NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_movie.hpp
1#pragma once
3#include <game/bases/d_scene.hpp>
4#include <game/bases/d_quake.hpp>
5#include <game/sLib/s_Phase.hpp>
6
7class dScMovie_c : public dScene_c {
8public:
9 sPhase_c mChain;
10 dQuake_c mQuake;
11 void *mpMovieData; ///< @todo
12 void *mpMovieSound; ///< @todo
13 void *mpDemoMessage; ///< @todo
14 NMSndObjectBase mSndObject;
15 u32 m_130[7];
16 int mFrameCounter;
17 int mEndCommandIndex;
18 int mCameraMoveCommandIndex;
19 int mEffectCommandIndex;
20 int mSoundCommandIndex;
21 int mShakeCommandIndex;
22 u32 mState;
23 u32 mCurrentSceneId;
24 mVec3_c m_16C;
25 mVec3_c m_178;
26 mVec3_c mCameraPos;
27 int m_190;
28 int m_194;
29 int mMovieId;
30 bool mMovieEnded;
31 bool mEffectCreated;
32 float m_1A0;
33
34 static dScMovie_c *m_instance;
35};
void * mpMovieData
Definition d_movie.hpp:11
void * mpMovieSound
Definition d_movie.hpp:12
void * mpDemoMessage
Definition d_movie.hpp:13
dScene_c()
Creates a new scene.
Definition d_scene.cpp:23
A three-dimensional floating point vector.
Definition m_vec.hpp:100
A phase is a list of methods to be called in order.
Definition s_Phase.hpp:5