2#include <game/bases/d_resource.hpp>
3#include <game/bases/d_lytbase.hpp>
4#include <game/mLib/m_vec.hpp>
5#include <lib/nw4r/lyt/lyt_pane.hpp>
18 typedef void (dSmallScore_c::*ProcFunc)();
22 virtual ~dSmallScore_c();
29 void setPlayer1upColor(
int);
30 void setPlayer1000Color(
int);
31 void setPlayer100Color(
int);
34 void setNormalOrBlueColor();
36 void ScissorMaskSet();
45 void CreateSmallScore(
const mVec3_c &,
int,
int);
76 bool mEnableColorChange;
77 bool mEnableBigSmallAnim;
78 bool mAnimIsShrinking;
int mChgColorCounter
Counter that is incremented every call to dSmallScore_c::chgColor(), which ensures that the 1-up colo...
STATE_e mState
Determines the state the score popup is in.
int mDispWaitCounter
Counter that is incremented every frame while in the 'DispWait' state.
int mDispWaitTime
Number of frames to wait in 'DispWait' (unless mPlayerType is 4, in which case the default value is 6...
LytTextBox_c * getTextBox(int n)
Gets the n-th text box.
A two-dimensional floating point vector.
A three-dimensional floating point vector.