NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_movie.hpp
1
#pragma once
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#include <
game/bases/d_audio.hpp
>
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#include <game/bases/d_scene.hpp>
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#include <game/bases/d_quake.hpp>
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#include <game/sLib/s_Phase.hpp>
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class
dScMovie_c
:
public
dScene_c
{
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public
:
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sPhase_c
mChain;
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dQuake_c
mQuake;
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void
*
mpMovieData
;
///< @todo
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void
*
mpMovieSound
;
///< @todo
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void
*
mpDemoMessage
;
///< @todo
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NMSndObjectBase
mSndObject;
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u32 m_130[7];
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int
mFrameCounter;
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int
mEndCommandIndex;
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int
mCameraMoveCommandIndex;
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int
mEffectCommandIndex;
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int
mSoundCommandIndex;
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int
mShakeCommandIndex;
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u32 mState;
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u32 mCurrentSceneId;
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mVec3_c
m_16C;
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mVec3_c
m_178;
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mVec3_c
mCameraPos;
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int
m_190;
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int
m_194;
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int
mMovieId;
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bool
mMovieEnded;
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bool
mEffectCreated;
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float
m_1A0;
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static
dScMovie_c
*m_instance;
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};
NMSndObjectBase
Definition
d_audio.hpp:11
dQuake_c
Definition
d_quake.hpp:6
dScMovie_c
Definition
d_movie.hpp:7
dScMovie_c::mpMovieData
void * mpMovieData
Definition
d_movie.hpp:11
dScMovie_c::mpMovieSound
void * mpMovieSound
Definition
d_movie.hpp:12
dScMovie_c::mpDemoMessage
void * mpDemoMessage
Definition
d_movie.hpp:13
dScene_c::dScene_c
dScene_c()
Creates a new scene.
Definition
d_scene.cpp:23
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:100
sPhase_c
A phase is a list of methods to be called in order.
Definition
s_Phase.hpp:5
d_audio.hpp
include
game
bases
d_movie.hpp
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