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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_enemy_carry.hpp>
A carryable enemy. This class is only used as a base for daEnJumpdai_c.
Definition at line 9 of file d_enemy_carry.hpp.
Public Member Functions | |
| dEnemyCarry_c () | |
| Constructs a new carryable enemy. | |
| virtual void | setThrowSpeed (dActor_c *actor) |
| Sets the throw speed based on the actor throwing it. | |
| virtual void | setThrowChangeState () |
| Throws this enemy. | |
| virtual void | setPutOnChangeState () |
| Drops this enemy. | |
| void | setDeathInfo_CarryBgIn (dActor_c *) |
| Sets the death info for when the enemy is stuck in background collision. | |
| Public Member Functions inherited from dEn_c | |
| dEn_c () | |
| Constructs a new enemy actor. | |
| virtual | ~dEn_c () |
| Destroys the actor. | |
| virtual void | postCreate (fBase_c::MAIN_STATE_e status) |
post method for the create operation. | |
| virtual int | preExecute () |
pre method for the execute operation. | |
| virtual void | postExecute (fBase_c::MAIN_STATE_e status) |
post method for the execute operation. | |
| virtual int | preDraw () |
pre method for the draw operation. | |
| virtual void | block_hit_init () |
| Callback for when a block directly beneath the actor is hit. | |
| virtual void | setEatTongue (dActor_c *) |
| Callback for when the actor is targeted by Yoshi's tongue. | |
| virtual void | setEatTongueOff (dActor_c *) |
| Callback for when the eating action is canceled. | |
| virtual bool | setEatSpitOut (dActor_c *) |
| Callback for when the actor is about to be spat out. | |
| virtual void | calcEatInScale (dActor_c *) |
| Adjusts the actor's scale while being eaten. | |
| virtual void | yoganSplashEffect (const mVec3_c &, float) |
| Generates a lava splash effect. | |
| virtual void | poisonSplashEffect (const mVec3_c &, float) |
| Generates a poison water splash effect. | |
| virtual void | changeState (const sStateIDIf_c &newState) |
| Changes the actor's state to the given state. | |
| virtual bool | EnDamageCheck (dCc_c *self, dCc_c *other) |
| virtual bool | PlDamageCheck (dCc_c *self, dCc_c *other) |
| virtual bool | YoshiDamageCheck (dCc_c *self, dCc_c *other) |
| virtual bool | EtcDamageCheck (dCc_c *self, dCc_c *other) |
| virtual void | Normal_VsEnHitCheck (dCc_c *self, dCc_c *other) |
| virtual void | Normal_VsPlHitCheck (dCc_c *self, dCc_c *other) |
| virtual void | Normal_VsYoshiHitCheck (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Star (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Slip (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Large (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Spin (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Rolling (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_WireNet (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_HipAttk (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_YoshiHipAttk (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Screw (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_PenguinSlide (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Cannon (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Shell (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Fire (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_Ice (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_YoshiBullet (dCc_c *self, dCc_c *other) |
| virtual bool | hitCallback_YoshiFire (dCc_c *self, dCc_c *other) |
| virtual void | setDeathInfo_Other (dActor_c *killedBy) |
| virtual void | setDeathInfo_Quake (int) |
| virtual void | setDeathInfo_IceBreak () |
| virtual void | setDeathInfo_IceVanish () |
| void | setDeathInfo_Smoke (dActor_c *killedBy) |
| void | setDeathInfo_Fumi (dActor_c *killedBy, mVec2_c, const sStateIDIf_c &, int) |
| void | setDeathInfo_YoshiFumi (dActor_c *killedBy) |
| void | setDeathInfo_SpinFumi (dActor_c *killedBy, int) |
| virtual bool | isQuakeDamage () |
| virtual void | hitYoshiEat (dCc_c *self, dCc_c *other) |
| virtual void | setDeathSound_HipAttk () |
| virtual void | setDeathSound_Fire () |
| virtual void | setDeathSound_Slip (dActor_c *actor) |
| virtual void | setDeathSound_Spin () |
| virtual void | setDeathSound_Rolling () |
| virtual void | fumidamageEffect (const mVec3_c &pos) |
| virtual void | hipatkEffect (const mVec3_c &pos) |
| virtual void | fumidamageSE (const mVec3_c &pos, int) |
| virtual void | quakeAction () |
| virtual bool | checkDispIn () |
| virtual void | setWaterSpeed () |
| virtual void | setDamage (dActor_c *actor) |
| void | boyonInit () |
| virtual void | boyonBegin () |
| virtual void | calcBoyonScale () |
| virtual void | createIceActor () |
| virtual void | setIceAnm () |
| virtual void | returnAnm_Ice () |
| virtual void | returnState_Ice () |
| virtual void | beginFunsui () |
| virtual void | endFunsui () |
| virtual void | isFunsui () const |
| virtual bool | checkComboClap (int max) |
| virtual void | FumiJumpSet (dActor_c *actor) |
| virtual void | FumiScoreSet (dActor_c *actor) |
| virtual void | MameFumiJumpSet (dActor_c *actor) |
| virtual void | YoshiFumiJumpSet (dActor_c *actor) |
| virtual void | YoshiFumiScoreSet (dActor_c *actor) |
| void | SpinFumiJumpSet (dActor_c *actor) |
| void | SpinFumiScoreSet (dActor_c *actor) |
| virtual void | fumiSE (dActor_c *actor) |
| virtual void | fumiEffect (dActor_c *actor) |
| virtual void | spinfumiSE (dActor_c *actor) |
| virtual void | spinfumiEffect (dActor_c *actor) |
| virtual void | mamefumiSE (dActor_c *actor) |
| virtual void | mamefumiEffect (dActor_c *actor) |
| virtual void | yoshifumiSE (dActor_c *actor) |
| virtual void | yoshifumiEffect (dActor_c *actor) |
| void | fumistepSE (dActor_c *actor) |
| void | yoshifumistepSE (dActor_c *actor) |
| void | PlayerFumiJump (dActor_c *actor, float) |
| void | setFumiComboScore (dActor_c *actor) |
| void | hitdamageEffect (const mVec3_c &pos) |
| u32 | checkWallAndBg () |
| int | Enfumi_check (dCc_c *self, dCc_c *other, int step) |
| u32 | EnBgCheck () |
| u32 | EnBgCheckFoot () |
| u32 | EnBgCheckWall () |
| bool | LineBoundaryCheck (dActor_c *actor) |
| void | WaterCheck (mVec3_c &pos, float h) |
| dBc_c::WATER_TYPE_e | WaterLineProc (const mVec3_c &pos, float h) |
| bool | EnLavaCheck (const mVec3_c &pos) |
| bool | EnWaterCheck (const mVec3_c &pos) |
| bool | EnWaterFlagCheck (const mVec3_c &pos) |
| bool | getPl_LRflag (const mVec3_c &pos) |
Checks whether the nearest player is to the left of pos. | |
| bool | getPl_UDflag (const mVec3_c &pos) |
Checks whether the nearest player is below pos. | |
| bool | Area_X_check (float x) |
| bool | Area_XY_check (float x, float y) |
| bool | carry_check (dActor_c *other) |
| bool | PlayerCarryCheck (dActor_c *actor) |
| mVec3_c | calcCarryPos (const mVec3_c &pos) |
| void | Bound (float epsY, float scaleX, float scaleY) |
| void | slipBound (dActor_c *actor) |
| void | posMove () |
| bool | turnangle_calc (const short *target, const short *delta) |
| void | fireballInvalid (dCc_c *self, dCc_c *other) |
| void | iceballInvalid (dCc_c *self, dCc_c *other) |
| void | setNicePoint_Death () |
| void | setDeadMode (dActor_c *actor, int) |
| void | killIce () |
| u8 | getDeathFallDirection () const |
| Public Member Functions inherited from dActorMultiState_c | |
| dActorMultiState_c () | |
| Constructs a new actor. | |
| ~dActorMultiState_c () | |
| Destroys the actor. | |
| bool | isState (const sStateIDIf_c &other) const |
| Checks if the actor is currently in the given state. | |
| Public Member Functions inherited from dActor_c | |
| dActor_c () | |
| Constructs a new actor. | |
| ~dActor_c () | |
| Destroys the actor. | |
| virtual int | preCreate () |
pre method for the create operation. | |
| virtual int | preDelete () |
pre method for the delete operation. | |
| virtual void | postDelete (fBase_c::MAIN_STATE_e status) |
post method for the delete operation. | |
| virtual void | postDraw (fBase_c::MAIN_STATE_e status) |
post method for the draw operation. | |
| virtual const char * | getKindString () const |
| Gets the base's kind string. | |
| virtual bool | ActorDrawCullCheck () |
| Checks if the actor is out of view. | |
| virtual bool | vf68 (dBg_ctr_c *collider) |
| Unknown, related to collision. | |
| virtual s8 * | getPlrNo () |
| Gets the player number associated with the actor. See mPlayerNo. | |
| virtual mVec2_c | getLookatPos () const |
| Gets the position players look to when focused on the actor. | |
| virtual bool | isSpinLiftUpEnable () |
| Returns whether the actor can be carried. | |
| virtual void | setSpinLiftUpActor (dActor_c *carryingActor) |
| Callback for when the actor is picked up by another actor. | |
| virtual void | setCarryFall (dActor_c *carryingActor, int collisionDelay) |
| Callback for when the actor is dropped by the carrying actor. | |
| virtual void | setEatMouth (dActor_c *eatingActor) |
| Callback for when the actor is being eaten. | |
| virtual bool | setEatGlupDown (dActor_c *eatingActor) |
| Callback for when the actor is about to be fully swallowed. | |
| virtual void | eatMove (dActor_c *eatingActor) |
| Updates the actor's position during eating actions. | |
| virtual void | removeCc () |
| Disables the actor's collision. | |
| virtual void | reviveCc () |
| Enables the actor's collision. | |
| virtual void | setAfterEatScale () |
| Restores the actor's scale once spat out. | |
| virtual void | calcSpitOutPos (dActor_c *eatingActor) |
| Calculates the position where the actor will be spat out. | |
| virtual float | calcEatScaleRate (dActor_c *eatingActor) |
| Computes the scaling rate during eating. | |
| virtual void | allEnemyDeathEffSet () |
| Spawns the visual effects for when all players reach the flagpole and all enemies are cleared. | |
| virtual void | vfb4 () |
| virtual void | funsuiMoveX () |
| virtual void | cancelFunsuiActUpper () |
| virtual void | cancelFunsuiActSide (int) |
| virtual void | cancelFunsuiActVanish () |
| virtual void | waterSplashEffect (const mVec3_c &pos, float size) |
| Generates a water splash effect. | |
| bool | checkAreaNo () |
| Checks if at least one player is in the same zone as the actor. | |
| void | deleteActor (u8 deleteForever) |
| Deletes the actor and optionally disables respawn. | |
| bool | areaCullCheck (const mVec3_c &pos, const sRangeDataF &bound, u8 areaID) const |
| Checks if the actor should be culled due to zone limits. | |
| bool | ActorScrOutCheck (u16 flags) |
| Checks if the actor is out of gameplay and optionally deletes it. | |
| bool | HasamareBgCheck () |
| Returns whether the actor is colliding with any enabled collision sides. | |
| bool | carryFukidashiCheck (int fukidashiAction, mVec2_c fukidashiTriggerSize) |
| Checks if the prompt for the given action should be displayed for each player. | |
| dAcPy_c * | searchCarryFukidashiPlayer (int fukidashiAction) |
| Searches the closest player who has not yet performed the given action. | |
| void | carryFukidashiCancel (int fukidashiAction, int playerId) |
| Hides the given action prompt for all players. | |
| void | killActor (s8 playerId, int noScore) |
| Kills the actor and optionally awards points to one or all players. | |
| void | slideComboSE (int multiplier, bool shortCombo) |
| Plays the combo kill sound effect. | |
| void | clrComboCnt () |
| Clears the actor's combo counter. | |
| bool | checkCarried (int *playerNum) |
| Returns whether the actor is being carried by a player. | |
| dAcPy_c * | searchNearPlayer (mVec2_c &delta) |
| Gets the closest player to the actor and its distance. | |
| void | setKind (u8 kind) |
| Sets the actor's kind. See STAGE_ACTOR_KIND_e. | |
| sRangeDataF | getDestroyBound () |
| void | setDefaultMaxBound () |
| u8 | getKindMask () |
| Public Member Functions inherited from dBaseActor_c | |
| dBaseActor_c () | |
| Constructs a new actor. | |
| virtual int | GetActorType () |
| Gets the actor kind. See ACTOR_KIND_e. | |
| void | calcSpeed () |
| Updates the actor's speed (3D actors). See here for details. | |
| void | calcSpeedXY () |
| Updates the actor's speed (2D actors). See here for details. | |
| void | calcSpeedX () |
| Updates the actor's X speed. See here for details. | |
| void | calcFallSpeed () |
| Updates the actor's falling speed. See here for details. | |
| void | calcSpeedY () |
| Updates the actor's Y speed. See here for details. | |
| void | calcSpeedF () |
| Updates the actor's forward speed. See here for details. | |
| void | makeMtx () |
| Generates a partial transformation matrix for the actor and stores it in mMatrix. | |
| mVec3_c | getCenterPos () const |
| Gets the actor's centered position. | |
| void | posMove (mVec3_c &delta) |
| Moves the actor by the given delta. | |
| void | posMove () |
| Moves the actor by its speed. | |
| int | GetProfNameActorNum (ProfileName profile) |
| Counts the instances of the given actor profile. | |
| float | getCenterX () const |
| float | getCenterY () const |
| float | getCenterZ () const |
| Public Member Functions inherited from dBase_c | |
| dBase_c () | |
| Constructs a new base. | |
| virtual | ~dBase_c () |
| Destroys the base. | |
| Public Member Functions inherited from fBase_c | |
| fBase_c () | |
| Constructs a new base. | |
| void | deleteRequest () |
| Requests deletion of the base. | |
| fBase_c * | getConnectParent () const |
| Gets the base's parent. | |
| fBase_c * | getConnectChild () const |
| Gets the base's first child. | |
| fBase_c * | getConnectBrNext () const |
| Gets the base's next sibling. | |
| bool | checkChildProcessCreateState () const |
| Checks if the base has at least one child in the CREATING state. | |
| Public Member Functions inherited from cOwnerSetMg_c | |
| cOwnerSetMg_c () | |
| Constructs a new set container. | |
| ~cOwnerSetMg_c () | |
| Destroys the set. | |
| void | add (cOwnerSetNd_c *nd, void *owner) |
| Adds a node to the set. | |
| void | remove (cOwnerSetNd_c *nd, void *owner) |
| Removes a node from the set. | |
Static Public Attributes | |
| static sFStateVirtualID_c< dEnemyCarry_c > | StateID_Carry |
| The enemy is being carried. | |
| static sFStateVirtualID_c< dEnemyCarry_c > | StateID_Throw |
| The enemy is being thrown / put down. | |
| Static Public Attributes inherited from dEn_c | |
| static sFStateVirtualID_c< dEn_c > | StateID_DieFumi |
| static sFStateVirtualID_c< dEn_c > | StateID_DieFall |
| static sFStateVirtualID_c< dEn_c > | StateID_DieBigFall |
| static sFStateVirtualID_c< dEn_c > | StateID_DieSmoke |
| static sFStateVirtualID_c< dEn_c > | StateID_DieYoshiFumi |
| static sFStateVirtualID_c< dEn_c > | StateID_DieIceVanish |
| static sFStateVirtualID_c< dEn_c > | StateID_DieGoal |
| static sFStateVirtualID_c< dEn_c > | StateID_DieOther |
| static sFStateVirtualID_c< dEn_c > | StateID_EatIn |
| static sFStateVirtualID_c< dEn_c > | StateID_EatNow |
| static sFStateVirtualID_c< dEn_c > | StateID_EatOut |
| static sFStateVirtualID_c< dEn_c > | StateID_HitSpin |
| static sFStateVirtualID_c< dEn_c > | StateID_Ice |
| static const float | smc_WATER_GRAVITY = -0.0625f |
| static const float | smc_WATER_YMAXSPD = 1.5f |
| static const float | smc_WATER_FALLMAXSPD = -1.5f |
| static const float | smc_WATER_ROLL_DEC_RATE = 0.5f |
| static const float | smc_DEADFALL_GRAVITY = -0.25f + 0.00625001f |
| static const float | smc_DEADFALL_YSPEED = 3.9f |
| static const float | smc_DEADFALL_YSPEED_MAX = -4.0f |
| static const s16 | smc_DEADFALL_SPINSPEED = 0xc00 |
| static const u16 | smc_NO_HIT_PLAYER_TIMER_DEFAULT = 5 |
| static const u16 | smc_NO_HIT_PLAYER_TIMER_SPIT_OUT = 16 |
| Static Public Attributes inherited from dActorMultiState_c | |
| static sFStateVirtualID_c< dActorMultiState_c > | StateID_GegnericMulti |
| An example state that does nothing. | |
| Static Public Attributes inherited from dActor_c | |
| static const float | smc_CULL_XLIMIT = 80.0f |
| The default max bound X offset. | |
| static const float | smc_CULL_YLIMIT = 256.0f |
| The default max bound Y offset. | |
| static const float | smc_CULL_AREA_XLIMIT = 128.0f |
| The default max bound X size. | |
| static const float | smc_CULL_AREA_YLIMIT = 128.0f |
| The default max bound Y size. | |
| static const mVec2_c | smc_FUKIDASHI_RANGE = mVec2_c(9.0f, 12.0f) |
| The default trigger area size for displaying action prompts. | |
| static u8 | mExecStopReq |
The actors for which the execute operation is requested to be disabled. | |
| static u8 | mDrawStopReq |
The actor kinds for which the draw operation is requested to be disabled. | |
| static u8 | mExecStop |
The actors for which the execute operation is currently disabled. | |
| static u8 | mDrawStop |
The actor kinds for which the draw operation is currently disabled. | |
| static searchNearPlayerFunc | mSearchNearPlayerFunc |
| The player search function. | |
| static getTrgToSrcDirFunc | mGetTrgToSrcDirFunc |
| The direction detection function. | |
| static u8 | m_tmpCtLayerNo |
| Temporary storage for the next constructed actor's layer. See mLayer. | |
| static u8 * | m_read_p_keep |
| Temporary storage for the next created sprite actor's spawn flags. See mpSpawnFlags. | |
| static u16 | m_flag_keep |
| Temporary storage for the next created sprite actor's tracked event IDs. See mEventNums. | |
| static u64 | m_flagbit_keep |
| Temporary storage for the next created sprite actor's event mask. See mEventMask. | |
| static u8 | m_mbgchoice_keep |
| Temporary storage for the next created sprite actor's layer. See mLayer. | |
Protected Attributes | |
| bool | mWasDropped |
| Whether the enemy was dropped or thrown. If dropped, it will not collide with other entities. | |
| u8 | mThrowSpeed |
| 0 => X speed = 2.5, 1 => X speed = 3.0 | |
| Protected Attributes inherited from dBase_c | |
| const char * | mpKindString |
| The base's kind string. | |
| const char * | mpNameString |
| The base's profile name string. | |
| Protected Attributes inherited from fBase_c | |
| u8 | mLifecycleState |
| The base's lifecycle state. Value is a LIFECYCLE_e. | |
| bool | mDeleteRequested |
If deletion of the base was requested, but the delete operation has not been scheduled yet. | |
| bool | mDeferExecute |
If the create operation was completed, but scheduling the execute and draw operations isn't possible at this time. | |
| bool | mDeferRetryCreate |
If the create operation has not been completed, and rescheduling it isn't possible at this time. | |
| u8 | mGroupType |
| The base's group type. Value is a GROUP_TYPE_e. | |
| u8 | mProcControl |
| The operations to be skipped. Value is a PROC_DISABLE_e. | |
| fManager_c | mMng |
| The base's process manager. | |
| fBaHelper_c * | mpUnusedHelper |
| See Unused Content. | |
| fLiMgBa_c | mUnusedList |
| See Unused Content. | |
| EGG::FrmHeap * | mHeap |
| The base's dedicated heap. | |
Static Protected Attributes | |
| static const float | smc_DIR_MODE0 [] = {2.5f, -2.5f} |
| static const float | smc_DIR_MODE1 [] = {3.0f, -3.0f} |
| Static Protected Attributes inherited from fBase_c | |
| static int(* | sLoadAsyncCallback )() |
| See Unused Content. | |
| static void(* | sUnloadCallback )() |
| See Unused Content. | |
Additional Inherited Members | |
| Public Types inherited from dEn_c | |
| enum | FLAGS_e { EN_IS_SHELL = BIT_FLAG(0) , EN_IS_HARD = BIT_FLAG(1) , EN_FLAG_24 = BIT_FLAG(24) } |
| Public Types inherited from dActor_c | |
| enum | EAT_POINTS_e { EAT_POINTS_200 , EAT_POINTS_1000 , EAT_POINTS_NONE } |
| The score awarded when the actor is eaten by Yoshi. More... | |
| enum | EAT_STATE_e { EAT_STATE_NONE , EAT_STATE_EATING , EAT_STATE_EATEN , EAT_STATE_SPIT , EAT_STATE_SPAT } |
| The possible actor eat states. More... | |
| enum | EAT_BEHAVIOR_e { EAT_TYPE_NONE , EAT_TYPE_EAT , EAT_TYPE_EAT_PERMANENT , EAT_TYPE_UNK3 , EAT_TYPE_FIREBALL , EAT_TYPE_ICEBALL } |
| The possible actor behaviors when eaten by Yoshi. More... | |
| enum | STAGE_ACTOR_KIND_e { STAGE_ACTOR_GENERIC , STAGE_ACTOR_PLAYER , STAGE_ACTOR_YOSHI , STAGE_ACTOR_ENEMY } |
| The possible stage actor kinds. More... | |
| enum | CARRY_ACTION_e { CARRY_RELEASE = BIT_FLAG(0) , CARRY_THROW = BIT_FLAG(1) } |
| The possible carry actions. More... | |
| enum | BG_COLL_FLAG_e { COLL_NONE = BIT_FLAG(-1) , COLL_WALL_R = BIT_FLAG(0) , COLL_WALL_L = BIT_FLAG(1) , COLL_HEAD = BIT_FLAG(2) , COLL_FOOT = BIT_FLAG(3) } |
| The collision directions that an actor can respond to. More... | |
| enum | ACTOR_SPAWN_FLAG_e { ACTOR_SPAWNED = BIT_FLAG(0) , ACTOR_NO_RESPAWN = BIT_FLAG(3) } |
| Information related to actor spawning. More... | |
| enum | SCREEN_OUT_e { SKIP_NONE = BIT_FLAG(-1) , SKIP_ACTOR_DELETE = BIT_FLAG(1) , SKIP_SCREEN_CHECK = BIT_FLAG(2) , SKIP_RIDE_CHECK = BIT_FLAG(3) } |
| Flags used to control out of screen checks. More... | |
| typedef dAcPy_c *(* | searchNearPlayerFunc) (mVec2_c &delta, const mVec2_c &pos) |
| Gets the closest player to the given position and its distance. | |
| typedef bool(* | getTrgToSrcDirFunc) (float trgX, float srcX) |
| Gets the direction the target position is in, from the source position's viewpoint. | |
| Public Types inherited from dBaseActor_c | |
| enum | ACTOR_KIND_e { ACTOR_MAP_GENERIC , ACTOR_MAP_DEMO , ACTOR_MAP_OBJECT , ACTOR_MAP_ENEMY , ACTOR_MAP_PLAYER , ACTOR_MAP_STOP , ACTOR_UNK_6 , ACTOR_MENU_PLAYER , ACTOR_GENERIC } |
| An identifier that represents the actor's kind. More... | |
| Public Types inherited from fBase_c | |
| enum | LIFECYCLE_e { CREATING , ACTIVE , DELETING } |
| The possible lifecycle states. More... | |
| enum | GROUP_TYPE_e { OTHER , SCENE , ACTOR , ENEMY } |
| The possible group types. More... | |
| enum | MAIN_STATE_e { CANCELED , ERROR , SUCCESS , WAITING } |
| The possible operation results. More... | |
| enum | PACK_RESULT_e { NOT_READY , SUCCEEDED , FAILED } |
| The possible operation step results. More... | |
| enum | PROC_DISABLE_e { ROOT_DISABLE_EXECUTE = BIT_FLAG(0) , DISABLE_EXECUTE = BIT_FLAG(1) , ROOT_DISABLE_DRAW = BIT_FLAG(2) , DISABLE_DRAW = BIT_FLAG(3) } |
Controls if the execute and draw operations should be skipped. More... | |
| Static Public Member Functions inherited from dEn_c | |
| static void | normal_collcheck (dCc_c *self, dCc_c *other) |
| static bool | CeilCheck (float y, dCc_c *cc) |
| Static Public Member Functions inherited from dActor_c | |
| static void | setSoftLight_Player (m3d::bmdl_c &mdl) |
| Sets the soft light effect for players. | |
| static void | setSoftLight_Enemy (m3d::bmdl_c &mdl) |
| Sets the soft light effect for enemies. | |
| static void | setSoftLight_Map (m3d::bmdl_c &mdl) |
| Sets the soft light effect for map actors. | |
| static void | setSoftLight_MapObj (m3d::bmdl_c &mdl) |
| Sets the soft light effect for map objects. | |
| static void | setSoftLight_Boss (m3d::bmdl_c &mdl) |
| Sets the soft light effect for bosses. | |
| static void | setSoftLight_Item (m3d::bmdl_c &mdl) |
| Sets the soft light effect for items. | |
| static int | screenCullCheck (const mVec3_c &pos, const sRangeDataF &visibleBound, sRangeDataF destroyBound, u8 areaID) |
| Checks if the actor should be culled due to being outside the screen. | |
| static dAcPy_c * | searchNearPlayer_Main (mVec2_c &delta, const mVec2_c &pos) |
| See searchNearPlayerFunc. | |
| static dAcPy_c * | searchNearPlayerNormal (mVec2_c &delta, const mVec2_c &pos) |
| See searchNearPlayerFunc. | |
| static dAcPy_c * | searchNearPlayerLoop (mVec2_c &delta, const mVec2_c &pos) |
| See searchNearPlayerFunc. | |
| static bool | getTrgToSrcDir_Main (float trgX, float srcX) |
| See getTrgToSrcDirFunc. | |
| static bool | getTrgToSrcDirNormal (float trgX, float srcX) |
| See getTrgToSrcDirFunc. | |
| static bool | getTrgToSrcDirLoop (float trgX, float srcX) |
| See getTrgToSrcDirFunc. | |
| static void | changePosAngle (mVec3_c *pos, mAng3_c *ang, int param3) |
| Adjusts the actor's position to account for looping stages. | |
| static void | setSearchNearPlayerFunc (int loopType) |
| Sets the player search function to be used for the level. | |
| static void | setGetTrgToSrcDirFunc (int loopType) |
| Sets the direction detection function to be used for the level. | |
| static void | setChangePosAngleFunc (int loopType) |
| Sets the position update function to be used for the level. | |
| static void | setLoopFunc (int loopType) |
| Sets the position-related functions for the level. | |
| static void | setTmpCtData (u8 layer) |
| Sets temporary data to be used for the next actor's construction. | |
| static dActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer) |
| Creates a stage actor without a parent. | |
| static dActor_c * | construct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer) |
| Creates a child stage actor with the given parent. | |
| Static Public Member Functions inherited from dBaseActor_c | |
| static void | draw2DActorOnLyt1 () |
| Calls draw2D() on every actor. | |
| static void | draw2DActorOnLyt2 () |
| Calls draw2D_lyt2() on every actor. | |
| static dBaseActor_c * | construct (ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| Creates an actor without a parent. | |
| static dBaseActor_c * | construct (ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation) |
| Creates a child actor with the given parent. | |
| Static Public Member Functions inherited from dBase_c | |
| static dBase_c * | searchBaseByProfName (ProfileName profile, const dBase_c *parent) |
| Searches for a base with a given profile name, optionally under a given parent. | |
| static void | initLoader () |
| Sets the callbacks for the scrapped relocatable profile system. | |
| static dBase_c * | createBase (ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType) |
| Creates a child base under the given parent. | |
| static dBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| Creates a root base. | |
| Static Public Member Functions inherited from fBase_c | |
| static void * | operator new (size_t) |
new operator override for all bases. | |
| static void | operator delete (void *) |
delete operator override for all bases. | |
| static fBase_c * | createChild (ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType) |
| Creates a child base under the given parent. | |
| static fBase_c * | createRoot (ProfileName profName, unsigned long param, u8 groupType) |
| Creates a root base. | |
| Public Attributes inherited from dEn_c | |
| dDeathInfo_c | mDeathInfo |
| The parameters for the death animation. | |
| u32 | mCcValue |
| u16 | m_24 |
| u8 | mPad1 [6] |
| mVec3_c | mFootPush |
| mVec3_c | mFootPush2 |
| u8 | mDeathFallDirection |
| The X direction to move towards on death. | |
| u8 | mIceDeathDirection |
| The X direction to move towards on ice death. | |
| bool | mKilledByLiquid |
| Whether the enemy was killed by falling in a liquid. | |
| u8 | mPad2 [1] |
| bool | mFootAttr3 |
| bool | mInLiquid |
| Whether the enemy is in a liquid. | |
| bool | mFootAttr1 |
| u8 | mPad3 [5] |
| dEnBoyoMng_c | mBoyoMng |
| dIceMng_c | mIceMng |
| The ice manager for this enemy. | |
| float | mAirAccelY |
| The Y acceleration before entering a liquid. | |
| float | mAirSpeedMaxY |
| The maximum Y speed before entering a liquid. | |
| float | mAirMaxFallSpeed |
| The maximum fall speed before entering a liquid. | |
| u32 | mFlags |
| Flags for this actor. See FLAGS_e. | |
| u16 | mTimer1 |
| [Used in EN_HATENA_BALLON, for example] | |
| u16 | mTimer2 |
| [Used in EN_HATENA_BALLON, for example] | |
| dPlayerDownTimer_c | mNoHitPlayer |
| Hit cooldown timers for each player. This is used to prevent, for example, a thrown shell from hitting the player that threw it. | |
| u8 | mTimer3 |
| dEnCombo_c | mCombo |
| The enemy combo manager. | |
| dEnFumiProc_c | mFumiProc |
| Public Attributes inherited from dActorMultiState_c | |
| sFStateStateMgr_c< dActorMultiState_c, sStateMethodUsr_FI_c, sStateMethodUsr_FI_c > | mStateMgr |
| The state manager. | |
| Public Attributes inherited from dActor_c | |
| u8 | m_00 |
| Seems to be a player bit flag. | |
| u32 | mCarryFukidashiPlayerNo |
The player for whom an action prompt related to the actor is being displayed. -1 if no players meet this criteria. | |
| u32 | mCarryingFlags |
| The actor's carry actions. See CARRY_ACTION_e. | |
| u8 | mThrowDirection |
| The actor's direction when thrown or dropped after carrying. | |
| int | mComboMultiplier |
| The current combo multiplier obtained by the actor by colliding with other actors. | |
| u8 | m_13 |
| u32 | m_17 |
| float | m_1b |
| u32 | m_1f |
| dCc_c | mCc |
| The actor-to-actor collision sensor. | |
| dBc_c | mBc |
| The actor-to-tile collision sensor. | |
| dRc_c | mRc |
| The actor's ride surface manager. | |
| mVec2_c | m_1eb |
| mVec2_c | mVisibleAreaSize |
| The size of the area inside which the actor is visible. | |
| mVec2_c | mVisibleAreaOffset |
| The offset applied to the area size. | |
| sRangeDataF | mMaxBound |
| sRangeDataF | mDestroyBound |
| u8 | mDirection |
| The actor's facing direction. | |
| u8 | mAreaNo |
| The actor's zone ID. | |
| u8 | mBgCollFlags |
| The collision directions that the actor can respond to. | |
| u8 * | mpSpawnFlags |
| The spawn flags for the actor. See ACTOR_SPAWN_FLAG_e. | |
| u16 * | mpDeleteVal |
| u16 | mEventNums |
| The event IDs the actor is tracking. | |
| u64 | mEventMask |
| The event mask, generated from mEventNums. | |
| u32 | m_23b |
| u16 | mSpriteSpawnFlags |
| The spawn flags from the sprite data entry. | |
| bool | mBlockHit |
| Whether a block below the actor was hit. | |
| u32 | mEatenByID |
| The unique identifier of the eating actor. | |
| u8 | mEatState |
| The actor's eat state. Value is a EAT_STATE_e. | |
| u8 | mEatBehaviour |
| The actor's eat behaviour. Value is a EAT_BEHAVIOR_e. | |
| mVec3_c | mPreEatScale |
| The actor's scale before being eaten. | |
| EAT_POINTS_e | mEatPoints |
| The score awarded when the actor is eaten by Yoshi. | |
| int | mAttentionMode |
| u32 | mAttentionFlags |
| dPropelParts_c * | mPropelParts |
| The actor's propeller effect manager. | |
| u8 | mKind |
| The actor's kind. Value is a STAGE_ACTOR_KIND_e. | |
| s8 | mPlayerNo |
The player associated with the actor, -1 if not associated to any player. | |
| u8 | mExecStopMask |
The mask required to disable the execute operation for the actor. | |
| u8 | mLayer |
| The actor's layer. | |
| bool | mNoRespawn |
| Whether the actor should not respawn after being deleted. | |
| u8 | mAmiLayer |
| The actor's layer for chainlink fences. | |
| Public Attributes inherited from dBaseActor_c | |
| mMtx_c | mMatrix |
| The actor's partial transformation matrix. See makeMtx() for details. | |
| mVec3_c | mPos |
| The actor's position. | |
| mVec3_c | mLastPos |
| The actor's position in the previous frame. | |
| mVec3_c | mPosDelta |
| The actor's position delta since the previous frame. | |
| mVec3_c | mCenterOffs |
| The offset from the position to the center of the actor (defaults to 0). | |
| mVec3_c | mScale |
| The actor's scale (defaults to 1). | |
| mVec3_c | mSpeed |
| The actor's speed. | |
| mVec3_c | mSpeedMax |
| The actor's maximum speed. | |
| mAng3_c | mAngle |
| The actor's rotation (for 2D actors). | |
| mAng3_c | mAngle3D |
| The actor's rotation (for 3D actors). | |
| float | mSpeedF |
| The actor's horizontal speed. | |
| float | mMaxSpeedF |
| The actor's maximum horizontal speed. | |
| float | mAccelY |
| The actor's vertical acceleration. | |
| float | mMaxFallSpeed |
| The actor's maximum fall speed. | |
| float | mAccelF |
| The actor's horizontal acceleration. | |
| u32 | mActorProperties |
| The actor's properties. See fProfile::fActorProfile_c::mActorProperties. | |
| bool | mVisible |
Whether the actor should be visible or not. Defaults to true . | |
| Public Attributes inherited from fBase_c | |
| fBaseID_e | mUniqueID |
| The base's unique identifier. | |
| u32 | mParam |
| A bitfield that configures the base's behaviour. Its usage varies from profile to profile. | |
| ProfileName | mProfName |
| The base's profile name. | |
| Protected Member Functions inherited from dBaseActor_c | |
| virtual | ~dBaseActor_c () |
| Destroys the actor. | |
| virtual void | draw2D () |
| Alternate drawing function used to draw 3D models in front of 2D graphics (first draw pass). | |
| virtual void | draw2D_lyt2 () |
| Alternate drawing function used to draw 3D models in front of 2D graphics (second draw pass). | |
| virtual void | finalUpdate () |
Code to be executed after all actors' execute operation has run. | |
| Protected Member Functions inherited from fBase_c | |
| bool | isProcControlFlag (u8 flag) const |
| Checks if a flag is set in mProcControl. | |
| void | setProcControlFlag (u8 flag) |
| Sets a flag in mProcControl. | |
| void | clearProcControlFlag (u8 flag) |
| Clears a flag in mProcControl. | |
| virtual int | create () |
do method for the create operation. | |
| virtual int | doDelete () |
do method for the delete operation. | |
| virtual int | execute () |
do method for the execute operation. | |
| virtual int | draw () |
do method for the draw operation. | |
| virtual void | deleteReady () |
| Informs the base that it's about to be deleted. | |
| virtual bool | entryFrmHeap (unsigned long size, EGG::Heap *parentHeap) |
| Creates a heap of the given size for the base. | |
| virtual bool | entryFrmHeapNonAdjust (unsigned long size, EGG::Heap *parentHeap) |
| Creates a heap of the given size for the base. | |
| virtual bool | createHeap () |
| [Does nothing]. | |
| virtual | ~fBase_c () |
| Destroys the base. | |
| dEnemyCarry_c::dEnemyCarry_c | ( | ) |
Constructs a new carryable enemy.
Definition at line 10 of file d_enemy_carry.cpp.
|
virtual |
Sets the throw speed based on the actor throwing it.
Definition at line 12 of file d_enemy_carry.cpp.
|
virtual |
Throws this enemy.
Definition at line 32 of file d_enemy_carry.cpp.
|
virtual |
Drops this enemy.
Definition at line 37 of file d_enemy_carry.cpp.
| void dEnemyCarry_c::setDeathInfo_CarryBgIn | ( | dActor_c * | actor | ) |
Sets the death info for when the enemy is stuck in background collision.
Definition at line 42 of file d_enemy_carry.cpp.
|
static |
The enemy is being carried.
Definition at line 17 of file d_enemy_carry.hpp.
|
static |
The enemy is being thrown / put down.
Definition at line 18 of file d_enemy_carry.hpp.
|
protected |
Whether the enemy was dropped or thrown. If dropped, it will not collide with other entities.
Definition at line 23 of file d_enemy_carry.hpp.
|
protected |
0 => X speed = 2.5, 1 => X speed = 3.0
Definition at line 24 of file d_enemy_carry.hpp.
|
staticprotected |
Definition at line 7 of file d_enemy_carry.hpp.
|
staticprotected |
Definition at line 8 of file d_enemy_carry.hpp.