | |
| typedef void(daWmDokanRoute_c::* daWmDokanRoute_c::ProcFunc) () |
Definition at line 61 of file d_a_wm_dokan_route.hpp.
The available animations for this actor.
Definition at line 33 of file d_a_wm_dokan_route.hpp.
| Enumerator | |
|---|---|
| NORTH | |
Definition at line 39 of file d_a_wm_dokan_route.hpp.
The possible level exit types associated with the pipe.
| Enumerator | |
|---|---|
| EXIT_TYPE_SECRET | The pipe is part of a secret exit unlock animation. |
| EXIT_TYPE_NORMAL | The pipe is part of a regular exit unlock animation. |
Definition at line 47 of file d_a_wm_dokan_route.hpp.
The possible animation states.
Definition at line 53 of file d_a_wm_dokan_route.hpp.
| daWmDokanRoute_c::daWmDokanRoute_c | ( | ) |
Constructs a new object.
Definition at line 43 of file d_a_wm_dokan_route.cpp.
| daWmDokanRoute_c::~daWmDokanRoute_c | ( | ) |
Destroys the object.
Definition at line 44 of file d_a_wm_dokan_route.cpp.
|
virtual |
do method for the create operation.
Reimplemented from dWmDemoActor_c.
Definition at line 46 of file d_a_wm_dokan_route.cpp.
|
virtual |
do method for the execute operation.
Implements dWmDemoActor_c.
Definition at line 56 of file d_a_wm_dokan_route.cpp.
|
virtual |
do method for the draw operation.
Reimplemented from dWmDemoActor_c.
Definition at line 70 of file d_a_wm_dokan_route.cpp.
|
virtual |
do method for the delete operation.
This method was renamed due to conflict with the delete C++ keyword.
Reimplemented from dWmDemoActor_c.
Definition at line 75 of file d_a_wm_dokan_route.cpp.
|
virtual |
Contains the actor-specific logic for processing the current world map cutscene.
| cutsceneCommandId | The cutscene type. |
| isFirstFrame | true on the first frame the cutscene is executing, false on subsequent frames. |
Reimplemented from dWmDemoActor_c.
Definition at line 143 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::createModel | ( | ) |
Initializes the resources for the actor.
Definition at line 79 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::initState | ( | ) |
Sets up the actor's initial state.
Definition at line 129 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::initPosRot | ( | ) |
Initializes the pipe position and rotation (and the associated texture animation).
Definition at line 161 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::initAnim | ( | ) |
Initializes the pipe's model animation, based on the associated level's completion status.
Definition at line 201 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::calcModel | ( | m3d::mdl_c & | model | ) |
Updates the model's transformation matrix.
Definition at line 119 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::calcAnim | ( | ) |
Updates the currently playing animation.
Definition at line 115 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::init_exec | ( | ) |
Process initialization function for the exec process type.
Definition at line 137 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::mode_exec | ( | ) |
Process function for the exec process type.
Definition at line 141 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::onCourseUnlockInit | ( | ) |
Initializes the course unlock cutscene animation.
Definition at line 232 of file d_a_wm_dokan_route.cpp.
| void daWmDokanRoute_c::onCourseUnlock | ( | ) |
Updates the course unlock cutscene animation.
Definition at line 245 of file d_a_wm_dokan_route.cpp.
| float daWmDokanRoute_c::getEndFrame | ( | ) |
Computes the animation frame for a fully completed pipe animation.
This is used to initialize the pipe in its "already activated" state when the associated course has been previously cleared.
Definition at line 294 of file d_a_wm_dokan_route.cpp.
|
inline |
Definition at line 93 of file d_a_wm_dokan_route.hpp.
| daWmDokanRoute_c::ACTOR_PARAM_CONFIG | ( | Node | , |
| 0 | , | ||
| 8 | ) |
The index into the hardcoded node configuration table.
|
static |
Definition at line 17 of file d_a_wm_dokan_route.hpp.
| u32 daWmDokanRoute_c::mUnk188 |
Definition at line 95 of file d_a_wm_dokan_route.hpp.
| dHeapAllocator_c daWmDokanRoute_c::mAllocator |
The allocator.
Definition at line 96 of file d_a_wm_dokan_route.hpp.
| nw4r::g3d::ResFile daWmDokanRoute_c::mResFile |
The resource file.
Definition at line 97 of file d_a_wm_dokan_route.hpp.
| m3d::mdl_c daWmDokanRoute_c::mModel |
The model.
Definition at line 98 of file d_a_wm_dokan_route.hpp.
| m3d::anmChr_c daWmDokanRoute_c::mChrAnim[ANIM_COUNT] |
The model animations.
Definition at line 99 of file d_a_wm_dokan_route.hpp.
| m3d::anmTexSrt_c daWmDokanRoute_c::mSrtAnim[ANIM_COUNT] |
The texture animations.
Definition at line 100 of file d_a_wm_dokan_route.hpp.
| u32 daWmDokanRoute_c::mUnk250 |
Definition at line 101 of file d_a_wm_dokan_route.hpp.
| PROC_TYPE_e daWmDokanRoute_c::mCurrProc |
The current process type. See dWmObjActor_c::PROC_TYPE_e.
Definition at line 102 of file d_a_wm_dokan_route.hpp.
| int daWmDokanRoute_c::mStateTimer |
The timer for the current state.
Definition at line 103 of file d_a_wm_dokan_route.hpp.
| STATE_e daWmDokanRoute_c::mState |
The current cutscene state. See STATE_e.
Definition at line 104 of file d_a_wm_dokan_route.hpp.
| mVec3_c daWmDokanRoute_c::mInitialPos |
The initial position of the pipe.
Definition at line 105 of file d_a_wm_dokan_route.hpp.
|
static |
The exit type associated with each node. Values are EXIT_TYPE_e.
Definition at line 34 of file d_a_wm_dokan_route.hpp.
|
static |
The point name associated with each node.
Definition at line 10 of file d_a_wm_dokan_route.hpp.