3#include <game/bases/d_enemy.hpp>
7 virtual bool isClosed();
8 virtual bool isDummyOpen();
9 virtual void createMdl();
10 virtual void initAnm();
11 virtual void initCcData();
12 virtual void initialize();
13 virtual void waitProc();
14 virtual void setOpenAnm();
15 virtual void setOpenSE();
16 virtual void setCloseAnm();
17 virtual void setCloseSE();
18 virtual void setCloseMoveSE();
19 virtual void setWaitAnm();
dEn_c()
Constructs a new enemy actor.